Stamina Mode: Difference between revisions
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:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Stamina (stat)]].'' | :''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Stamina (stat)]].'' | ||
'''Stamina''' is a [[Special Melee]] option in ''[[SSBM]]'', and a [[Special Brawl]] option (under the name of '''Stamina''') in ''[[SSBB]]''. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then [[KO|KOing]] them). Once a character reaches 0HP or are KO'd, they are out of the game. | '''Stamina''' is a [[Special Melee]] option in ''[[SSBM]]'', and a [[Special Brawl]] option (under the name of '''Stamina''') in ''[[SSBB]]''. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then [[KO|KOing]] them). Once a character reaches 0HP or are KO'd, they are out of the game. When KO'd, the character blinks red. | ||
In Melee, choosing Stamina Mode fixes the stamina at 150HP for two, three, or four players; in Brawl, players can select their HP individually via the Handicap option, ranging from 1 to 300. | In Melee, choosing Stamina Mode fixes the stamina at 150HP for two, three, or four players; in Brawl, players can select their HP individually via the Handicap option, ranging from 1 to 300. |