Snake (SSBU)/Dash attack: Difference between revisions

m
Tag: Mobile edit
Tag: Mobile edit
Line 3: Line 3:
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Snake does a somersault forwards and strikes the opponent. It has very fast [[startup]] at frame 5, grants Snake arm [[intangibility]] throughout the entire hitbox duration, and has high damage and base knockback, making it an extremely effective burst option. It is one of Snake's most useful [[approach]]ing options as it propels him a good distance forward and allows him to contest with and beat out options used by the opponent. If [[dash attack]] connects with its early hit, it can [[cross-up]] shields, making it difficult for the opponent to punish, and its high base knockback and low angle lets it to setup [[edgeguard]]s. Finally, it is a potential KO option near the ledge at very high percents, and it can used to allow Snake to go into his crouching position at the end of the move, making him capable of low profiling certain attacks including [[grab]]s and potential [[out of shield]] options.  
Snake does a somersault forwards and strikes the opponent. It has very fast [[startup]] at frame 5, grants Snake arm [[intangibility]] throughout the entire hitbox duration, and has high damage and base knockback, making it an extremely effective burst option. It is one of Snake's most useful [[approach]]ing options as it propels him a good distance forward and allows him to contest with and beat out options used by the opponent. If [[dash attack]] connects with its early hit, it can [[cross-up]] shields, making it difficult for the opponent to punish, and its high base knockback and low angle lets it setup [[edgeguard]]s. Finally, it is a potential KO option near the ledge at very high percents, and it can used to allow Snake to go into his crouching position at the end of the move, making him capable of low profiling certain attacks including [[grab]]s and potential [[out of shield]] options.  


In spite of its immense utility, the move does have a few downsides. It can be called out by opponents if they dash back and punish its [[ending lag]] and despite its ability to cross-up shields, it is extremely unsafe on shield if it is misspaced as its late hit often leaves Snake in a very vulnerable position if it misses the cross-up. Its frequent use in [[neutral game|neutral]] also makes it susceptible to overuse, allowing opponents to evade and punish the attack if they catch on to the user's pattern of use.  
In spite of its immense utility, the move does have a few downsides. It can be called out by opponents if they dash back and punish its [[ending lag]] and despite its ability to cross-up shields, it is extremely unsafe on shield if it is misspaced as its late hit often leaves Snake in a very vulnerable position if it misses the cross-up. Its frequent use in [[neutral game|neutral]] also makes it susceptible to overuse, allowing opponents to evade and punish the attack if they catch on to the user's pattern of use.  
1,027

edits