Dracula's Castle (World of Light): Difference between revisions

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'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original Castlevania. At the end of the path is this sub-world's boss, [[Dracula]]. Various music tracks from the Castlevania series play throughout the area.
'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original Castlevania. At the end of the path is this sub-world's boss, [[Dracula]]. Various music tracks from the Castlevania series play throughout the area.


Evil ghosts, resembling the demon from the intensity selection screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}} in its 3.0–3.9 form, are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a Silver Cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as making the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.
Evil ghosts, resembling the demon from the [[Difficulty|intensity]] selection screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}} in its 3.0–3.9 form, are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a Silver Cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as making the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.


When the player is in the main halls or the dungeon, ''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)|Vampire Killer}}'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays.
When the player is in the main halls or the dungeon, ''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)|Vampire Killer}}'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays.