Character selection screen: Difference between revisions
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==Trivia== | ==Trivia== | ||
[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]] | [[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]] | ||
*''Brawl'' is the only game where characters in the same series are organized vertically instead of horizontally. Series with less than four characters are grouped with characters from similar series. | |||
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc. | *''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc. | ||
*Due to {{SSBM|Pikachu}} being the only {{uv|Pokémon}} series fighter to be available from the start in ''Super Smash Bros. Melee'', it creates an oddity where its portrait is initally located after {{SSBM|Mario}}, but then moves to the bottom row when {{SSBM|Luigi}} is unlocked. | *Due to {{SSBM|Pikachu}} being the only {{uv|Pokémon}} series fighter to be available from the start in ''Super Smash Bros. Melee'', it creates an oddity where its portrait is initally located after {{SSBM|Mario}}, but then moves to the bottom row when {{SSBM|Luigi}} is unlocked. |