Stamina Mode: Difference between revisions

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:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Stamina (stat)]].''
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Stamina (stat)]].''
'''Stamina''' is a [[Special Melee]] option in ''[[SSBM]]'', and a [[Special Brawl]] option (under the name of '''Stamina''') in ''[[SSBB]]''. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then [[KO|KOing]] them). Once a character reaches 0HP or are KO'd, they are out of the game.
'''Stamina''' is a [[Special Melee]] option in ''[[SSBM]]'', and a [[Special Brawl]] option (under the name of '''Stamina''') in ''[[SSBB]]''. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then [[KO|KOing]] them). Once a character reaches 0HP or are KO'd, they are out of the game. When KO'd, the character blinks red.


In Melee, choosing Stamina Mode fixes the stamina at 150HP for two, three, or four players; in Brawl, players can select their HP individually via the Handicap option, ranging from 1 to 300.
In Melee, choosing Stamina Mode fixes the stamina at 150HP for two, three, or four players; in Brawl, players can select their HP individually via the Handicap option, ranging from 1 to 300.
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