Super Smash Bros. (series): Difference between revisions

(→‎Super Smash Bros. Ultimate: The Game awards has its own page now)
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:''Super Smash Bros.'' (series)}}
{{DISPLAYTITLE:''Super Smash Bros.'' (series)}}
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{Wikipedia}}
{{Wikipedia|Super Smash Bros.}}
[[File:Super Smash Bros. for Nintendo Switch.svg|300px|thumb|The current logo of the ''Super Smash Bros.'' series]]
[[File:Super Smash Bros. for Nintendo Switch.svg|300px|thumb|The current logo of the ''Super Smash Bros.'' series]]
'''''Super Smash Bros.''''', known in Japan as '''''Dairantō Smash Brothers''''' ({{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazazu}}, ''Great Fray Smash Brothers''), often shortened to '''''Smash Bros.''''' or simply '''''Smash''''', stylized as '''SUPER SMASH BROS.''', is a series of crossover fighting games published by [[Nintendo]], featuring characters from franchises established on Nintendo systems. The series had a successful start in 1999 with the game ''[[Super Smash Bros.]]'' released on the [[Nintendo 64]]. It achieved even greater success with ''[[Super Smash Bros. Melee]]'', released in 2001 for the [[Nintendo GameCube]], becoming the best selling game on that system. The third installment, ''[[Super Smash Bros. Brawl]]'', was released on the [[Wii]] throughout the year of 2008. The fourth game in the series, ''[[Super Smash Bros. 4]]'', was first released for the [[Nintendo 3DS]] in September 2014, while the [[Wii U]] version was first released in November 2014. [[Masahiro Sakurai]] has directed all five games despite [[HAL Laboratory]] handing the series to a new developer for ''Brawl''.<ref>{{cite web|url=http://web.archive.org/web/20060717223706/www.smashbros.com/wii/en/story/page_3.html|title=web.archive.org/web/20060717223706/www.smashbros.com/wii/en/story/page_3.html<!--INSERT TITLE-->}}</ref> The most recent game in the series, ''[[Super Smash Bros. Ultimate]]'', was released for the [[Nintendo Switch]] on December 7, 2018.
'''''Super Smash Bros.''''', known in Japan as '''''Dairantō Smash Brothers''''' ({{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazazu}}, ''Great Fray Smash Brothers''), often shortened to '''''Smash Bros.''''' or simply '''''Smash''''', stylized as '''SUPER SMASH BROS.''', is a series of crossover fighting games published by [[Nintendo]], featuring characters from franchises established on Nintendo systems. The series had a successful start in 1999 with the game ''[[Super Smash Bros.]]'' released on the [[Nintendo 64]]. It achieved even greater success with ''[[Super Smash Bros. Melee]]'', released in 2001 for the [[Nintendo GameCube]], becoming the best selling game on that system. The third installment, ''[[Super Smash Bros. Brawl]]'', was released on the [[Wii]] throughout the year of 2008. The fourth game in the series, ''[[Super Smash Bros. 4]]'', was first released for the [[Nintendo 3DS]] in September 2014, while the [[Wii U]] version was first released in November 2014. [[Masahiro Sakurai]] has directed all five games despite [[HAL Laboratory]] handing the series to a new developer for ''Brawl''.<ref>{{cite web|url=http://web.archive.org/web/20060717223706/www.smashbros.com/wii/en/story/page_3.html|title=web.archive.org/web/20060717223706/www.smashbros.com/wii/en/story/page_3.html<!--INSERT TITLE-->}}</ref> The most recent game in the series, ''[[Super Smash Bros. Ultimate]]'', was released for the [[Nintendo Switch]] on December 7, 2018.
Line 22: Line 22:
''Super Smash Bros. Melee'' was released November 21, 2001 in Japan; December 3, 2001 in the Americas; May 24, 2002 in Europe; and May 31, 2002 in Australia for the [[Nintendo GameCube]] console. It had a larger budget and development team than its predecessor did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref>{{cite web | url=http://biz.gamedaily.com/industry/feature/?id=14501 | title=Opinion: Wii Won't Rock You | author=David Radd | publisher=GameDaily | accessdate=2006-11-27 | date=2006-11-17}}</ref>
''Super Smash Bros. Melee'' was released November 21, 2001 in Japan; December 3, 2001 in the Americas; May 24, 2002 in Europe; and May 31, 2002 in Australia for the [[Nintendo GameCube]] console. It had a larger budget and development team than its predecessor did and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref>{{cite web | url=http://biz.gamedaily.com/industry/feature/?id=14501 | title=Opinion: Wii Won't Rock You | author=David Radd | publisher=GameDaily | accessdate=2006-11-27 | date=2006-11-17}}</ref>


''Super Smash Bros. Melee'' features twenty-six playable characters; of which 15 are available initially (more than doubling the number of characters in its predecessor). <!--Yes. There are twenty-six playable characters. Sheik separate from Zelda, she is a full character according to the official site http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0222/character.html. In fact, she is a full character in all games even in Melee and Brawl; despite being a transformation of Zelda in both Melee and Brawl.--> Altogether, 15 characters are [[starter character]]s and 11 are [[unlockable character]]s). There are also twenty-nine playable stages (however, 18 stages are [[starter stage]]s and 11 are [[unlockable stage]]s). It introduced two new single-player modes alongside the {{SSBM|Classic Mode}}; [[Adventure]] (which is an enhanced reissue of [[1P Game]] which didn't return proper in ''Melee'') and [[All Star]]. ''Adventure'' has platforming segments similar to the original's "Race to the Finish" minigame, and ''All-Star'' is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and the character is allowed to use only three recovery items which heal all taken damage in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, players may only use their jump and standard attack buttons, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match.
''Super Smash Bros. Melee'' features twenty-six playable characters; of which 15 are available initially (more than doubling the number of characters in its predecessor). <!--Yes. There are twenty-six playable characters. Sheik separate from Zelda, she is a full character according to the official site http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0222/character.html. In fact, she is a full character in all games even in Melee and Brawl; despite being a transformation of Zelda in both Melee and Brawl.--> Altogether, 15 characters are [[starter character]]s and 11 are [[unlockable character]]s). There are also twenty-nine playable stages (however, 18 stages are [[starter stage]]s and 11 are [[unlockable stage]]s). It introduced two new single-player modes alongside the {{SSBM|Classic Mode}}; [[Adventure]] (which is an enhanced reissue of [[1P Game]] which didn't return proper in ''Melee'') and [[All Star]]. ''Adventure'' has platforming segments similar to the original's "Race to the Finish" minigame, and ''All-Star'' is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and the character is allowed to use only three recovery items which heal all taken damage in between battles. There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, players may only use their jump and standard attack buttons, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match. In addition, the game introduced the [[Home-Run Contest]], where players use a Home-Run Bat to send Sandbag flying while damaging it for ten seconds.


In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The two hundred and ninety-three trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.
In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
[[File:SSBB Gameplay.jpg|thumb|200px|{{SSBB|Mario}}, {{SSBB|Yoshi}}, {{SSBB|Ike}} and {{SSBB|Wario}} preparing to fight on the {{SSBB|Battlefield}} stage]]
[[File:SSBB Gameplay.jpg|thumb|200px|{{SSBB|Mario}}, {{SSBB|Yoshi}}, {{SSBB|Ike}} and {{SSBB|Wario}} preparing to fight on the {{SSBB|Battlefield}} stage]]
{{main|Super Smash Bros. Brawl}}
{{main|Super Smash Bros. Brawl}}
Although a third ''Super Smash Bros.'' game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer on May 10, 2006, and the game was named ''Super Smash Bros. Brawl''. The trailer featured [[Solid Snake]], of {{s|wikipedia|Konami}}'s {{uv|Metal Gear}} fame, marking the first time that a third-party character had been introduced as a playable character in a ''Super Smash Bros.'' title. A second third-party character, [[Sonic the Hedgehog]], from Nintendo's former rival {{s|wikipedia|Sega}} was also confirmed as a playable character on October 10, 2007. ''Brawl'' is also the first game in the franchise to support online play via the [[Nintendo Wi-Fi Connection]].<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|accessdate=2007-09-18|date=2007-09-18|work=Smash Bros. DOJO!!|publisher=Smashbros.com}}</ref>
Although a third ''Super Smash Bros.'' game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer on May 10, 2006, and the game was named ''Super Smash Bros. Brawl''. The trailer featured [[Solid Snake]], of {{s|wikipedia|Konami}}'s {{uv|Metal Gear}} fame, marking the first time that a third-party character had been introduced as a playable character in a ''Super Smash Bros.'' title. A second third-party character, [[Sonic the Hedgehog]], from Nintendo's former rival {{s|wikipedia|Sega}} was also confirmed as a playable character on October 10, 2007. ''Brawl'' is also the first game in the franchise to support online play via the [[Nintendo Wi-Fi Connection]].<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|accessdate=2007-09-18|date=2007-09-18|work=Smash Bros. DOJO!!|publisher=Smashbros.com}}</ref> The game was released on January 31, 2008 in Japan, and on March 9th for North America.


