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==Yuji Naka== | ==Yuji Naka== | ||
[[File:YujiNaka.jpg|thumb|right|Yuji Naka at the 2015 edition of the "Monaco Anime Game International Conferences" (MAGIC).]] | [[File:YujiNaka.jpg|thumb|right|Yuji Naka at the 2015 edition of the "Monaco Anime Game International Conferences" (MAGIC).]] | ||
'''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, is a Japanese video game programmer, designer and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive. | '''Yuji Naka''' ({{ja|中 裕司|Naka Yūji}}), born September 17, 1965, is a Japanese video game programmer, designer and producer. He is the former head of the [[Sega]] studio Sonic Team, where he was the lead programmer of the original {{uv|Sonic the Hedgehog}} series on the Sega Mega Drive, or Sega Genesis in PAL region. | ||
Naka also led development on games, including ''{{iw|wikipedia|Nights into Dreams}}'', ''{{iw|wikipedia|Burning Rangers}}'', and contributed in the ''{{iw|wikipedia|Phantasy Star}}'' franchise. In 2006, he left Sega to found {{h2|List of companies with minor representation|Prope}}, an independent game company. Naka also worked under [[Square Enix]] to direct ''{{iw|wikipedia|Balan Wonderworld}}'', only to leave the company | Naka also led development on games other than the ''Sonic'' franchise, including ''{{iw|wikipedia|Nights into Dreams}}'', ''{{iw|wikipedia|Burning Rangers}}'', and contributed in the ''{{iw|wikipedia|Phantasy Star}}'' franchise. In 2006, he left Sega to found {{h2|List of companies with minor representation|Prope}}, an independent game company that published games like ''Shot2048'' in 2021. Naka also worked under [[Square Enix]] to direct ''{{iw|wikipedia|Balan Wonderworld}}'', only to leave the company before the game's release due to issues with both this company, and {{h2|List of companies with minor representation|Arzest}}.<ref>{{cite web |author=Parrish, Ash; Sato, Mia |title=Yuji Naka says Square Enix doesn’t ‘value games’ after Balan Wonderworld mess |url=https://www.theverge.com/2022/4/28/23046855/balan-wonderworld-yuji-naka-square-enix |website=The Verge |accessdate=May 3, 2022}}</ref> | ||
Like Hideo Kojima with the {{uv|Metal Gear}} series, Naka requested Masahiro Sakurai to include [[Sonic]] in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. | Like Hideo Kojima with the {{uv|Metal Gear}} series, Naka requested Masahiro Sakurai to include [[Sonic]] in ''[[Super Smash Bros. Melee]]'', but at that point the game was too far in development to allow adding any additional characters. |
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