List of spirits (Xenoblade Chronicles series): Difference between revisions

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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Corrin and Mecha-Fiora are both female swordfighters depicted wearing metallic armor.
*Corrin and Mecha-Fiora are both female swordfighters depicted wearing metallic armor.
*The Shulk minion references how Shulk is Fiora's childhood friend, with the minion's white costume being based on Mecha-Fiora's color scheme.
*The Shulk minion references how Shulk is Fiora's childhood friend
*The Shulk minion's white costume is based on Mecha-Fiora's color scheme.
*The stage and music references the Mecha-Fiora boss battle on Prison Island, the fortress-like area where Mecha-Fiora is first encountered.
*The stage and music references the Mecha-Fiora boss battle on Prison Island, the fortress-like area where Mecha-Fiora is first encountered.
*The Riki Assist Trophy enemy appears in this spirit battle, referencing the three-person teams in the ''Xenoblade Chronicles'' series.
*The Riki Assist Trophy enemy appears in this spirit battle, referencing the three-person teams in the ''Xenoblade Chronicles'' series.
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|{{SSBUMusicLink|Xenoblade Chronicles|Time to Fight! - Xenoblade Chronicles}}
|{{SSBUMusicLink|Xenoblade Chronicles|Time to Fight! - Xenoblade Chronicles}}
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*The Ryu puppet fighter represents Reyn, one of Shulk's childhood friends who is depicted as muscular.
*Ryu and Reyn are both muscular characters.
*The stage and music represent Reyn's appearance in ''Xenoblade Chronicles''.
*The stage and music represent Reyn's appearance in ''Xenoblade Chronicles''.
*Ryu starts off with a Beam Sword, referencing Reyn wielding gunlances as his main weapon of choice.
*The Health Recovery rule references Reyn's art, Last Stand, which recovers his HP when incapacitated.
*The Health Recovery rule and the battle conditions references Reyn's fighting style as the party's "tank" character who uses the arts, Last Stand, which recovers his HP when incapacitated, and Mad Taunt, which attracts enemy attention away from weaker party members.
*The Slow Super Armor battle condition references how Reyn is a "tank" character who wields heavy armor with high defense.
*The third battle condition references Reyn's art, Mad Taunt, which attracts enemy attention away from weaker party members.
*Ryu starts off with a Beam Sword, referencing how Reyn uses gunlances.
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*Zero Suit Samus and Sharla both share a similar pattern design on their outfits.
*Zero Suit Samus and Sharla both share a similar pattern design on their outfits.
*The stage and music represents Sharla's appearance in ''Xenoblade Chronicles''.
*The stage and music represents Sharla's appearance in ''Xenoblade Chronicles''.
*Zero Suit Samus starts off with a Ray Gun, referencing Sharla wielding ether rifles as her main weapon of choice.
*Zero Suit Samus starts off with a Ray Gun, referencing how Sharla uses ether rifles.
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*The Mii Swordfighter's costume represents Dunban, Shulk's mentor and a member of his party.  
*The Mii Swordfighter's costume represents Dunban, Shulk's mentor and a member of his party.  
*The Shulk minion references how Shulk being Dunban's student, with the minion's white costume being based on Mecha-Fiora, the half-Mechon form of Fiora, Dunban's younger sister.
*The Shulk minion references how Shulk is Dunban's student.
*The Shulk minion's white costume is based on Mecha-Fiora, the half-Mechon form of Fiora, Dunban's younger sister.
*The stage and music represent Dunban's appearance in ''Xenoblade Chronicles''.
*The stage and music represent Dunban's appearance in ''Xenoblade Chronicles''.
*The third battle condition and this spirit's Sword Attack ↑ ability reference how Dunban is able to deal large amounts of physical damage through his swordfighting style.
*The third battle condition and this spirit's Sword Attack ↑ ability reference how Dunban is able to deal large amounts of physical damage through his swordfighting style.
*The Sudden Final Smash rule reference how Dunban is a part of Shulk's Final Smash, [[Chain Attack]].
*The Sudden Final Smash rule references how Dunban appears as a part of Shulk's Final Smash, [[Chain Attack]].
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|{{SSBUMusicLink|Xenoblade Chronicles|Time to Fight! - Xenoblade Chronicles}}
|{{SSBUMusicLink|Xenoblade Chronicles|Time to Fight! - Xenoblade Chronicles}}
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*The Palutena puppet fighter references both Palutena and Melia bearing similarities, including robes, staffs, and the ability to cast magic attacks.
