Satoru Iwata: Difference between revisions

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Iwata has played key roles in developing, advertising, and announcing various {{uv|Super Smash Bros.}} titles. In addition to closely assisting Sakurai in the production of the 1999 original, he also played a similar role in the development of ''[[Super Smash Bros. Melee]]'' and contributed greatly to the game's debugging process. In the credits of ''[[Super Smash Bros.]]'' and ''Super Smash Bros. Melee'' he received a special thanks.  At [[E3]] 2005, Iwata offhandedly announced ''[[Super Smash Bros. Brawl]]'' while the game was neither in development nor even planned. He approached Sakurai the next day and asked him to direct the next ''Smash'' game. In the [https://www.youtube.com/watch?v=x1K-WqQYw7w|reveal trailer] for the {{SSB4|Mii Fighter}}s, Iwata is seen battling against Reggie Fils-Aimé's {{SSB4|Mii Brawler}} as a {{SSB4|Mii Swordfighter}}. ''[[Super Smash Bros. Ultimate]]'' was Iwata's final request to Sakurai before his death, which Sakurai vowed to honor in the best way possible<ref>https://twitter.com/PushDustIn/status/1172306041070964738</ref>.
Iwata has played key roles in developing, advertising, and announcing various {{uv|Super Smash Bros.}} titles. In addition to closely assisting Sakurai in the production of the 1999 original, he also played a similar role in the development of ''[[Super Smash Bros. Melee]]'' and contributed greatly to the game's debugging process. In the credits of ''[[Super Smash Bros.]]'' and ''Super Smash Bros. Melee'' he received a special thanks.  At [[E3]] 2005, Iwata offhandedly announced ''[[Super Smash Bros. Brawl]]'' while the game was neither in development nor even planned. He approached Sakurai the next day and asked him to direct the next ''Smash'' game. In the [https://www.youtube.com/watch?v=x1K-WqQYw7w|reveal trailer] for the {{SSB4|Mii Fighter}}s, Iwata is seen battling against Reggie Fils-Aimé's {{SSB4|Mii Brawler}} as a {{SSB4|Mii Swordfighter}}. ''[[Super Smash Bros. Ultimate]]'' was Iwata's final request to Sakurai before his death, which Sakurai vowed to honor in the best way possible<ref>https://twitter.com/PushDustIn/status/1172306041070964738</ref>.


According to [[Masahiro Sakurai]], he stated that [[Reggie Fils-Aime]], [[Shigeru Miyamoto]] and Satoru Iwata were briefly considered to be playable characters in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', but this was decided against because Sakurai felt that the 3 game-developers would not appeal to a wide audience. He also stated that it takes a lot of work and effort to add a character to the game and it was a decision not to be taken lightly.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref>
According to [[Masahiro Sakurai]], he stated that [[Reggie Fils-Aimé]], [[Shigeru Miyamoto]] and Satoru Iwata were briefly considered to be playable characters in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', but this was decided against because Sakurai felt that the 3 game developers would not appeal to a wide audience. He also stated that it takes a lot of work and effort to add a character to the game and it was a decision not to be taken lightly.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref>


==Gallery==
==Gallery==