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*It appears that some of Kazuya's animations were pulled straight from ''Tekken 7'', such as a quirk regarding Spinning Demon causing Kazuya's back to appear twisted for a few frames.<ref>{{cite web|url=https://twitter.com/fffightinfacts/status/1406327632111849478|title=Animation comparison between Tekken and Smash}}</ref> | *It appears that some of Kazuya's animations were pulled straight from ''Tekken 7'', such as a quirk regarding Spinning Demon causing Kazuya's back to appear twisted for a few frames.<ref>{{cite web|url=https://twitter.com/fffightinfacts/status/1406327632111849478|title=Animation comparison between Tekken and Smash}}</ref> | ||
*When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Kazuya uses one of his heavy knockback voice clips instead of his standard KO voice clip. This trait is shared with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and all vocal DLC fighters except for {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Byleth}}'s Japanese voice. | *When KO'd by reaching 0 HP during his final stock in [[Stamina Mode]], Kazuya uses one of his heavy knockback voice clips instead of his standard KO voice clip. This trait is shared with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and all vocal DLC fighters except for {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Byleth}}'s Japanese voice. | ||
*Kazuya is the final DLC fighter to not face Master Hand and Crazy Hand in his Classic mode route. | |||
*Kazuya is the only fighter who: | *Kazuya is the only fighter who: | ||
**Does not have a universal 3-frame [[jumpsquat]], with it instead being 7 frames. | **Does not have a universal 3-frame [[jumpsquat]], with it instead being 7 frames. |
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