*Palutena and Melia are both robed female characters wielding staffs and share the ability to use magical attacks.
*The Shulk minion fighter references Melia being a member of Shulk's party, with the puppet fighter's lavender costume being based off of Melia's color scheme.
*The Shulk minion fighter references how Shulk is the leader of the party Melia belongs to.
*The Shulk minion's lavender costume is based on Melia's color scheme.
*The stage and music represent Melia's appearance in ''Xenoblade Chronicles''.
*The stage and music represent Melia's appearance in ''Xenoblade Chronicles''.
*The Poison Floor hazard, battle conditions, and this spirit's Magic Attack ↑ ability reference Melia's specialty in ether attacks, specifically elementals, one of which applies a long-lasting and very damaging poison effect.
*The Poison Floor hazard, battle conditions, and this spirit's Magic Attack ↑ ability reference Melia's specialty in ether attacks, specifically elementals, one of which applies a long-lasting and very damaging poison effect.
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*Riki appears as the Assist Trophy enemy.
*Riki appears as the Assist Trophy enemy.
*Roy Koopa and Riki both share a round-shaped body with Roy's sunglasses resembling Riki's eyes.  
*Roy Koopa and Riki both share a round-shaped body with Roy's sunglasses resembling Riki's eyes.  
*The Shulk minion references how Riki being a member of Shulk's party, with the minion fighter's yellow costume being based on Riki's color scheme.
*The Shulk minion references how Shulk is the leader of the party Tiki belongs to.
*The Shulk minion's yellow costume is based on Riki's color scheme.
*The stage and music represent Riki's appearance in ''Xenoblade Chronicles''.
*The stage and music represent Riki's appearance in ''Xenoblade Chronicles''.
*The Earthquake and Flowery rules, and the first battle condition reference Riki's arts in ''Xenoblade Chronicles'', each respectively referencing Roly Poly, Bitey Bitey, and Happy Happy.
*The Earthquake and Flowery rules and the first battle condition reference Riki's arts, Roly Poly, Bitey Bitey, and Happy Happy respectively.
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|{{SSBUMusicLink|Xenoblade Chronicles|You Will Know Our Names}}
|{{SSBUMusicLink|Xenoblade Chronicles|You Will Know Our Names}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wolf puppet fighter represents Mumkhar, a black-clad antagonist of ''Xenoblade Chronicles'' who, like Wolf, wields a pair of claws as his main weapon of choice.
*Wolf and Mumkhar are both black-clad antagonists who attacks with claws.
*The stage's regular form features Mumkhar's Mechon form, Metal Face as the stage boss.
*The stage and music represents Mumkhar's appearance in ''Xenoblade Chronicles''.  
*The stage and music represents Mumkhar's appearance in ''Xenoblade Chronicles''.  
*The stage references Mumkhar's Mechon form and this spirit's enhanced form, Metal Face appearing as a boss in this stage's regular form.
*The Metal Shift and Giant rules reference how Mumkhar can transform into Metal Face, a giant Faced Mechon.
*The Metal Shift and Giant rules reference how Mumkhar is eventually transformed into his Faced Mechon form, Metal Face.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Mumkhar's spirit is located on Dharkon's side in the Final Battle map while Giga Mac is featured across him on Galeem's side, referencing how both characters are gauntlet-based fighters (claws, in Mumkhar's case) that underwent great transformations.
*In World of Light, Mumkhar's spirit is located on Dharkon's side in the Final Battle map while Giga Mac is featured across him on Galeem's side, referencing how both characters are gauntlet-based fighters (claws, in Mumkhar's case) that underwent great transformations.
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|{{SSBUMusicLink|Xenoblade Chronicles|Xenoblade Chronicles Medley}}
|{{SSBUMusicLink|Xenoblade Chronicles|Xenoblade Chronicles Medley}}
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*Bayonetta and Elma both wield dual guns as ranged weapons.
*Bayonetta and Elma both use dual guns as ranged weapons.
*The stage references to the Primordia region, where Elma is introduced at the beginning of ''Xenoblade Chronicles X''.
*The stage references the Primordia region where Elma is introduced at the beginning of ''Xenoblade Chronicles X''.
*The Temporary Invincibility rule references Elma's signature arts, Ghost Factory, which allows the user to avoid a fixed number of hits from enemies.
*Bayonetta starting off with a Killing Edge references how Elma uses Dual Swords as melee weapons.
