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*{{change|Zelda is more vocal, and is significantly more expressive:}} | *{{change|Zelda is more vocal, and is significantly more expressive:}} | ||
**{{change|She vocalizes in all of her taunts and victory poses; she giggles during during her down taunt and new up-inputted victory pose; makes a kiai noise during her side taunt; makes a breathe during her new right-inputted pose.}} | **{{change|She vocalizes in all of her taunts and victory poses; she giggles during during her down taunt and new up-inputted victory pose; makes a kiai noise during her side taunt; makes a breathe during her new right-inputted pose.}} | ||
**{{change|Zelda vocalizes upon waking up from | **{{change|Zelda vocalizes upon waking up from [[asleep|sleep]] status when not suffering from any knockback, similar to few other characters such as {{SSBU|Palutena}} and {{SSBU|Cloud}}. She shares this addition with {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Ganondorf}} and {{SSBU|Wolf}}.}} | ||
**{{change|Zelda's voice clips, in general, sounding significantly more dynamic and exaggerated than her predecessors, in a similar vein to {{SSBU|Pit}} and {{SSBU|Ike}} in their transition from ''Brawl''. For instance, her attack and knockback voice clips are louder compared to their ''Brawl''/''Smash 4'' counterparts, while [[stun]] and sleeping voice clips are quieter and longer.}} | **{{change|Zelda's voice clips, in general, sounding significantly more dynamic and exaggerated than her predecessors, in a similar vein to {{SSBU|Pit}} and {{SSBU|Ike}} in their transition from ''Brawl''. For instance, her attack and knockback voice clips are louder compared to their ''Brawl''/''Smash 4'' counterparts, while [[stun]] and sleeping voice clips are quieter and longer.}} | ||
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