Techniques (SSBU): Difference between revisions

7,328 bytes added ,  2 years ago
Tag: Mobile edit
 
(14 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SSBU Techniques Menu.jpg|thumb|The Techniques sub menu.]]
[[File:SSBU Techniques Menu.jpg|thumb|The Techniques sub menu.]]
'''Techniques''' is a sub menu of the [[Help]] menu in ''[[Super Smash Bros. Ultimate]]''. This menu will provide a list of various techniques in the game on the left side of the screen, which can be sorted by Common techniques, Fighter-specific techniques, or All techniques using the L or R buttons. Highlighting a technique will give players information on that specific technique and a quick demonstration video on the right side of the screen.
'''Techniques''' is a sub menu of the [[Help]] menu in ''[[Super Smash Bros. Ultimate]]''. This menu will provide a list of various techniques in the game on the left side of the screen, which can be sorted by Common techniques, Fighter-specific techniques, or All techniques using the [[L Button|L]] or [[R]] buttons. Highlighting a technique will give players information on that specific technique and a quick demonstration video on the right side of the screen.


==List of techniques==
==List of techniques==
===Common===
===Common===
{|class="wikitable sortable" style="text-align:left; min-width: 40%"
{|class="wikitable sortable" style="text-align:left; min-width: 40%"
!data-sort-type="number"|Technique!!Description
!Technique!!Description
|-
|-
|[[Walking|Moving]]||Tilt the left stick left and right to walk.
|[[Walking|Moving]]||Tilt the left stick left and right to walk.
Line 125: Line 125:
You can also do this to [[gimp|make an opponent's recovery more difficult]].
You can also do this to [[gimp|make an opponent's recovery more difficult]].
|-
|-
|[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt artacks work well for this.
|[[Juggling]]||Keep opponents in the air with continuous attacks to quickly rack up damage. Up tilt attacks work well for this.


It tends to work the best when your opponent hasn't accumulated much damage.
It tends to work the best when your opponent hasn't accumulated much damage.
Line 137: Line 137:
But if you miss the grab, you'll be left wide open!
But if you miss the grab, you'll be left wide open!
|-
|-
|[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of [[Battlefield]] or [[Final Destination]], they'll be bounced downward!
|[[Stage spike|Edge Meteor]]||If you send an opponent flying into the side of the stage below the edge of {{SSBU|Battlefield}} or {{SSBU|Final Destination}}, they'll be bounced downward!


It's a risky play, but satisfying when you pull it off!
It's a risky play, but satisfying when you pull it off!
Line 158: Line 158:
===Fighter-specific===
===Fighter-specific===
{|class="wikitable sortable" style="text-align:left; min-width: 40%"
{|class="wikitable sortable" style="text-align:left; min-width: 40%"
!data-sort-type="number"|Technique!!Characters!!Description
!Technique!!Characters!!Description
|-
|-
|[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage!
|[[Charge-cancel|Storing Your Charge]]||{{SSBU|Donkey Kong}}, {{SSBU|Samus}}...||Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage!
Line 164: Line 164:


Chargeable Special Moves
Chargeable Special Moves
*Donkey Kong: [[Giant Punch]]
*{{SSBU|Donkey Kong}}: [[Giant Punch]]
*Samus: [[Charge Shot]]
*{{SSBU|Samus}}: [[Charge Shot]]
*{{SSBU|Pac-Man}}: [[Bonus Fruit]]
*{{SSBU|Pac-Man}}: [[Bonus Fruit]]
*{{SSBU|R.O.B.}}: [[Gyro]]
*{{SSBU|R.O.B.}}: [[Gyro]]
Line 174: Line 174:


Counter Moves
Counter Moves
*Marth: [[Counter]]
*{{SSBU|Marth}}: [[Counter]]
*Little Mac: [[Slip Counter]]
*{{SSBU|Little Mac}}: [[Slip Counter]]
*{{SSBU|Shulk}}: [[Vision]]
*{{SSBU|Shulk}}: [[Vision]]
*{{SSBU|Corrin}}: [[Counter Surge]]
*{{SSBU|Corrin}}: [[Counter Surge]]
Line 183: Line 183:


Moves That Can Reflect
Moves That Can Reflect
*Mario: [[Cape]]
*{{SSBU|Mario}}: [[Cape]]
*Fox: [[Reflector]]
*{{SSBU|Fox}}: [[Reflector]]
*Ness: <span class="explain" title="Forward smash">Batter Up!</span>
*{{SSBU|Ness}}: {{rollover|Batter Up!|Forward smash|?}}
*{{SSBU|Zelda}}: [[Nayru's Love]]
*{{SSBU|Zelda}}: [[Nayru's Love]]
*{{SSBU|Pit}}: [[Guardian Orbitars]]
*{{SSBU|Pit}}: [[Guardian Orbitars]]
Line 193: Line 193:
|-
|-
|[[Absorption|Absorbing to Heal]]||{{SSBU|Ness}}, {{SSBU|Lucas}}...||The moves below will absorb energy-type projectiles, healing you proportionally to the power of the projectile:
|[[Absorption|Absorbing to Heal]]||{{SSBU|Ness}}, {{SSBU|Lucas}}...||The moves below will absorb energy-type projectiles, healing you proportionally to the power of the projectile:
*Ness/Lucas: [[PSI Magnet]]
*{{SSBU|Ness}}/{{SSBU|Lucas}}: [[PSI Magnet]]
*{{SSBU|Mii Gunner}}: [[Absorbing Vortex]]
*{{SSBU|Mii Gunner}}: [[Absorbing Vortex]]
|-
|-
Line 202: Line 202:
Anything that cannot be absorbed will be reflected.
Anything that cannot be absorbed will be reflected.
|-
|-
|[[Counter (Palutena)|Counter and Reflect]]||{{SSBU|Palutena}}||Palutena's down special is actually two moves in one!
|{{b|Counter|Palutena}} and [[Reflect Barrier|Reflect]]||{{SSBU|Palutena}}||Palutena's down special is actually two moves in one!


It can [[Counter (Palutena)|counter when attacked]], and it [[Reflect Barrier|projects a reflecting plane]] when hit with a projectile!
It can [[Counter (Palutena)|counter when attacked]], and it [[Reflect Barrier|projects a reflecting plane]] when hit with a projectile!
Line 211: Line 211:


Fighters with moves that can grab the edge include
Fighters with moves that can grab the edge include
*Samus
*{{SSBU|Samus}}
*{{SSBU|Young Link}}
*{{SSBU|Young Link}}
*Toon Link
*{{SSBU|Toon Link}}
*{{SSBU|Zero Suit Samus}}
*{{SSBU|Zero Suit Samus}}
*{{SSBU|Simon}}
*{{SSBU|Simon}}
Line 221: Line 221:


Fighters that can wall jump include
Fighters that can wall jump include
*Mario
*{{SSBU|Mario}}
*Samus
*{{SSBU|Samus}}
*Fox
*{{SSBU|Fox}}
*{{SSBU|Pikachu}}
*{{SSBU|Pikachu}}
*{{SSBU|Villager}}
*{{SSBU|Villager}}
Line 247: Line 247:


Special moves that change include
Special moves that change include
*Link's [[Boomerang]]
*{{SSBU|Link}}'s [[Boomerang]]
*{{SSBU|Yoshi}}'s [[Egg Throw]]
*{{SSBU|Yoshi}}'s [[Egg Throw]]
*Marth's [[Dancing Blade]]
*{{SSBU|Marth}}'s [[Dancing Blade]]
*King Dedede's [[Gordo Throw]]
*{{SSBU|King Dedede}}'s [[Gordo Throw]]
And more!
And more!
|-
|-
Line 259: Line 259:
Keep in mind that the Super Sheet has greater vertical coverage!
Keep in mind that the Super Sheet has greater vertical coverage!
|-
|-
|[[Forward throw|Kong Karry]]||Donkey Kong||Donkey Kong can carry opponents by tilting the left stick toward the grabbed opponent.
|[[Donkey Kong (SSBU)/Forward throw|Kong Karry]]||Donkey Kong||Donkey Kong can carry opponents by tilting the left stick toward the grabbed opponent.
*You can walk and jump while carrying
*You can walk and jump while carrying
*Press the attack button to throw them
*Press the attack button to throw them
You can even carry them off the edge, then throw them!
You can even carry them off the edge, then throw them!
|-
|-
|Remote Bomb||Link, {{SSBU|Snake}}||Use your down special to take out a bomb. Get to a safe distance, then use it again to set the bomb off!
|Remote Bomb||{{SSBU|Link}}, {{SSBU|Snake}}||Use your down special to take out a bomb. Get to a safe distance, then use it again to set the bomb off!
|-
|-
|[[Inhale]]||Kirby||Inhale the opponent with the neutral special, then do one of the following:
|[[Inhale]]||Kirby||Inhale the opponent with the neutral special, then do one of the following:
Line 293: Line 293:
|-
|-
|[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts.
|[[Monado Arts]]||{{SSBU|Shulk}}||Use neutral special to change your abilities with Monado Arts.
*Jump: Jump <span style="color:red"></span> Defense <span style="color:blue"></span>
*Jump: Jump {{color|red|}} Defense {{color|blue|}}
*Speed: Speed <span style="color:red"></span> Attack, Jump <span style="color:blue"></span>
*Speed: Speed {{color|red|}} Attack, Jump {{color|blue|}}
*Shield: Defense/[[Weight]] <span style="color:red"></span> Attack, Movement <span style="color:blue"></span>
*Shield: Defense/[[Weight]] {{color|red|}} Attack, Movement {{color|blue|}}
*Buster: Attack <span style="color:red"></span> Defense, [[knockback|Launch Power]] <span style="color:blue"></span>
*Buster: Attack {{color|red|}} Defense, [[knockback|Launch Power]] {{color|blue|}}
*Smash: Launch Power <span style="color:red"></span> Attack, Launch Resist <span style="color:blue"></span>
*Smash: Launch Power {{color|red|}} Attack, Launch Resist {{color|blue|}}
Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose.
Hold down the button, and five symbols will appear. Use the left stick to select a symbol, and then let go of the button to choose.