*Bayonetta starting off with a Killing Edge references how Elma uses Dual Swords as melee weapons.
*The Temporary Invincibility rule references Ghost Factory, one of Elma's signature arts in ''Xenoblade Chronicles X'', which allows the user to avoid a fixed number of hits from enemies.
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*Daisy and Lin both have eccentric personalities.
*Daisy and Lin both have eccentric personalities.
*The Mega Man and R.O.B. minios reference how Lin is a Skell engineer, often working with machines.
*The Mega Man and R.O.B. minions reference how Lin is a Skell engineer, often working with machines.
*The stage references the Hangar in New Los Angeles where Lin lived in ''Xenoblade Chronicles X''. The Metal Gears that appear in the background are mechs, much like Skells.
*The stage references the Hangar in New Los Angeles where Lin lived in ''Xenoblade Chronicles X''.  
*The stage also features Metal Gears in the background, referencing how the Metal Gear and Skells are both pilotable mechs.
*Daisy starts off with a Drill, referencing how Lin attacks with Shields, being a Shield Tropper.
*Daisy starts off with a Drill, referencing how Lin attacks with Shields, being a Shield Tropper.
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*Snake and Lao both work for military organizations in their respective game series.
*Snake and Lao both work for military organizations in their respective game series.
*The stage references the Noctilum region, a jungle-like area where Lao is introduced in ''Xenoblade Chronicles X''.
*The stage references the Noctilum region, a jungle-like area where Lao is introduced in ''Xenoblade Chronicles X''.
*Snakestarts off with a Staff, referencing how Lao wields the Sniper Rifle as ranged weapons.
*Snake starts off with a Staff, referencing how Lao uses the Sniper Rifle as ranged weapons.
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|{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain}}
|{{SSBUMusicLink|Xenoblade Chronicles|Gaur Plain}}
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*Jigglypuff's green nightcap and Tatsu both share physical similarities, including being round, balloon-like characters with blue, round eyeglasses who wears a green-colored pointed hood.  
*Jigglypuff and Tatsu are both round, balloon-like characters with round eyes.
*The Jigglypuff Team likely references Tatsu's siblings.
*The Jigglypuff Team likely references Tatsu's many siblings.
*The stage references the Primordia region where Tatsu is introduced in ''Xenoblade Chronicles X''.
*The stage references the Primordia region where Tatsu is introduced in ''Xenoblade Chronicles X''.
*The Riki Assist Trophy enemy references both Riki and Tatsu being members of the Nopon species.
*The Riki Assist Trophy enemy references how Riki and Tatsu are both members of the Nopon species.
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|rowspan="2"|966
|rowspan="2"|966
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|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*Shulk and Rex are both the main protagonists of each ''Xenoblade Chronicles'' game, who also met briefly in a ''Xenoblade Chronicles 2'' DLC cutscene.
*Shulk and Rex are both ''Xenoblade Chronicles'' game protagonists who also met briefly in a ''Xenoblade Chronicles 2'' DLC cutscene.
*The Lucina minion represents Pyra, Rex's main Blade in ''Xenoblade Chronicles 2''.
*The Lucina minion represents Pyra, Rex's main Blade in ''Xenoblade Chronicles 2''.
*The stage, without DLC, references Fonsett Island, a jungle-like area where Rex was raised in ''Xenoblade Chronicles 2''.
*The stage, without DLC, references Fonsett Island, a jungle-like area where Rex was raised in ''Xenoblade Chronicles 2''.
*The music represents Rex's appearance in ''Xenoblade Chronicles 2''.
*The stage, with DLC, references how Rex lives on the back of Azurda in ''Xenoblade Chronicles 2''.
*Shulk starting off with a Fire Bar and the Lava Floor hazard, without DLC, references Pyra's status as a Fire Blade with the ability to engulf the battlefield in flames.
*The music references Rex's appearance in ''Xenoblade Chronicles 2''.
*Shulk starting off with a Fire Bar and the Lava Floor hazard, without DLC, reference Pyra's status as a Fire Blade with the ability to engulf the battlefield in flames.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Rex's spirit is located in the Lost Woods section of the Sacred Land map similar to the stage's setting, without DLC.
*In World of Light, Rex's spirit is located in the Lost Woods section of the Sacred Land map similar to the stage's setting, without DLC.
