F-Zero (universe): Difference between revisions

m
no edit summary
(→‎In Super Smash Bros. 4: See my earlier edit. In addition, Mario Kart Wii was released a few months after Brawl, so I think it's worth considering here.)
mNo edit summary
Line 19: Line 19:
The '''''F-Zero'' universe''', officially stylized as '''''F-ZERO''''', refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's ''F-Zero'' series of futuristic racing games. The universe's primary representation is the playable character [[Captain Falcon]], and has been on his own in this form since the franchise's debut in the original ''Smash Bros''.
The '''''F-Zero'' universe''', officially stylized as '''''F-ZERO''''', refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's ''F-Zero'' series of futuristic racing games. The universe's primary representation is the playable character [[Captain Falcon]], and has been on his own in this form since the franchise's debut in the original ''Smash Bros''.


As of the Japan-only release of ''F-Zero Climax'' in 2004, the series has been on hiatus and has now been largely dormant for almost 15 years, only receiving  
As of the Japan-only release of ''F-Zero Climax'' in 2004, the series has been on hiatus and has now been largely dormant for almost 15 years, only receiving primary representation in the ''Smash Bros.'' series, two courses and a kart in the ''{{s|mariowiki|Mario Kart}}'' series, and a minigame in ''Nintendo Land'' since ''Climax''{{'}}s release outside of amiibo functionality.
primary representation in the ''Smash Bros.'' series, two courses and a kart in the ''{{s|mariowiki|Mario Kart}}'' series, and a minigame in ''Nintendo Land'' since ''Climax'''s release outside of amiibo functionality.


==Franchise description==
==Franchise description==
Line 33: Line 32:
The series mirrored its roots as a technical showcase for a newly launched Nintendo system with the Game Boy Advance launch title ''F-Zero: Maximum Velocity'', which transplanted the Mode 7 presentation style of the original into a handheld game. Then, the series made its most technically advanced appearance yet in ''F-Zero GX'' for the GameCube in mid-2003 (the first-ever collaboration between Nintendo and [[Sega]]), where it was lauded for being the best racing game for the GameCube; critically acclaimed elements include its visuals, high sense of speed and intensity, track design, challenge, and fleshed-out single-player modes, with some criticism leveled against a very sharp difficulty slant. An arcade counterpart to this title named ''F-Zero AX'' was published by Sega for the Triforce arcade system board (a system that was conceived from a business alliance between Sega, Nintendo, and [[Namco]]), and it featured special connectivity with the GameCube title in which a player that inserted a Nintendo GameCube memory card into the ''F-Zero AX'' system could instantly unlock content in ''F-Zero GX'' that would normally require successful playthroughs on high difficulties to access.
The series mirrored its roots as a technical showcase for a newly launched Nintendo system with the Game Boy Advance launch title ''F-Zero: Maximum Velocity'', which transplanted the Mode 7 presentation style of the original into a handheld game. Then, the series made its most technically advanced appearance yet in ''F-Zero GX'' for the GameCube in mid-2003 (the first-ever collaboration between Nintendo and [[Sega]]), where it was lauded for being the best racing game for the GameCube; critically acclaimed elements include its visuals, high sense of speed and intensity, track design, challenge, and fleshed-out single-player modes, with some criticism leveled against a very sharp difficulty slant. An arcade counterpart to this title named ''F-Zero AX'' was published by Sega for the Triforce arcade system board (a system that was conceived from a business alliance between Sega, Nintendo, and [[Namco]]), and it featured special connectivity with the GameCube title in which a player that inserted a Nintendo GameCube memory card into the ''F-Zero AX'' system could instantly unlock content in ''F-Zero GX'' that would normally require successful playthroughs on high difficulties to access.


Following this, Nintendo attempted an alternate-universe take on the franchise with a 51-episode anime series, ''F-Zero: GP Legend'', which began airing in October 2003, and two companion games for the Game Boy Advance, the first a game of the same name and the second titled ''F-Zero Climax'', were released in Japan near the end of 2003 and 2004, respectively. However, a 4Kids Entertainment localization of the anime was only partially aired before being cancelled, and ''F-Zero Climax'' was never released outside Japan. Despite ''F-Zero'' having been consistently featured as one of the contending Nintendo franchises in every installment of the ''[[Super Smash Bros.]]'' series since that series' inception, the ''F-Zero'' franchise  
Following this, Nintendo attempted an alternate-universe take on the franchise with a 51-episode anime series, ''F-Zero: GP Legend'', which began airing in October 2003, and two companion games for the Game Boy Advance, the first a game of the same name and the second titled ''F-Zero Climax'', were released in Japan near the end of 2003 and 2004, respectively. However, a 4Kids Entertainment localization of the anime was only partially aired before being cancelled, and ''F-Zero Climax'' was never released outside Japan. Despite ''F-Zero'' having been consistently featured as one of the contending Nintendo franchises in every installment of the ''[[Super Smash Bros.]]'' series since that series' inception, the ''F-Zero'' franchise itself has remained dormant ever since the release of ''F-Zero Climax'', and only some series elements have made intermittent and minor appearances outside of ''Smash Bros.'' since then.
itself has remained dormant ever since the release of ''F-Zero Climax'', and only some series elements have made intermittent and minor appearances outside of ''Smash Bros.'' since then.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
Line 170: Line 168:


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
 
The ''F-Zero'' universe returns in ''[[Super Smash Bros. Ultimate]]''.
The F-Zero universe returns in ''[[Super Smash Bros. Ultimate]]''.


===Fighter===
===Fighter===
Line 186: Line 183:


===Mii Costume===
===Mii Costume===
====Outfit====
====Outfit====
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Captain Falcon|Captain Falcon Outfit]]'''
*{{Head|Mii Brawler|g=SSBU|s=24x24px}} '''[[Captain Falcon|Captain Falcon Outfit]]'''
30,457

edits