''Brawl'' also features compatibility with four kinds of controllers (the [[Wii Remote]] turned sideways, the Wii Remote and [[Nunchuk]] combination, the [[Classic Controller]], and the [[Nintendo GameCube controller]]),<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=www.smashbros.com/wii/en_us/gamemode/various/various01.html<!--INSERT TITLE-->}}</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various02.html|title=www.smashbros.com/wii/en_us/gamemode/various/various02.html<!--INSERT TITLE-->}}</ref>
''Brawl'' also features compatibility with four kinds of controllers (the [[Wii Remote]] turned sideways, the Wii Remote and [[Nunchuk]] combination, the [[Classic Controller]], and the [[Nintendo GameCube controller]]),<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=www.smashbros.com/wii/en_us/gamemode/various/various01.html<!--INSERT TITLE-->}}</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various02.html|title=www.smashbros.com/wii/en_us/gamemode/various/various02.html<!--INSERT TITLE-->}}</ref>
Line 49: Line 49:
On March 8th, 2018, a ''Super Smash Bros.'' game was confirmed for the Nintendo Switch, due out in 2018. The trailer, revealed at the end of the Nintendo Direct that day, suggested that the [[Inkling]]s would be playable. <ref>{{cite web|url=https://www.youtube.com/watch?v=w3Gt42kVgCw|title=Super Smash Bros. is coming to Nintendo Switch!}}</ref>
On March 8th, 2018, a ''Super Smash Bros.'' game was confirmed for the Nintendo Switch, due out in 2018. The trailer, revealed at the end of the Nintendo Direct that day, suggested that the [[Inkling]]s would be playable. <ref>{{cite web|url=https://www.youtube.com/watch?v=w3Gt42kVgCw|title=Super Smash Bros. is coming to Nintendo Switch!}}</ref>


During E3 2018, the title for the next game, ''Super Smash Bros. Ultimate'', was announced alongside several details, including its character roster which includes all characters in the ''Super Smash Bros.'' series, along with Inkling and [[Ridley]] as newcomers, [[Princess Daisy|Daisy]] as an Echo Fighter of Peach, and the return of Xander Mobus as the [[announcer]]. During the ''Super Smash Bros. Ultimate'' Direct on August 8th, [[Simon Belmont]] and his descendant [[Richter Belmont|Richter]] of ''Castlevania'' fame were both announced as new playable fighters, along with [[Dark Samus]] and [[Chrom]] as Echo Fighters and Donkey Kong's arch-enemy, [[King K. Rool]]. Isabelle from ''Animal Crossing'', who appeared in the previous game as an Assist Trophy, was revealed as a playable fighter at the close of the September 2018 Nintendo Direct, along with a teaser for a brand new entry in the ''Animal Crossing'' series on the Switch in 2019. In the second ''Super Smash Bros. Ultimate'' Direct on November 1st, [[Ken Masters]] and [[Incineroar]] were announced as the final fighters to complete the base roster along with the new {{b|Spirits|menu}} mode, a new story called [[World of Light]], a [[Piranha Plant]] as a DLC fighter and the [[Fighters Pass]] Vol. 1, which includes five fighters, five stages and extra music tracks as DLC. The first character of this Fighters Pass Vol. 1 was revealed to be [[Joker]], the main protagonist from ''Persona 5'', at [[The Game Awards#The Game Awards 2018|The Game Awards 2018]].
During E3 2018, the title for the next game, ''Super Smash Bros. Ultimate'', was announced alongside several details, including its character roster which includes all characters in the ''Super Smash Bros.'' series, along with Inkling and [[Ridley]] as newcomers, [[Princess Daisy|Daisy]] as an Echo Fighter of Peach, and the return of Xander Mobus as the [[announcer]]. During the ''Super Smash Bros. Ultimate'' Direct on August 8th, [[Simon Belmont]] and his descendant [[Richter Belmont|Richter]] of ''Castlevania'' fame were both announced as new playable fighters, along with [[Dark Samus]] and [[Chrom]] as Echo Fighters and Donkey Kong's arch-enemy, [[King K. Rool]]. Isabelle from ''Animal Crossing'', who appeared in the previous game as an Assist Trophy, was revealed as a playable fighter at the close of the September 2018 Nintendo Direct, along with a teaser for a brand new entry in the ''Animal Crossing'' series on the Switch in 2019. In the second ''Super Smash Bros. Ultimate'' Direct on November 1st, [[Ken Masters]] and [[Incineroar]] were announced as the final fighters to complete the base roster along with the new {{b|Spirits|menu}} mode, a new story called [[World of Light]], a [[Piranha Plant]] as a DLC fighter and the [[Fighters Pass]] Vol. 1, which includes five fighters, five stages and extra music tracks as DLC. The first character of this Fighters Pass Vol. 1 was revealed to be [[Joker]], the main protagonist from ''Persona 5'', at {{h2|The Game Awards|The Game Awards 2018}}.


