Idle pose: Difference between revisions

638 bytes removed ,  3 years ago
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→‎Trivia: ...don't all characters use their item holding idle when holding an item?
m (Undid edit by 73.151.242.128: I've never heard "standstill pose" be used anywhere, even out of smash)
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m (→‎Trivia: ...don't all characters use their item holding idle when holding an item?)
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**In ''SSB4'', there is also a chance that Master Hand will stay still for a while while Crazy Hand attacks solo, resulting in him doing the idle pose.
**In ''SSB4'', there is also a chance that Master Hand will stay still for a while while Crazy Hand attacks solo, resulting in him doing the idle pose.
*In ''[[Super Smash Bros. 4]]'' and ''[[Ultimate]]'', there is a chance that a character will instantly perform one of their idle poses once they climb on top of a {{b|ladder|stage element}}.
*In ''[[Super Smash Bros. 4]]'' and ''[[Ultimate]]'', there is a chance that a character will instantly perform one of their idle poses once they climb on top of a {{b|ladder|stage element}}.
*[[Byleth]] and [[Jigglypuff]] are the only fighters who only have one distinct idle animation that can play in a match, though it should be noted that the idle animation is different between Byleth's male and female variants.
*Normally, idle poses will not play when a character is holding a small item, like a [[Capsule]]. There are some peculiarities with how this functions, however:
*Normally, idle poses will not play when a character is holding a small item, like a [[Capsule]]. There are some peculiarities with how this functions, however:
**In ''Melee'', {{SSBM|Mewtwo}} can still perform any of its idle poses when holding an item, since it uses telekinesis to carry items rather than directly holding them.
**In ''Melee'', {{SSBM|Mewtwo}} can still perform any of its idle poses when holding an item, since it uses telekinesis to carry items rather than directly holding them.
**Starting in ''Brawl'', Sonic will not clench his hands and place them on his hips while holding an throwable item.
**In all games, Sonic unclenches his fists when holding an item.
**In ''[[Super Smash Bros. 4]]'', {{SSB4|Yoshi}}, {{SSB4|Link}}, and {{SSB4|Sheik}} will revert to their ''[[Super Smash Bros. Brawl]]'' idle animations if they hold an item. {{SSB4|Dr. Mario}}, {{SSB4|Lucas}}, and {{SSB4|Roy}} will revert to the animation of their base character ({{SSB4|Mario}}, {{SSB4|Ness}}, and {{SSB4|Marth}} respectively).
**In ''[[Super Smash Bros. 4]]'', {{SSB4|Yoshi}}, {{SSB4|Link}}, and {{SSB4|Sheik}} will revert to their ''[[Super Smash Bros. Brawl]]'' idle animations if they hold an item. {{SSB4|Dr. Mario}}, {{SSB4|Lucas}}, and {{SSB4|Roy}} will revert to the animation of their base character ({{SSB4|Mario}}, {{SSB4|Ness}}, and {{SSB4|Marth}} respectively).
***In ''Ultimate'', {{SSBU|Yoshi}}, {{SSBU|Link}}, and {{SSBU|Dr. Mario}} use their correct idle animations, but {{SSBU|Sheik}} still reverts to her ''Brawl'' idle animation.
***In ''Ultimate'', {{SSBU|Yoshi}}, {{SSBU|Link}}, and {{SSBU|Dr. Mario}} use their correct idle animations, but {{SSBU|Sheik}} still reverts to her ''Brawl'' idle animation.
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**In some cases, this animation is used to transition into the default idle animation, either from their previous one (in the case of Sheik) or their base character's (in the case of Daisy, Roy, and other [[clone]]s). Other characters, such as Chrom, {{SSBU|Dark Samus}}, {{SSBU|Mythra}} and Mii Gunner (''SSB4'' only) have separate animations for this purpose.
**In some cases, this animation is used to transition into the default idle animation, either from their previous one (in the case of Sheik) or their base character's (in the case of Daisy, Roy, and other [[clone]]s). Other characters, such as Chrom, {{SSBU|Dark Samus}}, {{SSBU|Mythra}} and Mii Gunner (''SSB4'' only) have separate animations for this purpose.
*While Bayonetta has two idle poses, only one of them appears under normal circumstances.
*While Bayonetta has two idle poses, only one of them appears under normal circumstances.
*Since ''Brawl'', five characters have not had the traditional two idle poses, those being [[Peach]], [[Zelda]] (prior to ''Ultimate''), [[Jigglypuff]], [[Byleth]], and [[Steve]]. Peach has four, Zelda had three before losing one in ''Ultimate'', Jigglypuff and Byleth only have one, while Steve does not have any idle poses.
*Since ''Brawl'', five characters have not had the traditional two idle poses, those being [[Peach]], [[Zelda]] (prior to ''Ultimate''), [[Jigglypuff]], [[Byleth]], and [[Steve]]. Peach has four, the most of any fighter; Zelda had three before losing one in ''Ultimate'', making her the only fighter to lose an idle pose; Jigglypuff and Byleth only have one (though in Byleth's case it differs between gender, effectively resulting in two); Steve does not have any idle poses at all. Jigglypuff technically did not have an idle pose before ''Ultimate'', as its idle pose was simply part of its regular animation, but it has always had two identical idle poses programmed in.
**Peach is also the only one with four idle poses, the most of any fighter.
**Zelda is the only character to have lost an idle pose between two installments of the franchise.
**Jigglypuff technically did not have an idle pose before ''Ultimate'', as its idle pose was simply part of its regular animation. Jigglypuff has always had two identical idle poses programmed in, however, while Steve has none.
**While Byleth only has one idle pose, the animations are different between the male and female variants.
*[[Steve]] is the only character in the series to lack idle poses in any game. While idle poses did not exist in ''Smash 64'', and {{SSBM|Donkey Kong}}, {{SSBM|Link}}, {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ness}}, {{SSBM|Jigglypuff}}, the {{SSBM|Ice Climbers}}, and {{SSBM|Roy}} did not have any in ''Melee'', they all did have idle poses from ''Brawl'' onward (or in Roy's case, ''Smash 4'' onward).
*[[Steve]] is the only character in the series to lack idle poses in any game. While idle poses did not exist in ''Smash 64'', and {{SSBM|Donkey Kong}}, {{SSBM|Link}}, {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ness}}, {{SSBM|Jigglypuff}}, the {{SSBM|Ice Climbers}}, and {{SSBM|Roy}} did not have any in ''Melee'', they all did have idle poses from ''Brawl'' onward (or in Roy's case, ''Smash 4'' onward).
*Uniquely, King Dedede, Cloud, and Mythra will always use their item idle animation when holding an item. This is due to their normal idle animation will cause the item to clip through their models.


==References==
==References==
[http://youtu.be/3bX4MqlV92c Every idle pose in ''Smash 4'']
[http://youtu.be/3bX4MqlV92c Every idle pose in ''Smash 4'']
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