Meta Knight (SSB4): Difference between revisions

(→‎Moveset: Adding hitbox gallery)
Line 176: Line 176:
*[[Mach Tornado]]:
*[[Mach Tornado]]:
**{{buff|Mach Tornado's last hit has increased base knockback (35 → 55), improving its KO potential at the upper blast line.}}
**{{buff|Mach Tornado's last hit has increased base knockback (35 → 55), improving its KO potential at the upper blast line.}}
**{{nerf|Mach Tornado has a shorter duration (frames 12-59 → 12-48), increased ending (frame 29 → 53) and landing lag, smaller hitboxes, and less favorable hitbox placements. Altogether, these changes hinder its safety and make it more susceptible to punishment. It also covers less distance and can no longer [[Edge sweet spot|edge sweetspot]], hindering its recovery potential.}}
**{{buff|Mach Tornado's loop hits use the autolink angle and the weakening of SDI makes Mach Tornado significantly more difficult to escape from.}}
**{{nerf|Mach Tornado has a shorter duration (frames 12-59 → 12-48), increased ending (frame 29 → 53) and landing lag. Altogether, these changes hinder its safety and make it more susceptible to punishment. It also covers less distance, hindering its recovery potential.}}
**{{nerf|Mach Tornado's looping hits consist of one hitbox covering Meta Knight instead of 3 hitboxes surrounding him (5u/5u/5u → 6u), significantly decreasing Mach Tornado's range.}}  
**{{change|Mach Tornado's visual effects have slightly changed. Its trail is now noticeably thinner.}}
**{{change|Mach Tornado's visual effects have slightly changed. Its trail is now noticeably thinner.}}
**{{buff|The weakening of SDI makes Mach Tornado significantly more difficult to escape from.}}
**{{change|Mach Tornado's last hit has increased hitlag (1× → 2×). This makes it safer on shield, but easier to DI.}}
**{{change|Mach Tornado's last hit has increased hitlag (1× → 2×). This makes it safer on shield, but easier to DI.}}
*[[Drill Rush]]:
*[[Drill Rush]]:
832

edits