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(→Moveset: Adding hitbox gallery) |
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*[[Mach Tornado]]: | *[[Mach Tornado]]: | ||
**{{buff|Mach Tornado's last hit has increased base knockback (35 → 55), improving its KO potential at the upper blast line.}} | **{{buff|Mach Tornado's last hit has increased base knockback (35 → 55), improving its KO potential at the upper blast line.}} | ||
**{{nerf|Mach Tornado has a shorter duration (frames 12-59 → 12-48), increased ending (frame 29 → 53) and landing lag | **{{buff|Mach Tornado's loop hits use the autolink angle and the weakening of SDI makes Mach Tornado significantly more difficult to escape from.}} | ||
**{{nerf|Mach Tornado has a shorter duration (frames 12-59 → 12-48), increased ending (frame 29 → 53) and landing lag. Altogether, these changes hinder its safety and make it more susceptible to punishment. It also covers less distance, hindering its recovery potential.}} | |||
**{{nerf|Mach Tornado's looping hits consist of one hitbox covering Meta Knight instead of 3 hitboxes surrounding him (5u/5u/5u → 6u), significantly decreasing Mach Tornado's range.}} | |||
**{{change|Mach Tornado's visual effects have slightly changed. Its trail is now noticeably thinner.}} | **{{change|Mach Tornado's visual effects have slightly changed. Its trail is now noticeably thinner.}} | ||
**{{change|Mach Tornado's last hit has increased hitlag (1× → 2×). This makes it safer on shield, but easier to DI.}} | **{{change|Mach Tornado's last hit has increased hitlag (1× → 2×). This makes it safer on shield, but easier to DI.}} | ||
*[[Drill Rush]]: | *[[Drill Rush]]: |
edits