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(Adding Kazuya's Techniques) |
BowserJrFire (talk | contribs) Tag: Mobile edit |
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===Common=== | ===Common=== | ||
{|class="wikitable sortable" style="text-align:left; min-width: 40%" | {|class="wikitable sortable" style="text-align:left; min-width: 40%" | ||
! | !Technique!!Description | ||
|- | |- | ||
|[[Walking|Moving]]||Tilt the left stick left and right to walk. | |[[Walking|Moving]]||Tilt the left stick left and right to walk. | ||
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You can also do this to [[gimp|make an opponent's recovery more difficult]]. | You can also do this to [[gimp|make an opponent's recovery more difficult]]. | ||
|- | |- | ||
|[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt | |[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt attacks work well for this. | ||
It tends to work the best when your opponent hasn't accumulated much damage. | It tends to work the best when your opponent hasn't accumulated much damage. | ||
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But if you miss the grab, you'll be left wide open! | But if you miss the grab, you'll be left wide open! | ||
|- | |- | ||
|[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of | |[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of {{SSBU|Battlefield}} or {{SSBU|Final Destination}}, they'll be bounced downward! | ||
It's a risky play, but satisfying when you pull it off! | It's a risky play, but satisfying when you pull it off! | ||
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===Fighter-specific=== | ===Fighter-specific=== | ||
{|class="wikitable sortable" style="text-align:left; min-width: 40%" | {|class="wikitable sortable" style="text-align:left; min-width: 40%" | ||
! | !Technique!!Characters!!Description | ||
|- | |- | ||
|[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage! | |[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage! | ||
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*{{SSBU|Mario}}: [[Cape]] | *{{SSBU|Mario}}: [[Cape]] | ||
*{{SSBU|Fox}}: [[Reflector]] | *{{SSBU|Fox}}: [[Reflector]] | ||
*{{SSBU|Ness}}: | *{{SSBU|Ness}}: {{rollover|Batter Up!|Forward smash|?}} | ||
*{{SSBU|Zelda}}: [[Nayru's Love]] | *{{SSBU|Zelda}}: [[Nayru's Love]] | ||
*{{SSBU|Pit}}: [[Guardian Orbitars]] | *{{SSBU|Pit}}: [[Guardian Orbitars]] | ||
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|- | |- | ||
|[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts. | |[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts. | ||
*Jump: Jump | *Jump: Jump {{color|red|↑}} Defense {{color|blue|↓}} | ||
*Speed: Speed | *Speed: Speed {{color|red|↑}} Attack, Jump {{color|blue|↓}} | ||
*Shield: Defense/[[Weight]] | *Shield: Defense/[[Weight]] {{color|red|↑}} Attack, Movement {{color|blue|↓}} | ||
*Buster: Attack | *Buster: Attack {{color|red|↑}} Defense, [[knockback|Launch Power]] {{color|blue|↓}} | ||
*Smash: Launch Power | *Smash: Launch Power {{color|red|↑}} Attack, Launch Resist {{color|blue|↓}} | ||
Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose. | Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose. | ||
Quickly hitting the special-move button multiple times will select symbols as well. | Quickly hitting the special-move button multiple times will select symbols as well. | ||
|- | |- | ||
| | |{{b|Pikmin|species}} Information||{{SSBU|Olimar}}||Each Pikmin has different qualities, depending on their color. | ||
*Red: Attack | *Red: Attack {{color|red|↑}} Throw {{color|blue|↓}} | ||
*Yellow: Attack Hit Box | *Yellow: Attack Hit Box {{color|red|↑}} | ||
*Blue: Throw | *Blue: Throw {{color|red|↑}} | ||
*White: Grab | *White: Grab {{color|red|↑}} Attack {{color|blue|↓}} | ||
*Purple: Attack | *Purple: Attack {{color|red|↑}} Reach {{color|blue|↓}} | ||
Use Pikmin for Special Moves | Use Pikmin for Special Moves | ||
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|[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special. | |[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special. | ||
It can be used to return when off the stage, but when | It can be used to return when off the stage, but when the Lloid Rocket is destroyed, you are left vulnerable. | ||
|- | |- | ||
|[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles. | |[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles. | ||
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*Jump in midair after an up special to use the up special again. | *Jump in midair after an up special to use the up special again. | ||
|- | |- | ||
|Reload [[Ink]]||{{SSBU|Inkling}}||Smash attacks and special moves use up ink. | |Reload [[Ink Tank|Ink]]||{{SSBU|Inkling}}||Smash attacks and special moves use up ink. | ||
Shield + hold the special-move button to refill ink. | Shield + hold the special-move button to refill ink. | ||
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The inputs will be reversed when facing left. | The inputs will be reversed when facing left. | ||
|- | |||
|Combo Attacks||rowspan=3|{{SSBU|Sora}}||Some moves can strike up to three times if the button is repeatedly pressed or is held down. | |||
Moves that can strike repeatedly | |||
*Neutral Attack | |||
*Side Tilt Attack | |||
*Neutral Air Attack | |||
*Forward Air Attack | |||
|- | |||
|Firaga/Thundaga/Blizzaga||The neutral special will change each time it is used, in the following order: | |||
Firaga → Thundaga → Blizzaga | |||
*Firaga: Shoot fire shots. | |||
**Repeatedly press the button to continuously shoot. | |||
*Thundaga: Call down lightning that affects a wide area in front. | |||
**Useful against airborne opponents. | |||
*Blizzaga: Shoots scattering ice shots. | |||
**Continuously hit opponents to freeze them for a long time. | |||
|- | |||
|[[Sonic Blade]]||Charge forward while wielding the Keyblade using the side special. Charge up two additional times by tilting the control stick or holding the button while charging. | |||
*Tilt L: Charge in the tilted direction | |||
*Special-move button: Charge forward or toward opponent | |||
|} | |} | ||
{{SSBUMenus}} | {{SSBUMenus}} | ||
[[Category:Modes (SSBU)]] | [[Category:Modes (SSBU)]] |
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