Ω form: Difference between revisions

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In the introduction of Ω form and [[Battlefield form]] stages in the E3 2018 Nintendo Direct, [[Masahiro Sakurai]] stated that they differ only in music and aesthetics.<ref name="E32018Direct">{{cite web |url=https://youtu.be/L93H7YC-83o |title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch |accessdate=2016-06-20 |date=2014-06-12 |publisher=Official Nintendo YouTube channel }}</ref> Unlike in ''Smash 4'', the terrain and blast lines no longer vary between stages. This means all Ω forms are the same length as {{SSBU|Final Destination}}, in turn being shortened to the same length as {{SSBU|Battlefield}}.
In the introduction of Ω form and [[Battlefield form]] stages in the E3 2018 Nintendo Direct, [[Masahiro Sakurai]] stated that they differ only in music and aesthetics.<ref name="E32018Direct">{{cite web |url=https://youtu.be/L93H7YC-83o |title=Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch |accessdate=2016-06-20 |date=2014-06-12 |publisher=Official Nintendo YouTube channel }}</ref> Unlike in ''Smash 4'', the terrain and blast lines no longer vary between stages. This means all Ω forms are the same length as {{SSBU|Final Destination}}, in turn being shortened to the same length as {{SSBU|Battlefield}}.


Despite this, stages that have the 2D flattening effect in the regular stages also have it in their Battlefield forms, which alters how hitboxes function.
Despite this, stages that have the 2D flattening effect in the regular stages also have it in their Battlefield forms, which alters how hitboxes function. Stages where star and screen ko's are disabled  continue to have them disabled as well.


As in ''Smash 4'', Ω form stages become roughly 50% bigger when in matches containing [[8-Player Smash|5 or more players]].
As in ''Smash 4'', Ω form stages become roughly 50% bigger when in matches containing [[8-Player Smash|5 or more players]].
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