Quickly hitting the special-move button multiple times will select symbols as well.
Quickly hitting the special-move button multiple times will select symbols as well.
|-
|-
|[[Pikmin (species)|Pikmin]] Information||{{SSBU|Olimar}}||Each Pikmin has different qualities, depending on their color.
|{{b|Pikmin|species}} Information||{{SSBU|Olimar}}||Each Pikmin has different qualities, depending on their color.
*Red: Attack <span style="color:red"></span> Throw <span style="color:blue"></span>
*Red: Attack {{color|red|}} Throw {{color|blue|}}
*Yellow: Attack Hit Box <span style="color:red"></span>
*Yellow: Attack Hit Box {{color|red|}}
*Blue: Throw <span style="color:red"></span>
*Blue: Throw {{color|red|}}
*White: Grab <span style="color:red"></span> Attack <span style="color:blue"></span>
*White: Grab {{color|red|}} Attack {{color|blue|}}
*Purple: Attack <span style="color:red"></span> Reach <span style="color:blue"></span>
*Purple: Attack {{color|red|}} Reach {{color|blue|}}


Use Pikmin for Special Moves
Use Pikmin for Special Moves
Line 324: Line 324:
|[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special.
|[[Lloid Rocket]]||{{SSBU|Villager}}||Ride the Lloid Rocket by continuing to hold the button after initiating Villager's side special.


It can be used to return when off the stage, but when thr Lloid Rocket is destroyed, you are left vulnerable.
It can be used to return when off the stage, but when the Lloid Rocket is destroyed, you are left vulnerable.
|-
|-
|[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles.
|[[Pocket]]||rowspan=2|Villager, {{SSBU|Isabelle}}||Use neutral special to pocket nearby items or projectiles.
Line 375: Line 375:
Holding an attack will affect how the move behaves. For special moves, the speed and power will change. Neutral attack and side tilt attack will change if opponents are near.
Holding an attack will affect how the move behaves. For special moves, the speed and power will change. Neutral attack and side tilt attack will change if opponents are near.
|-
|-
|Special Command Input||Input specific commands with the left stick to power up your special moves!
|[[Command Input Special Moves|Special Command Input]]||Input specific commands with the left stick to power up your special moves!


When Ryu Is Looking Right
When Ryu Is Looking Right
Line 418: Line 418:
*Jump in midair after an up special to use the up special again.
*Jump in midair after an up special to use the up special again.
|-
|-
|Reload [[Ink]]||{{SSBU|Inkling}}||Smash attacks and special moves use up ink.
|Reload [[Ink Tank|Ink]]||{{SSBU|Inkling}}||Smash attacks and special moves use up ink.


Shield + hold the special-move button to refill ink.
Shield + hold the special-move button to refill ink.
Line 506: Line 506:
You will normally get five Golden Feathers. You can use only one during [[Sudden Death]].
You will normally get five Golden Feathers. You can use only one during [[Sudden Death]].
|-
|-
|[[Egg Firing|Breegull Blaster]]||Press and hold the special-move button to enter Breegull Blaster mode. While in this mode, you can repeatedly shoot eggs.
|[[Egg Firing / Breegull Blaster|Breegull Blaster]]||Press and hold the special-move button to enter Breegull Blaster mode. While in this mode, you can repeatedly shoot eggs.