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|{{SSBUMusicLink|Xenoblade Chronicles|Still, Move Forward!}}
|{{SSBUMusicLink|Xenoblade Chronicles|Still, Move Forward!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Lucina represents Pyra, a Special Blade who wields a bladed weapon.  
*Lucina represents Pyra, a Special Blade who wields a bladed weapon.
*The Shulk minion represents Rex, who later becomes Pyra's Driver.
*The stage references the Ancient Ship where Pyra is found in ''Xenoblade Chronicles 2''.
*The stage references the Ancient Ship where Pyra is found in ''Xenoblade Chronicles 2''.
*The music represents Pyra's appearance in ''Xenoblade Chronicles 2''.
*The music references Pyra's appearance in ''Xenoblade Chronicles 2''.
*This spirit battle is similar to the battle with Rex, which re-uses the fighters, rules, and battle conditions without DLC, referencing how Pyra is Rex's main Blade with the ability to engulf the battlefield in flames.  
*The Fire Bar item references Pyra's status as a Fire Blade.
*The Lava Floor hazard references Pyra's ability to engulf the battlefield in flames.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type, Attack battle type, and Assist Killer ability references Pyra's role in ''Xenoblade Chronicles 2'' to aid Rex in battle, where her fighting style relies on power.
*This spirit's Support type references Pyra's role to aid Rex in battle in ''Xenoblade Chronicales 2''.
*This spirit's Assist Killer ability references how Pyra's fighting style relies on power.
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Pyra endows Rex with her sword.
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing how Pyra endows Rex with her sword.
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|{{SSBUMusicLink|Xenoblade Chronicles|Still, Move Forward!}}
|{{SSBUMusicLink|Xenoblade Chronicles|Still, Move Forward!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Corrin and Mythra are both female swordfighters with a similar white color scheme and long, flowing hair.
*Corrin and Mythra are both female swordfighters with flowing hair and a white color scheme.
*Similar with the battle with Pyra, the Shulk minion references how Rex is Mythra's Driver.
*The Shulk minion represents Rex, who later becomes Mythra's Driver.
*The music represents Mythra's appearance in ''Xenoblade Chronicles 2''.
*The music references Mythra's appearance in ''Xenoblade Chronicles 2''.
*Corrin starting off with an enhanced Beam Sword, the battle conditions, and this spirit's Critical Hit ↑ ↑ ability reference how Mythra is a powerful Aegis and a Light Blade.
*The first battle condition and this spirit's Critical Hit ↑ ↑ ability reference how Mythra is a powerful Aegis.
*Corrin starting off with an enhanced Beam Sword, referencing Mythra's status as a Light Blade.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Mythra's role in ''Xenoblade Chronicles 2'' to aid Rex in battle.
*This spirit's Support type references Mythra's role in ''Xenoblade Chronicles 2'' to aid Rex in battle.
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|rowspan="2"|''''Spirit Battle trivia:'''
|rowspan="2"|''''Spirit Battle trivia:'''
*The Mii Brawler's costume represents Nia, a cat-eared Gormotti in ''Xenoblade Chronicles 2''.
*The Mii Brawler's costume represents Nia, a cat-eared Gormotti in ''Xenoblade Chronicles 2''.
*The white Incineroar minion fighter represents Dromarch, Nia's main Blade who takes the form of a giant white tiger.
*The white Incineroar minion represents Dromarch, Nia's main Blade who takes the form of a giant white tiger.
*The stage and music, with DLC, references the Gormott Province, Nia's home province in ''Xenoblade Chronicles 2''.
*The stage and music, with DLC, references the Gormott Province, Nia's home province in ''Xenoblade Chronicles 2''.
*The Autoheal battle condition references Dromarch's role as a healer Blade.
*The Autoheal battle condition references Dromarch's role as a healer Blade.
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|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|rowspan="2"|
|rowspan="2"|
*The Glasses Jigglypuff puppet fighter represents Tora, a balloon-like Nopon who is often seen wearing goggles.
*The Glasses Jigglypuff and Tora are both balloon-like characters who wear eye accessories.
*The Daisy minion fighter represents Poppi α, Tora's artificial main Blade who, like Daisy, is named after a white-colored flower.
*The Daisy minion and Poppi are both named after a white-colored flower.
*The stage references the Gormott Province, Tora's home province in ''Xenoblade Chronicles 2''.
*The stage references the Gormott Province, Tora's home province in ''Xenoblade Chronicles 2''.
*The music, with DLC, references how Tiger! Tiger! was created by Tora's grandfather.
