Smash Taunt: Difference between revisions

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*Smash Taunts can only be ''attempted'' (and used) once per match for all characters, regardless of who initiates it. If the initial pose is broken, all players must wait until the match is over to make another attempt. In ''Ultimate'', selecting the reset button in training mode allows the player to set up another Smash Taunt.
*Smash Taunts can only be ''attempted'' (and used) once per match for all characters, regardless of who initiates it. If the initial pose is broken, all players must wait until the match is over to make another attempt. In ''Ultimate'', selecting the reset button in training mode allows the player to set up another Smash Taunt.
*Smash Taunts cannot be activated if any character has a [[Smash Ball]]. If a character enters [[Final Smash]] standby during a Smash Taunt, the taunt will end immediately. This is presumably to avoid overlap with cinematic-type (e.g. [[Blue Falcon]]), as well as certain other Final Smashes that add effects to the entire screen (e.g. [[Peach Blossom]], [[Triple Finish]], [[Infernal Climax]], [[Covering Fire]]).  
*Smash Taunts cannot be activated if any character has a [[Smash Ball]]. If a character enters [[Final Smash]] standby during a Smash Taunt, the taunt will end immediately. This is presumably to avoid overlap with cinematic-type (e.g. [[Blue Falcon]]), as well as certain other Final Smashes that add effects to the entire screen (e.g. [[Peach Blossom]], [[Triple Finish]], [[Infernal Climax]], [[Covering Fire]]).  
**For similar reason, this also apply to the [[Dragoon]] and [[Daybreak]] when assembled.
**For similar reasons, this also applies to the [[Dragoon]] and [[Daybreak]] when assembled.
*Smash Taunts cannot be activated on [[Ω form]] or [[Battlefield form]] stages.
*Smash Taunts cannot be activated on [[Ω form]] or [[Battlefield form]] stages.
*The Wii U's home button is disabled during a Smash Taunt.
*The Wii U's home button is disabled during a Smash Taunt.
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