As you shoot, the power will eventually drop (up to two times). After canceling Breegull Blaster, the power will gradually return to normal.
As you shoot, the power will eventually drop (up to two times). After canceling Breegull Blaster, the power will gradually return to normal.
Line 534: Line 534:
*Dodge Attack
*Dodge Attack
|-
|-
|Super Special Move||You can use a powerful command-input move after having taking significant damage.
|[[Super Special Move]]||You can use a powerful command-input move after having taking significant damage.
*Stock and Time: accumulated damage is more than 100%
*Stock and Time: accumulated damage is more than 100%
*Stamina: stamina remaining is 1/3 or less
*Stamina: stamina remaining is 1/3 or less
Line 570: Line 570:
You can also move through some platforms by holding the left stick down while using this move.
You can also move through some platforms by holding the left stick down while using this move.
|-
|-
|[[Punch|ARM Attack]]||rowspan=4|{{SSBU|Min Min}}||THe attack button punches with the left ARM and the special-move button punches with the right.
|[[Punch|ARM Attack]]||rowspan=4|{{SSBU|Min Min}}||The attack button punches with the left ARM and the special-move button punches with the right.


You can still move while attacking, and you can even throw a punch with the other ARM!
You can still move while attacking, and you can even throw a punch with the other ARM!
Line 590: Line 590:
When Min Min's Final Smash is charged, the left ARM will turn into a dragon.
When Min Min's Final Smash is charged, the left ARM will turn into a dragon.
|-
|-
|[[ARMS Jump / ARM Hook]]||THe up special changes depending on if it's used on the ground or in the air.
|[[ARMS Jump / ARM Hook]]||The up special changes depending on if it's used on the ground or in the air.