*The music, with DLC, references how Tiger! Tiger! was created by Tora's grandfather.
*The second battle condition references Poppi α's default role as a tank Blade, as well as her Blade Skills the art Rigid Shield which increases block rate to 100%.
*The second battle condition references Poppi α's default role as a tank Blade, and Tora's Rigid Shield Driver Art which increases block rate to 100%.
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|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Tiger! Tiger!}}<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Tiger! Tiger!}}<ref group="SB" name="DLC"/>
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|{{SSBUMusicLink|Xenoblade Chronicles|Still, Move Forward!}}
|{{SSBUMusicLink|Xenoblade Chronicles|Still, Move Forward!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The puppet fighters represent Poppi α and her alternate modes, Poppi QT (represented by Daisy), and Poppi QTπ (represented by Zero Suit Samus).
*The fighters represent Poppi α and her alternate modes, Poppi QT, and Poppi QTπ.
**The Mii Gunner's costumes represents Poppi α, with Dixie Kong's Hat referencing Poppi α's beret, and the Chibi-Robo Outfit referencing Poppi α being a robotic Blade. The Mii Gunner starts off with a [[Drill (item)|Drill]], referencing Poppi α's weapon, the Drill Shield.
**The Mii Gunner's Dixie Kong's Hat references Poppi α's beret, and the Chibi-Robo Outfit references how Poppi α is a robotic Blade.  
**Daisy starting off with a [[Rocket Belt]] and the Jeff Assist Trophy enemy references Poppi QT's ability to fly with her jet engines, and fire missiles using the Mech Arms.
**Daisy starting off with a [[Rocket Belt]] and the Jeff Assist Trophy enemy references Poppi QT's ability to fly with her jet engines.
**Zero Suit Samus starting off with a Beam Sword references Poppi QTπ's weapon, the Variable Saber.
**Zero Suit Samus starting off with a Beam Sword references Poppi QTπ's weapon, the Variable Saber.
*The stage references the Land of Morytha, a ruined city with a dull green lighting in ''Xenoblade Chronicles 2''.
*The stage references the Land of Morytha, a ruined city with a dull green lighting in ''Xenoblade Chronicles 2''.
*The music references Poppi α's appearance in '"Xenoblade Chronicles 2''.
*The Jeff Assist Trophy references how Poppi QT can fire missiles using the Mech Arms.
*The Mii Gunner starts off with a [[Drill (item)|Drill]], referencing Poppi α's weapon, the Drill Shield.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and obtainability through summoning references how Poppi α was built by her creator, Tora, to aid him in battle.
*This spirit's Support type and obtainability through summoning references how Poppi α was built by her creator, Tora, to aid him in battle.
*This spirit's Shooting Attack ↑ ability references Poppi α and her other modes' abilities to use shooting attacks in battle.
*This spirit's Shooting Attack ↑ ability references how Poppi α and her other modes use shooting attacks in battle.
*This spirit is purchasable at Sheldon's place, a shop that sells spirits related to weapons, referencing Poppi α's ability to use weapons in battles.
*This spirit is purchasable at Sheldon's place, a shop that sells spirits related to weapons, referencing Poppi α's ability to use weapons in battles.
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|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|rowspan="2"|
|rowspan="2"|
*Lucina's navy costume features Lucina's hair turning black, representing Mòrag, a young woman often seen with a navy-colored military uniform and black hair.
*Lucina's navy costume features Lucina's hair turning black, representing Mòrag, whose design features navy-colored military uniform and black hair.
*The Palutena minion fighter represents Brighid, Mòrag's main Blade who, like Palutena, is dressed in elegant robes.
*The Palutena minion and Brighid, Mòrag's main Blade, are both dressed in elegant robes.
*The stage references the Gormott Province where Mòrag is first encountered.
*The stage references the Gormott Province where Mòrag is first encountered.
*The music references Mòrag's appearance in '"Xenoblade Chronicles 2''.
*The Lava Floor hazard and this spirit's Fire Attack ↑ ability references how Brighid is a Fire Blade with the ability to engulf the battlefield in flames.
*The Lava Floor hazard and this spirit's Fire Attack ↑ ability references how Brighid is a Fire Blade with the ability to engulf the battlefield in flames.
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|rowspan="2"|
|rowspan="2"|
*Cloud's Advent Children costume bears resemblance with Zeke's outfit.
