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A51 Trooper (talk | contribs) m (→{{SSB4|Peach}}) |
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==List== | ==List== | ||
==={{SSB4|Bayonetta}}=== | |||
*Down smash (hit 1) has an angle of 0º | |||
*[[Bullet Climax]] the uncharged/extended bullets have an angle of 0º | |||
*[[Witch Twist]] (final hit, both variants) has an angle of 34º for the first use and 0º for the second | |||
==={{SSB4|Bowser}}=== | ==={{SSB4|Bowser}}=== | ||
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. | *Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. | ||
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==={{SSB4|Bowser Jr.}}=== | ==={{SSB4|Bowser Jr.}}=== | ||
*Dash attack (loop hits) - The loop hits have an angle of 25°. | *Dash attack (loop hits) - The loop hits have an angle of 25°. | ||
*[[Piercing Cannon]] has an angle of 35º | |||
*Air Cannon's windbox has an angle of 20º | *Air Cannon's windbox has an angle of 20º | ||
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*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°. | *Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°. | ||
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°. | *Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°. | ||
*Down smash | *Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°. | ||
==={{SSB4|Corrin}}=== | |||
*Dash attack multi hits have an angle of 15º | |||
*Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º | |||
==={{SSB4|Dark Pit}}=== | ==={{SSB4|Dark Pit}}=== | ||
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*Down smash (2nd hit) - The second hit has an angle of 30°. | *Down smash (2nd hit) - The second hit has an angle of 30°. | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | ||
*[[Impact Orbitars]] have an angle of 30º | |||
==={{SSB4|Diddy Kong}}=== | ==={{SSB4|Diddy Kong}}=== | ||
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°. | *Forward smash (1st hit) - A small portion of the punch has an angle of 30°. | ||
*Down smash - The front and back hits have an angle of 33° and 35°, respectively. | *Down smash - The front and back hits have an angle of 33° and 35°, respectively. | ||
*[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30º | |||
==={{SSB4|Donkey Kong}}=== | |||
*[[Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20º | |||
*[[Hot Slap]] - The second aerial hit has an angle of 35º | |||
==={{SSB4|Dr. Mario}}=== | ==={{SSB4|Dr. Mario}}=== | ||
*Down smash - The front and back hits have an angle of 32° and 30°, respectively. | *Down smash - The front and back hits have an angle of 32° and 30°, respectively. | ||
*Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º | *Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º | ||
*Clothesline Tornado - The initial hits are semi-spikes. | *[[Clothesline Tornado]] - The initial hits are semi-spikes. | ||
==={{SSB4|Duck Hunt}}=== | ==={{SSB4|Duck Hunt}}=== | ||
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*Down smash - Has an angle of 0°. | *Down smash - Has an angle of 0°. | ||
*[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°. | *[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°. | ||
*[[Sideways Pound]] - | *[[Sideways Pound]] - Slow and weak, making it impractical for gimping. | ||
*Puff Up - Has a launch angle of 0º | *Puff Up - Has a launch angle of 0º | ||
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*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°. | *[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°. | ||
==={{SSB4|Mr. Game | ==={{SSB4|Mr. Game & Watch}}=== | ||
*Down tilt - Has an angle of 30°. | *Down tilt - Has an angle of 30°. | ||
*Down smash - The hitboxes on the hammers' handles have an angle of 20°. | *Down smash - The hitboxes on the hammers' handles have an angle of 20°. | ||
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*Down tilt - Has an angle of 0°. | *Down tilt - Has an angle of 0°. | ||
*Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively. | *Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively. | ||
*[[Forward PSI Magnet]] | *[[Forward PSI Magnet]] | ||
==={{SSB4|Olimar}}=== | ==={{SSB4|Olimar}}=== | ||
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*Down smash (2nd hit) - The second hit has an angle of 30°. | *Down smash (2nd hit) - The second hit has an angle of 30°. | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | ||
*[[Impact Orbitars]] have an angle of 30º | |||
==={{SSB4|R.O.B.}}=== | ==={{SSB4|R.O.B.}}=== | ||
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==={{SSB4|Wii Fit Trainer}}=== | ==={{SSB4|Wii Fit Trainer}}=== | ||
*Down tilt - The initial windbox | *Down tilt - The initial windbox has an angle of 0°. | ||
*Down smash - Both hits have an angle of 20°. | *Down smash - Both hits have an angle of 20°. | ||
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*[[List of semi-spikes (SSBM)]] | *[[List of semi-spikes (SSBM)]] | ||
*[[List of semi-spikes (SSBB)]] | *[[List of semi-spikes (SSBB)]] | ||
*[[List of semi-spikes (SSBU)]] | |||
[[Category:Semi-spikes]] | [[Category:Semi-spikes]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
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