Stamina Mode: Difference between revisions

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→‎Game differences: I did some research
(→‎Game differences: I did some research)
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''Melee''{{'}}s version of Stamina is unusual for not having a results screen, as it will send players directly to the character selection screen once a single player remains. This makes it the only mode in all of ''Melee'' with such property; as a result, players can use the [[name entry glitch]] to use [[Master Hand]] in the mode without causing the game to crash if he wins a match.
''Melee''{{'}}s version of Stamina is unusual for not having a results screen, as it will send players directly to the character selection screen once a single player remains. This makes it the only mode in all of ''Melee'' with such property; as a result, players can use the [[name entry glitch]] to use [[Master Hand]] in the mode without causing the game to crash if he wins a match.


Characters who have 0 HP remaining in ''Melee''{{'}}s Stamina mode will let out their [[Star KO]] cry.
Characters who have 0 HP remaining in ''Melee''{{'}}s Stamina mode will let out their [[Star KO]] cry. Unlike other rules, there is a noticeable pause after the final opponent being defeated, before the [[announcer]] calls out "Game!"/"Game Set!".


===In ''Brawl''===
===In ''Brawl''===
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The addition of [[Final Smash]]es affect the bodies of fighters KO'd by one: if the victim is trapped in a "trapping" Final Smash such as {{SSBB|Ike}}'s [[Great Aether]] or {{SSBB|Link}}'s [[Triforce Slash]], the character will be "dropped out" from the move once their health is depleted.
The addition of [[Final Smash]]es affect the bodies of fighters KO'd by one: if the victim is trapped in a "trapping" Final Smash such as {{SSBB|Ike}}'s [[Great Aether]] or {{SSBB|Link}}'s [[Triforce Slash]], the character will be "dropped out" from the move once their health is depleted.


Characters who have 0 HP remaining in ''Brawl''{{'}}s Stamina mode will let out their Star KO cry, with an additional echo effect added to it.
Characters who have 0 HP remaining in ''Brawl''{{'}}s Stamina mode will let out their Star KO cry, with an additional echo effect added to it. Additionally, the announcer now calls out "Game!"/"Game Set!" as soon as the final victim is defeated, overlapping their KO cry.


===In ''Super Smash Bros. for 3DS/Wii U''===
===In ''Super Smash Bros. for 3DS/Wii U''===
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In {{forwiiu}}, Stamina returns as a Special Smash option, but the 1 HP option is removed, meaning the HP range is now 10-300HP.
In {{forwiiu}}, Stamina returns as a Special Smash option, but the 1 HP option is removed, meaning the HP range is now 10-300HP.


Unlike the other games, characters who have 0 HP remaining in ''Smash 4''{{'}}s Stamina mode stay completely silent when knocked out, although the slowdown effect still occurs.
Unlike the other games, characters who have 0 HP remaining in ''Smash 4''{{'}}s Stamina mode stay completely silent when knocked out, although the slowdown effect still occurs. There is once again a noticeable pause after the final opponent being defeated, before the announcer calls out "Game!"/"Game Set!", though not as long as in ''Melee''; however, this seems to be  depends on how much strong the final hit was.  


===In ''Ultimate''===
===In ''Ultimate''===
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In ''Ultimate'', victims caught in a trapping or cinematic (e.g. [[Chain Attack]], [[Max Malicious Moonsault]], [[The Mighty Jinjonator]]) Final Smash will not go below 0.1 HP until the final hit. However, a few of these Final Smashes do not have this ability (such as {{SSBU|Isabelle}}'s [[Dream Town Hall]] or {{SSBU|Luigi}}'s [[Poltergust G-00]]), and opponents that attack a trapped foe in a non-cutscene Final Smash will still KO the victim before the move ends. Additionally, Final Smashes that previously had extremely high or [[OHKO]] potential (such as [[Critical Hit]]) have their knockback significantly reduced to prevent them from KOing opponents with high HP, unlike in ''Brawl'' or ''Smash 4''.
In ''Ultimate'', victims caught in a trapping or cinematic (e.g. [[Chain Attack]], [[Max Malicious Moonsault]], [[The Mighty Jinjonator]]) Final Smash will not go below 0.1 HP until the final hit. However, a few of these Final Smashes do not have this ability (such as {{SSBU|Isabelle}}'s [[Dream Town Hall]] or {{SSBU|Luigi}}'s [[Poltergust G-00]]), and opponents that attack a trapped foe in a non-cutscene Final Smash will still KO the victim before the move ends. Additionally, Final Smashes that previously had extremely high or [[OHKO]] potential (such as [[Critical Hit]]) have their knockback significantly reduced to prevent them from KOing opponents with high HP, unlike in ''Brawl'' or ''Smash 4''.