*Cloud's Advent Children costume bears resemblance with Zeke's outfit.
*The Bayonetta minion represents Pandoria, Zeke's main Blade who, like Bayonetta, wears glasses, skimpy clothing, and has a cheeky personality.
*The Bayonetta minion and Pandoria, Zeke's main Blade, both feature glasses, skimpy clothing, and cheeky personalities.
*The stage references the Ysheva Harbor where Zeke is last battled in ''Xenoblade Chronicles 2'' before joining the party.
*The stage references the Ysheva Harbor where Zeke is last battled in ''Xenoblade Chronicles 2'' before joining the party.
*The music references Mòrag's appearance in '"Xenoblade Chronicles 2''.
*The Electric Floor hazard references Pandoria being an Electric Blade with the ability to shock an entire group.
*The Electric Floor hazard references Pandoria being an Electric Blade with the ability to shock an entire group.
*The Sudden Final Smash rule applies to Cloud, referencing the Sonic Thunderslash, the move Zeke uses in the cinematic before the battle at Ysheva Harbor.
*The Sudden Final Smash rule applies to Cloud, referencing the Sonic Thunderslash, the move Zeke uses in the cinematic before the battle at Ysheva Harbor.
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*Lucina and Lora are both armored female swordsmen in their respective game appearances.
*Lucina and Lora are both armored female swordsmen in their respective game appearances.
*The minionrs references Jin and Haze, Lora's Blades in ''Torna ~ The Golden Country'', with Cloud representing Jin, and the Zelda representing Haze.
*The Cloud and Zelda minions each represent Jin and Haze, Lora's Blades in ''Torna ~ The Golden Country''.
*The stage likely references the Lasaria Region, a forest-like setting and first visited area in ''Torna ~ The Golden Country''.
*The stage references the Lasaria Region, a forest-like setting and first visited area in ''Torna ~ The Golden Country''.
*The music references Lora's appearance in ''Torna ~ The Golden Country''.
*The music references Lora's appearance in ''Torna ~ The Golden Country''.
*The Zelda minion's frequent [[Farore's Wind]] references how Haze uses the wind element.
*The Zelda minion's frequent [[Farore's Wind]] references how Haze uses the wind element.
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*Dark Samus and Amalthus are both major antagonists who have absorbed their victims in their respective game appearances.  
*Dark Samus and Amalthus are both major antagonists who have absorbed their victims in their respective game appearances.  
*The Giant Dark Samus size references Amalthus's monstrous transformation resembling a giant Dark Samus.
*The Giant Dark Samus size references Amalthus's monstrous transformation resembling a giant Dark Samus.
*The five Robin minion fighters represent the Indoline loyalists who serve under Amalthus.
*The five Robin minions represent the Indoline loyalists who serve under Amalthus.
*The stage and music references Amalthus's boss battle in ''Xenoblade Chronicles 2'', with the stage resembling the World Tree's Upper Level where Amalthus is fought.
*The stage resembles the World Tree's Upper Level, the location of Amalthus' boss battle.
*The battle conditions references Amalthus's boss battle, where Amalthus has high HP and can withstand most attacks while standing in one spot.  
*The music references Amalthus' boss battle and appearance in ''Xenoblade Chronicles 2''.
*The Super Slow Armor battle condition and this spirit's First-Strike Advantage reference how Amalthus can withstand most attacks while standing in one spot.  
*Dark Samus' Health Recovery ability only occurs when its HP gets low, referencing Amalthus' art "Reincarnation", which he uses in his boss fight to regain his HP if it gets to low.
*Dark Samus' Health Recovery ability only occurs when its HP gets low, referencing Amalthus' art "Reincarnation", which he uses in his boss fight to regain his HP if it gets to low.
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|•The floor is frozen<br>•[[Stamina battle]]<br>•The enemy has increased move speed
|•The floor is frozen<br>•[[Stamina battle]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Xenoblade Chronicles|Crossing Swords}}
|{{SSBUMusicLink|Xenoblade Chronicles|Crossing Swords}}
|
|'''Spirit Battle inspiration:'''
*Cloud references how Cloud and Jin are both designed by the same character designer, Tetsuya Nomura, and share the same Japanese voice actor, Takahiro Sakurai.
*Cloud and Jin share the same designer, Tetsuya Nomura, and the same Japanese voice actor, Takahiro Sakurai.
