One-hit KO: Difference between revisions

5 bytes removed ,  2 years ago
m
→‎The Subspace Emissary bosses: Using names from his page
m (→‎Other: Looked at gameplay on the stage and the non-gun attacks didn't do 1v1 damage, so the gun wouldn't either and thus does 30% as shown in the reference video. Moved ref link)
m (→‎The Subspace Emissary bosses: Using names from his page)
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*Iron Tail - Intense difficulty, low HP, tip. Can be teched.
*Iron Tail - Intense difficulty, low HP, tip. Can be teched.
;Galleom
;Galleom
*Fall forward - sweetspot can OHKO on Very hard and Intense. Sourspot can OHKO on Intense.
*Collapse - sweetspot can OHKO on Very hard and Intense. Sourspot can OHKO on Intense.
*Vacuum spin - All hits connect, Intense.
*Double Lariat - All hits connect, Intense.
*Giant leap - landing directly on opponent on intense difficulty at low HP.
*Giant Jump - landing directly on opponent on intense difficulty at low HP.
*Giant punch - sweetspot, intense with low HP.
*Uppercut - sweetspot, intense with low HP.
*Tank drop - intense difficulty at low HP against grounded opponents. Heavyweights can survive at 0%.
*Tank Slam - intense difficulty at low HP against grounded opponents. Heavyweights can survive at 0%.
;Meta Ridley
;Meta Ridley
*Mega Fire Ball - Intense difficulty, low HP.
*Mega Fire Ball - Intense difficulty, low HP.
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