The game was released worldwide on December 7, 2018. <ref>{{cite web|url=https://www.youtube.com/watch?v=L93H7YC-83o|title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch}}</ref>
The game was released worldwide on December 7, 2018. <ref>{{cite web|url=https://www.youtube.com/watch?v=L93H7YC-83o|title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch}}</ref>
Line 313: Line 313:
{{ImageCaption|File:ThePolygons.png|File:FightingWireFrames.jpg|File:FightingAlloyTeam.jpg|width1=300x120px|width2=146x120px|width3=300x120px|caption=Fighting ''Polygons'', ''Wire Frames'' and ''Alloys''.}}
{{ImageCaption|File:ThePolygons.png|File:FightingWireFrames.jpg|File:FightingAlloyTeam.jpg|width1=300x120px|width2=146x120px|width3=300x120px|caption=Fighting ''Polygons'', ''Wire Frames'' and ''Alloys''.}}


====Fighting Generic Teams====
====Mysterious Small Fry Enemy Corps====
{{main|Fighting Polygon Team|Fighting Wire Frames|Fighting Alloy Team}}
{{main|Fighting Polygon Team|Fighting Wire Frames|Fighting Alloy Team|Fighting Mii Team}}
'''Fighting Polygons''' (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters made completely out of crude polygons in ''[[Super Smash Bros.|Super Smash Bros. 64]]''. The next to last level in the game contains 30 of these clones of existing ''Smash 64'' characters. They use near-perfect models as their character-counterparts with minute changes to their anatomy, and with a purple texture. In ''Smash Bros. Melee'', the Fighting Polygons are replaced by the '''Fighting Wire Frames'''. Unlike the original game, there are only two types of Fighting Wire Frames (Male and Female) as opposed to a Polygon corresponding to each individual character base. The only distinct characteristics Fighting Wire Frames have is that there is a Heart inside their chest and the ''Super Smash Bros.'' symbol where their face should be. Both the male and female Fighting Wire Frames possess these. Male and Female Wire Frames have the frame and gait of Captain Falcon and Zelda, respectively. Both models lack special moves. In ''Super Smash Bros. Brawl'', the '''Fighting Alloy Team''' supersedes both other teams and come in four colors, shapes, and sizes. In ''Smash Bros 4'' however, they were replaced by [[Mii Fighter (SSB4)|''Fighting Mii Teams'']]. They wear a black shirt that has the letter M, instead of a crudely made model of another character. There are [[Mii Brawler|three]] [[Mii Swordfighter|different]] [[Mii Gunner|types]] of Fighting Mii Team members.
The series' [[Multi-Man Smash]] modes pit players against a horde of generic [[enemies]] that function near-identically to select fighters, minus [[effect]]s and [[special moves]], and having their sheer numbers offset by higher [[knockback]] and lower [[AI]].
*'''Fighting Polygons''' (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters made completely out of crude polygons in ''[[Super Smash Bros.|Super Smash Bros. 64]]''. The next to last level in the game contains 30 of these clones of existing ''Smash 64'' characters. They use near-perfect models as their character-counterparts with minute changes to their anatomy, and with a purple texture.
*In ''Smash Bros. Melee'', the Fighting Polygons are replaced by the '''Fighting Wire Frames'''. Unlike the original game, there are only two types of Fighting Wire Frames (Male and Female) as opposed to a Polygon corresponding to each individual character base. The only distinct characteristics Fighting Wire Frames have is that there is a Heart inside their chest and the [[Super Smash Bros. logo]] where their face should be. Both the male and female Fighting Wire Frames possess these. Male and Female Wire Frames have the frame and gait of {{SSBM|Captain Falcon}} and {{SSBM|Zelda}}, respectively.
*In ''Super Smash Bros. Brawl'', the '''Fighting Alloy Team''' supersedes both other teams and come in four colors, shapes, and sizes. They have the frame and gait of {{SSBB|Captain Falcon}}, {{SSBB|Zelda}}, {{SSBB|Mario}}, and {{SSBB|Kirby}}.
*In ''Smash Bros 4'' , they were replaced by '''Fighting [[Mii]] Teams'''. They wear a black shirt that has the letter M, instead of a crudely made model of another character. There are [[Mii Brawler|three]] [[Mii Swordfighter|different]] [[Mii Gunner|types]] of Fighting Mii Team members.


====Common enemies====
====Common enemies====
Anonymous user