*Cloud starting with a [[Freezie]], the stage, and the Ice Floor hazard represents Jin's ability to use ice attacks in his boss fights in ''Xenoblade Chronicles 2'', as well as in ''Torna ~ The Golden Country''.
*Cloud starting off with a [[Freezie]], the stage, and the Ice Floor hazard reference Jin's ability to use ice attacks in his boss battles.
*The music references the cutscene after the second boss fight with Jin in Chapter 7 in ''Xenoblade Chronicles 2''.
*The music references the cutscene after the second boss fight with Jin in Chapter 7 in ''Xenoblade Chronicles 2''.
*The Move Speed ↑ rule references Jin's ability to move at the speed of light.
*The Move Speed ↑ rule and this spirit's Speed ↑ ability references Jin's ability to move at the speed of light.
----'''Other trivia:'''
*This spirit's Neutral type references how Jin was originally a supporting protagonist until he worked with Malos, the antagonist of ''Xenoblade Chronicles 2''.
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|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Xenoblade Chronicles|Incoming!}}
|{{SSBUMusicLink|Xenoblade Chronicles|Incoming!}}
|
|'''Spirit Battle inspiration:'''
*Richter starting with a Beam Sword represents Malos wielding his Monado.
*Richter starting with a Beam Sword represents Malos and his purple Monado.
*The three Giant Meta Ridley minions and Metal Face appearing as the stage boss represents the Artifice Gargoyles, giant mechanical automatons that Malos summons in Chapter 10 of ''Xenoblade Chronicles 2'' and throughout ''Torna ~ The Golden Country''.
*The three Giant Meta Ridley minions represent the Artifice Gargoyles that Malos summons in Chapter 10 of ''Xenoblade Chronicles 2''.
*The music references the boss battles with Malos in Chapters 1 and 3, as well as the first encounter against him in Chapter 7 in ''Xenoblade Chronicles 2''.
*The stage features Metal Face as the stage boss, referencing how Metal Face and the Artifice Gargoyles are both giant villainous automatons.
*The music references the boss battles with Malos in Chapters 1, 3, and 7 in ''Xenoblade Chronicles 2''.
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ references Malos' proficiency with his Monado.
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|{{SSBUMusicLink|Xenoblade Chronicles|Counterattack}}
|{{SSBUMusicLink|Xenoblade Chronicles|Counterattack}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Pyra/Mythra references how Pneuma is the combined forms of both Pyra and Mythra, with Pyra/Mythra's costume being based on Pneuma's color scheme.  
*Pneuma is the combined forms of both Pyra and Mythra
*Similar with the battles with Pyra and Mythra, the Shulk minion references how Rex is Pneuma's Driver.
*Pyra/Mythra's costume is based on Pneuma's color scheme.  
*The Metal Shift rule and the second battle condition reference Pneuma's high defenses, having the highest defense stat in the entirety of ''Xenoblade Chronicles 2''.
*The Shulk minion represents Rex, who later becomes Pneuma's Driver.
*The Move Speed ↑ rule references Pneuma's ability to move at light speed.
*The stage and music represent Pneuma's appearance in ''Xenoblade Chronicles 2''.
*The Sudden Final Smash rule references how activating Pneuma in ''Xenoblade Chronicles 2'' will automatically give the player a high-Leveled Blade Special, similar to Pyra's Burning Sword or Mythra's Sacred Arrow.
*The rules and battle conditions references Pneuma's abilities in ''Xenoblade Chronicles 2''.
**The Metal Shift rule and second battle condition reference Pneuma's high defenses, having the highest defense stat in the game.
**The Move Speed ↑ rule references Pneuma's ability to move at light speed.
**The Sudden Final Smash rule references how activating Pneuma in ''Xenoblade Chronicles 2'' will automatically give the player a high-leveled Blade Special, similar to Pyra's [[Burning Sword]] or Mythra's [[Sacred Arrow]].
----'''Other trivia:'''
----'''Other trivia:'''
*Similar to Pyra and Mythra, this spirit's Support type references how Pneuma aids Rex in battle in ''Xenoblade Chronicles 2''.
*This spirit's Support type references Pneuma's role to aid Rex in battle in ''Xenoblade Chronicales 2''.
*This spirit's Critical Healing & Metal ability references Pneuma's high defenses, having the highest defense stat in the entirety of ''Xenoblade Chronicles 2''.
*This spirit's Critical Healing & Metal ability references Pneuma's high defenses and ability to quickly recover from injuries.
|}
|}
<references group="SB">
<references group="SB">
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