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Pratikmii03 (talk | contribs) |
Watashinoku1 (talk | contribs) (→Ground attacks: Fixed up some information on some of Little Mac's ground moves.) |
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*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{buff|The changes to [[jostle]] mechanics prevents dash attack from whiffing close opponents.}} | **{{buff|The changes to [[jostle]] mechanics prevents dash attack from whiffing close opponents.}} | ||
**{{buff|Dash attack has a slightly altered animation | **{{buff|Dash attack has a slightly altered animation where Little Mac punches slightly lower, while the animation length and hitbox duration both remain unchanged, allowing it to hit opponents at the ledge.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{nerf|The removal of [[perfect pivot]]ing significantly harms up tilt's overall versatility.}} | **{{nerf|The removal of [[perfect pivot]]ing significantly harms up tilt's overall versatility.}} | ||
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**{{change|All angles of forward smash now use a single "wind" sound effect instead of three separate sound effects.}} | **{{change|All angles of forward smash now use a single "wind" sound effect instead of three separate sound effects.}} | ||
**{{buff|The changes to [[jostle|jostling]] make the unangled and upward angled versions' sweetspots easier to land, especially against grounded opponents. The windboxes have been removed as well.}} | **{{buff|The changes to [[jostle|jostling]] make the unangled and upward angled versions' sweetspots easier to land, especially against grounded opponents. The windboxes have been removed as well.}} | ||
**{{change| | **Unangled: | ||
***{{buff|The inner hitbox is slightly longer (X offset: -1.5u → -1.5u - -2u).}} | |||
***{{buff|The move has a slightly altered animation where Little Mac bends his elbow faster. This very slightly improves the move's vertical range.}} | |||
***{{nerf|It deals slightly less knockback (30 base/91 scaling → 29 base/87 scaling).}} | |||
**Angled down: | |||
***{{buff|The inner hitbox extends further towards Little Mac (Y offset: 7.5u → 7.5-8.5u, Z offset: 3u → 3-0u), increasing the move's range towards him and making it less likely to whiff.}} | |||
***{{change|It deals more base knockback (50 → 65). While this improves its ability to send enemies away or offstage, this significantly reduces its ability to set up tech chases.}} | |||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{change|Up smash's first frame produces a spark akin to a [[glancing blow]], which visualizes its stronger [[flame]] sweetspot.}} | **{{change|Up smash's first frame produces a spark akin to a [[glancing blow]], which visualizes its stronger [[flame]] sweetspot.}} | ||
**{{buff|Up smash has more super armor (frames 8-11 → frames 8-13), now matching the duration of the hitboxes.}} | **{{buff|Up smash has more super armor (frames 8-11 → frames 8-13), now matching the duration of the hitboxes.}} | ||
**{{nerf|It has a shorter duration (10-14 → 10-13).}} | **{{nerf|It has a shorter duration (10-14 → 10-13).}} | ||
*[[Down smash]]: | |||
**{{nerf|The move has less knockback scaling (96 → 94).}} | |||
**{{change|The back hit's outermost hitbox has a swapped Z offset (-1u → 1u).}} | |||
===Aerial attacks=== | ===Aerial attacks=== |
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