*Ground: Use the ARMS to jump up into the air. Hold the button to jump higher.
*Ground: Use the ARMS to jump up into the air. Hold the button to jump higher.
*In the air: Attack diagonally upward by extending the ARMS. Hit an edge to dangle from it, then retract the ARMS by pressing the same button or tilting up with the left stick.
*In the air: Attack diagonally upward by extending the ARMS. Hit an edge to dangle from it, then retract the ARMS by pressing the same button or tilting up with the left stick.
|-
|Materials and [[Mine / Craft / Create Block|Mining]]||rowspan=6|{{SSBU|Steve}}||Mine the floor right below you to get some materials. Depending on the ground, the materials you can get easily will vary.
In order of weak to strong: dirt, wood, stone, iron. Gold, redstone, and diamond can also be mined.
|-
|Material Gauge||The materials you've collected are visible on the lower part of the screen.
*The gauge shows the ratio of dirt wood, stone, and iron. You can see the exact quantity of iron when the amount collected is small.
*Gold and diamond are shown next to the gauge. It will flash when you have enough to craft with it.
*Redstone is not shown.
|-
|Craft||Stand in front of the crafting table and use your neutral special to create or repair tools.
Tools will be created from the strongest materials first.
Dash, jump, shield, or press the attack button to cancel the move.
|-
|Create Block||Use neutral special in the air to place blocks at your feet. This move uses the weakest materials first.
Hold down the button and move to continuously place blocks.
The blocks will break after a certain amount of time if left alone, or faster if they are stepped on.
|-
|[[Minecart]]||Use your side special to ride the minecart. Riding in the minecart uses iron.
If you're riding in the minecart, you'll damage any opponents you hit. If the minecart is empty and hits an opponent, it will carry them away.
If you have gold and redstone, use the button to place powered rails.
|-
|[[Elytra]]||Move the left stick up or down to change the direction of the up special.
You can fly higher by taking advantage of the speed increase at the start of the move or using the speed you build up when falling.
|-
|Wall Stab||rowspan=4|{{SSBU|Sephiroth}}||When there is a wall in front of you, you can use a forward air attack to stab into it with the blade.
After stabbing, you can hang around for a bit. You can even jump from that position!
Be aware that you can only stab the wall so many times without touching the ground.
|-
|[[Shadow Flare]]||Use a small, quick blast of energy with the side special.
If the energy hits an opponent, it will surround and orbit them for a time before exploding.
You can increase the number of shots (up to five) orbiting an opponent with a combination of charged shots and hitting the opponent multiple times.
|-
|[[Scintilla]]||The down special will deploy a barrier of light that, after a bit, becomes Scintilla.
Or, if the barrier is struck, it will quickly change into Scintilla. It'll be stronger the more damage it takes.
This move is similar to a counter, but it will become Scintilla after a while whether or not it is struck by an attack.
|-
|[[Winged Form]]||If the match isn't going your way, your one wing will emerge and enhance your abilities, increasing attack power and movement speed, as well as giving you two airborne jumps and super armor at the start of smash attacks.
Winged Form not only accounts for accumulated damage but will also come into play based on your score or a difference in stock remaining too!
|-
|[[Swap|Pyra and Mythra]]||rowspan=3|{{SSBU|Pyra}}, {{SSBU|Mythra}}||The down special swaps between Pyra and Mythra.
* Pyra: high power and low speed
* Mythra: low power and high speed
|-
|Flare Smash / [[Foresight]]||Pyra and Mythra each have their own unique traits.
* Pyra
The side smash deals a lot of damage and has high launch power.
* Mythra
If an opponent lands an attack right before you dodge, you will take less damage and trigger a slow effect.
|-
|[[Flame Nova]] / [[Lightning Buster]]||You can hold down the button to charge up the characters' neutral special in the following ways:
* Pyra: increased power and number of rotations
* Mythra: increased power and attack range
Fully charge the attack to increase the number of blows.
The charge of these attacks cannot be stored.
|-
|[[Blazing End]]||{{SSBU|Pyra}}||The side special will throw the sword forward and then rotate the sword at the new location.
Flick the stick to increase the distance the sword travels.
You cannot attack until the sword returns. You can still dash, jump, or shield.
|-
|[[Ray of Punishment / Chroma Dust]]||{{SSBU|Mythra}}||The up special will change depending on what you do before reaching the jump's peak.
* Release the button quickly to shoot one large shot that bursts on impact.
* Keep holding the button or press it again to fire a scattering shot that hits a wide range.
|-
|[[Rage]]||rowspan=5|{{SSBU|Kazuya}}||Become engulfed in a red aura when you are in a pinch. The power of your attacks will increase, and you can use Rage Drive.
*Stock or time battle: accumulated damage is 100% or more
*Stamina battle: remaining stamina is 1/4 or less
Rage will end once Rage Drive hits. Rage will also end if you miss with Rage Drive or take damage too many times.
|-
|[[Rage Drive]]||You can use a powerful Rage Drive while in a Rage on the ground.
How to use Rage Drive
*→ ↓ ↘ + hold down attack button or special-move button (when facing right)
*Down special
*Grab
If you use → ↓ ↘ + hold down the button, the power will increase. The inputs will be reversed when facing left.
If Rage Drive hits, the Rage will come to an end.
|-
|10 Hit Combo and Flash Punch Combo||The neutral attack will change into two moves depending on how you press the attack button.
*Quickly push or hold down: 10 Hit Combo
*Enter the 3rd neutral attack a bit slower: Flash Punch Combo
|-
|Moves That Can Be Used with Special Inputs||If you combine [[L]] and button inputs, you can use different moves.
Moves that can be performed with command-inputs (when Kazuya is facing right)
*Left Split Kick: → → + attack button
*Roundhouse to Triple Spin Kicks: ↗ + attack button four times
*[[Gates of Hell]]: ↘ ↓ ↘ + grab
*Demon God Fist: attack button while standing up from a crouch
*Tombstone Crusher: while crouching ↘ + attack button etc.
The inputs are reversed when facing left.
|-
|Moves That Trigger from Crouch Dash||During directional inputs → ↓ ↘, you can perform a special dash while invincible.
Input additional buttons to use different moves, too.
*[[Wind God Fist]]: → ↓ ↘ + attack button or press ↘ and the attack button at the same time to perform an Electric Wind God Fist
*[[Dragon Uppercut]]: → ↓ ↘ + hold down attack button
*Spinning Demon to Left Hook: → ↓ ↘ + special-move button
The inputs will be reversed when facing left.
|-
|Combo Attacks||rowspan=3|{{SSBU|Sora}}||Some moves can strike up to three times if the button is repeatedly pressed or is held down.
Moves that can strike repeatedly
*Neutral Attack
*Side Tilt Attack
*Neutral Air Attack
*Forward Air Attack
|-
|Firaga/Thundaga/Blizzaga||The neutral special will change each time it is used, in the following order:
Firaga → Thundaga → Blizzaga
*Firaga: Shoot fire shots.
**Repeatedly press the button to continuously shoot.
*Thundaga: Call down lightning that affects a wide area in front.
**Useful against airborne opponents.
*Blizzaga: Shoots scattering ice shots.
**Continuously hit opponents to freeze them for a long time.
|-
|[[Sonic Blade]]||Charge forward while wielding the Keyblade using the side special. Charge up two additional times by tilting the control stick or holding the button while charging.
*Tilt L: Charge in the tilted direction
*Special-move button: Charge forward or toward opponent
|}
|}


{{SSBUMenus}}
{{SSBUMenus}}
[[Category:Modes (SSBU)]]
[[Category:Modes (SSBU)]]
12

edits