Stamina Mode: Difference between revisions

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In ''Ultimate'', victims caught in a trapping or cinematic (e.g. [[Chain Attack]], [[Max Malicious Moonsault]], [[The Mighty Jinjonator]]) Final Smash will not go below 0.1 HP until the final hit. However, a few of these Final Smashes do not have this ability (such as {{SSBU|Isabelle}}'s [[Dream Town Hall]] or {{SSBU|Luigi}}'s [[Poltergust G-00]]), and opponents that attack a trapped foe in a non-cutscene Final Smash will still KO the victim before the move ends. Additionally, Final Smashes that previously had extremely high or [[OHKO]] potential (such as [[Critical Hit]]) have their knockback significantly reduced to prevent them from KOing opponents with high HP, unlike in ''Brawl'' or ''Smash 4''.
In ''Ultimate'', victims caught in a trapping or cinematic (e.g. [[Chain Attack]], [[Max Malicious Moonsault]], [[The Mighty Jinjonator]]) Final Smash will not go below 0.1 HP until the final hit. However, a few of these Final Smashes do not have this ability (such as {{SSBU|Isabelle}}'s [[Dream Town Hall]] or {{SSBU|Luigi}}'s [[Poltergust G-00]]), and opponents that attack a trapped foe in a non-cutscene Final Smash will still KO the victim before the move ends. Additionally, Final Smashes that previously had extremely high or [[OHKO]] potential (such as [[Critical Hit]]) have their knockback significantly reduced to prevent them from KOing opponents with high HP, unlike in ''Brawl'' or ''Smash 4''.


Characters who are out of HP and have lost all of their lives in ''Ultimate''{{'}}s Stamina mode will let out an echoed version of their primary Blast KO cries. As a result, {{SSBU|Samus}} no longer makes any sounds during the animation. There are a few exceptions: {{SSBU|Marth}} and some of {{SSBU|Ike}}'s alternate costumes (depending on the current language) use their alternate KO voice clips; {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}}, {{SSBU|Terry}}, {{SSBU|Byleth}}'s English voice and {{SSBU|Min Min}} use one of their heavy knockback cries; {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and Byleth's Japanese voice use a unique knockout voice clip; and {{SSBU|Mr. Game & Watch}}, {{SSBU|R.O.B.}}, {{SSBU|Mega Man}}, and the {{SSBU|Mii Fighter}}s fall silently. As a result, {{SSBU|Daisy}} (who exclaims "Ow, ouch!"), {{SSBU|Zelda}} (who exclaims "{{ja|いやぁっ!|Iyaa!}}" (''Nooo!'')), and {{SSBU|Zero Suit Samus}} (who says "No!") are only characters who utter a meaningful word during the animation. Some team characters appear to be inconsistent: the {{SSBU|Ice Climbers}} have both Popo and Nana scream simultaneously; for {{SSBU|Pokémon Trainer}}, the trainer does not vocalize if the match was 1-on-1, or there were no more allies in team battle (as in normal rule); and for {{SSBU|Rosalina & Luma}} and Banjo & Kazooie, only Rosalina and Banjo vocalize during the animation (for Luma's case, they will have the [[instant KO]] explosion regardless of how many stocks are left; Kazooie lacks blast KO voice clips altogether). If a character lost their final stock by conditions that are capable of instantly KOing them under normal circumstances (e.g. [[Triforce of Wisdom]], [[Command Selection|Whack, Thwack]], [[Danger Zone]]s, [[Death's Scythe]] and [[Mimikyu]]), their knockout voice clip will be heard, but the instant KO explosion occurs without entering the defeated animation, like normal rule. Additionally, the length of pause before announcer calls out "Game!"/"Game Set!" is slightly faster, as he now do so as soon as the final victim's KO cry.
Characters who are out of HP and have lost all of their lives in ''Ultimate''{{'}}s Stamina mode will let out an echoed version of their primary Blast KO cries. As a result:
*{{SSBU|Samus}} no longer makes any sounds during the animation. This also applies to her Echo Fighter, {{SSBU|Dark Samus}}.
*{{SSBU|Daisy}} (who exclaims "Ow, ouch!"), {{SSBU|Zelda}} (who exclaims "{{ja|いやぁっ!|Iyaa!}}" (''Nooo!'')), and {{SSBU|Zero Suit Samus}} (who says "No!") are only characters who utter a meaningful word during the animation.
There are a few exceptions:  
*{{SSBU|Marth}} and some of {{SSBU|Ike}}'s alternate costumes (depending on the current language) use their alternate KO voice clips.
*{{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}}, {{SSBU|Terry}}, {{SSBU|Byleth}}'s English voice and {{SSBU|Min Min}} use one of their heavy knockback cries.
*{{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and Byleth's Japanese voice use a unique knockout voice clip not heard anywhere else.
*{{SSBU|Mr. Game & Watch}}, {{SSBU|R.O.B.}}, {{SSBU|Mega Man}}, and the {{SSBU|Mii Fighter}}s fall silently.
 
Some team characters appear to be inconsistent:  
*The {{SSBU|Ice Climbers}} have both Popo and Nana scream simultaneously.
*For {{SSBU|Pokémon Trainer}}, the trainer does not vocalize if the match was 1-on-1, or there were no more allies in team battle (as in normal rules).
*For {{SSBU|Rosalina & Luma}} and Banjo & Kazooie, only Rosalina and Banjo vocalize during the animation (for Luma's case, they will have the [[instant KO]] explosion regardless of how many stocks are left; Kazooie lacks blast KO voice clips altogether).  
 
If a character lost their final stock by conditions that are capable of instantly KOing them under normal circumstances (e.g. [[Triforce of Wisdom]], [[Command Selection|Whack, Thwack]], [[Danger Zone]]s, [[Death's Scythe]] and [[Mimikyu]]), their knockout voice clip will be heard, but the instant KO explosion occurs without entering the defeated animation, like normal rule. Additionally, the length of pause before announcer calls out "Game!"/"Game Set!" is slightly faster, as he now do so as soon as the final victim's KO cry.


==Gallery==
==Gallery==
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