Template:SSB4 to SSBU changelist/Little Mac: Difference between revisions

→‎Ground attacks: Fixed up some information on some of Little Mac's ground moves.
(→‎Ground attacks: Fixed up some information on some of Little Mac's ground moves.)
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*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|The changes to [[jostle]] mechanics prevents dash attack from whiffing close opponents.}}
**{{buff|The changes to [[jostle]] mechanics prevents dash attack from whiffing close opponents.}}
**{{buff|Dash attack has a slightly altered animation that allows it to hit opponents at the ledge.}}
**{{buff|Dash attack has a slightly altered animation where Little Mac punches slightly lower, while the animation length and hitbox duration both remain unchanged, allowing it to hit opponents at the ledge.}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{nerf|The removal of [[perfect pivot]]ing significantly harms up tilt's overall versatility.}}
**{{nerf|The removal of [[perfect pivot]]ing significantly harms up tilt's overall versatility.}}
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**{{change|All angles of forward smash now use a single "wind" sound effect instead of three separate sound effects.}}
**{{change|All angles of forward smash now use a single "wind" sound effect instead of three separate sound effects.}}
**{{buff|The changes to [[jostle|jostling]] make the unangled and upward angled versions' sweetspots easier to land, especially against grounded opponents. The windboxes have been removed as well.}}
**{{buff|The changes to [[jostle|jostling]] make the unangled and upward angled versions' sweetspots easier to land, especially against grounded opponents. The windboxes have been removed as well.}}
**{{change|Downward angled forward smash deals more base knockback (50 → 65). While this improves its ability to send enemies away or offstage, this significantly reduces its ability to set up tech chases.}}
**Unangled:
***{{buff|The inner hitbox is slightly longer (X offset: -1.5u  → -1.5u - -2u).}}
***{{buff|The move has a slightly altered animation where Little Mac bends his elbow faster. This very slightly improves the move's vertical range.}}
***{{nerf|It deals slightly less knockback (30 base/91 scaling → 29 base/87 scaling).}}
**Angled down:
***{{buff|The inner hitbox extends further towards Little Mac (Y offset: 7.5u → 7.5-8.5u, Z offset: 3u → 3-0u), increasing the move's range towards him and making it less likely to whiff.}}
***{{change|It deals more base knockback (50 → 65). While this improves its ability to send enemies away or offstage, this significantly reduces its ability to set up tech chases.}}
*[[Up smash]]:
*[[Up smash]]:
**{{change|Up smash's first frame produces a spark akin to a [[glancing blow]], which visualizes its stronger [[flame]] sweetspot.}}
**{{change|Up smash's first frame produces a spark akin to a [[glancing blow]], which visualizes its stronger [[flame]] sweetspot.}}
**{{buff|Up smash has more super armor (frames 8-11 → frames 8-13), now matching the duration of the hitboxes.}}
**{{buff|Up smash has more super armor (frames 8-11 → frames 8-13), now matching the duration of the hitboxes.}}
**{{nerf|It has a shorter duration (10-14 → 10-13).}}
**{{nerf|It has a shorter duration (10-14 → 10-13).}}
*[[Down smash]]:
**{{nerf|The move has less knockback scaling (96 → 94).}}
**{{change|The back hit's outermost hitbox has a swapped Z offset (-1u → 1u).}}


===Aerial attacks===
===Aerial attacks===
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