Poké Floats: Difference between revisions

48 bytes added ,  4 years ago
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→‎Stage overview: This is evident as on autoscrollers bumpers or party balls will eventually move offscreen, but here they stay in place.
(Undid edit by Raffina H.-207: Don't mean to edit war but I view this as speculation, as they could simply have normal platforms to fight on and the floats in the background.)
Tag: Undo
m (→‎Stage overview: This is evident as on autoscrollers bumpers or party balls will eventually move offscreen, but here they stay in place.)
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==Stage overview==
==Stage overview==


Similar to [[Rainbow Cruise]], Poké Floats is an auto-scrolling stage with highly varied terrain. The match takes place on top of giant floating models of Pokémon (hence the name) which are in a constant cycle and whose movement, while deterministic, keeps getting more complex until the cycle is reset. Staying on a float too long can cause the player to lose a [[stock]], as the floats can cross [[blast line]]s as they leave the battlefield.
Contrary to popular belief, Poké Floats is not an auto-scrolling stage but rather the camera stays in place as the floats move across the screen. The match takes place on top of giant floating models of Pokémon (hence the name) which are in a constant cycle and whose movement, while deterministic, keeps getting more complex until the cycle is reset. Staying on a float too long can cause the player to lose a [[stock]], as the floats can cross [[blast line]]s as they leave the battlefield.


The floats, in order of appearance, are:
The floats, in order of appearance, are: