Zap / Zapple / Kazap: Difference between revisions

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Holding down the special button will begin charging the move, and releasing it will start the attack based on the amount charged. The move is extremely versatile as a result, allowing it to cover a multitude of ranges given the situation. However, all three suffer from a severe lack of shield pressure: no matter what level of Zap is shielded, the move lacks any solid impact. Regardless, its ability to harass vulnerable opponents still makes it an invaluable tool in Hero's moveset.
Holding down the special button will begin charging the move, and releasing it will start the attack based on the amount charged. The move is extremely versatile as a result, allowing it to cover a multitude of ranges given the situation. However, all three suffer from a severe lack of shield pressure: no matter what level of Zap is shielded, the move lacks any solid impact. Regardless, its ability to harass vulnerable opponents still makes it an invaluable tool in Hero's moveset.


All forms of the attack are disjointed [[hitbox]]es and are not projectiles, meaning they cannot be [[reflect]]ed or [[absorb]]ed, with the exception of the lightning bolt that strikes Hero's sword before Kazap. With the exception of Zap (which is detailed below), if the move is used without sufficient MP, Hero will still perform the animation, but not the actual spell.
All forms of the attack are disjointed [[hitbox]]es and are not [[projectiles]], meaning they cannot be [[reflect]]ed or [[absorb]]ed, with the exception of the lightning bolt that strikes Hero's sword before Kazap. With the exception of Zap (which is detailed below), if the move is used without sufficient MP, Hero will still perform the animation, but not the actual spell.


The charge levels are as follows:
The charge levels are as follows:
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