Characters who are out of HP and have lost all of their lives in ''Ultimate''{{'}}s Stamina mode will let out an echoed version of their primary Blast KO cries. As a result, {{SSBU|Samus}} no longer makes any sounds during the animation. There are a few exceptions: {{SSBU|Marth}} and some of {{SSBU|Ike}}'s alternate costumes (depending on the current language) use their alternate KO voice clips; {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}}, {{SSBU|Terry}}, and {{SSBU|Byleth}}'s English voice use one of their heavy knockback cries; {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and Byleth's Japanese voice use a unique knockout voice clip; and {{SSBU|Mr. Game & Watch}}, {{SSBU|R.O.B.}}, {{SSBU|Mega Man}}, and the {{SSBU|Mii Fighter}}s fall silently. As a result, {{SSBU|Daisy}} (who exclaims "Ow, ouch!"), {{SSBU|Zelda}} (who exclaims "{{ja|いやぁっ!|Iyaa!}}" (''Nooo!'')), and {{SSBU|Zero Suit Samus}} (who says "No!") are only characters who utter a meaningful word during the animation. Some team characters appear to be inconsistent: the {{SSBU|Ice Climbers}} have both Popo and Nana scream simultaneously; for {{SSBU|Pokémon Trainer}}, the trainer does not vocalize if the match was 1-on-1, or there were no more allies in team battle (as in normal rule); and for {{SSBU|Rosalina & Luma}} and Banjo & Kazooie, only Rosalina and Banjo vocalize during the animation (for Luma's case, they will have the [[instant KO]] explosion regardless of how many stocks are left; Kazooie lacks blast KO voice clips altogether). If a character lost their final stock by conditions that are capable of instantly KOing them under normal circumstances (e.g. [[Triforce of Wisdom]], [[Command Selection|Whack, Thwack]], [[Danger Zone]]s, [[Death's Scythe]] and [[Mimikyu]]), their knockout voice clip will be heard, but the instant KO explosion occurs without entering the defeated animation, like normal rule. Additionally, when all opponents had been defeated, the [[announcer]] calls out "Game!"/"Game Set!" as soon as the final victim's KO scream is finished, rather than having a short pause after the victim being hit.
Characters who are out of HP and have lost all of their lives in ''Ultimate''{{'}}s Stamina mode will let out an echoed version of their primary Blast KO cries. As a result, {{SSBU|Samus}} no longer makes any sounds during the animation. There are a few exceptions: {{SSBU|Marth}} and some of {{SSBU|Ike}}'s alternate costumes (depending on the current language) use their alternate KO voice clips; {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}}, {{SSBU|Terry}}, and {{SSBU|Byleth}}'s English voice use one of their heavy knockback cries; {{SSBU|Joker}}, {{SSBU|Banjo & Kazooie}}, and Byleth's Japanese voice use a unique knockout voice clip; and {{SSBU|Mr. Game & Watch}}, {{SSBU|R.O.B.}}, {{SSBU|Mega Man}}, and the {{SSBU|Mii Fighter}}s fall silently. As a result, {{SSBU|Daisy}} (who exclaims "Ow, ouch!"), {{SSBU|Zelda}} (who exclaims "{{ja|いやぁっ!|Iyaa!}}" (''Nooo!'')), and {{SSBU|Zero Suit Samus}} (who says "No!") are only characters who utter a meaningful word during the animation. Some team characters appear to be inconsistent: the {{SSBU|Ice Climbers}} have both Popo and Nana scream simultaneously; for {{SSBU|Pokémon Trainer}}, the trainer does not vocalize if the match was 1-on-1, or there were no more allies in team battle (as in normal rule); and for {{SSBU|Rosalina & Luma}} and Banjo & Kazooie, only Rosalina and Banjo vocalize during the animation (for Luma's case, they will have the [[instant KO]] explosion regardless of how many stocks are left; Kazooie lacks blast KO voice clips altogether). If a character lost their final stock by conditions that are capable of instantly KOing them under normal circumstances (e.g. [[Triforce of Wisdom]], [[Command Selection|Whack, Thwack]], [[Danger Zone]]s, [[Death's Scythe]] and [[Mimikyu]]), their knockout voice clip will be heard, but the instant KO explosion occurs without entering the defeated animation, like normal rule. Additionally, the length of pause before announcer calls out "Game!"/"Game Set!" seems to be consistent, as he now do so as soon as the final victim's KO cry.


==Gallery==
==Gallery==
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