Meta Knight (SSBB)/Down throw: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 4: Line 4:
A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak [[knockback]]. The stomps deal 1% [[damage]] each, and the slam deals 2% [[damage]], for a total of 11% (making this the second most damaging down throw in the game, behind {{mvsub|Kirby|SSBB|down throw|alt=Kirby's}}, {{mvsub|Bowser|SSBB|down throw|alt=Bowser's}}, and {{mvsub|Olimar|SSBB|down throw|alt=Olimar's}} (using a blue {{b|Pikmin|species}}), which each deal 12% [[damage]]). This [[throw]] has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal [[knockback]] instead of vertical, and has slower stomps. This [[throw]] is a useful [[damage]] racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages; or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]] - against [[fastfaller]]s at low percentages, Meta Knight can [[chain grab]] using down throws, and in some situations, the move works as a pseudo-[[tech-chasing]] move.
A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak [[knockback]]. The stomps deal 1% [[damage]] each, and the slam deals 2% [[damage]], for a total of 11% (making this the second most damaging down throw in the game, behind {{mvsub|Kirby|SSBB|down throw|alt=Kirby's}}, {{mvsub|Bowser|SSBB|down throw|alt=Bowser's}}, and {{mvsub|Olimar|SSBB|down throw|alt=Olimar's}} (using a blue {{b|Pikmin|species}}), which each deal 12% [[damage]]). This [[throw]] has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal [[knockback]] instead of vertical, and has slower stomps. This [[throw]] is a useful [[damage]] racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages; or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]] - against [[fastfaller]]s at low percentages, Meta Knight can [[chain grab]] using down throws, and in some situations, the move works as a pseudo-[[tech-chasing]] move.


==Hitboxes==
==Throw and Hitbox Data==
{{technical data}}
===Hitbox===
{{BrawlHitboxTableHeader|special=y}}
{{HitboxTableTitle|Hits 1-9|38}}
{{BrawlSpecialHitboxTableRow
|bn=0
|id=0
|damage=1%
|angle=270
|fkv=10
|ks=100
|sd=0
|bk=0
|r=300000
|xpos=0
|ypos=240000
|zpos=0
|trip=0
|ff=60000
|sdi=0
|rawflags=00110001100000110000010001000000
|rehit=0
|rawflags2=00101000010011111111111111000011
}}
{{HitboxTableTitle|Hit 10|38}}
{{BrawlSpecialHitboxTableRow
|bn=0
|id=0
|damage=1%
|angle=90
|fkv=0
|ks=200
|sd=0
|bk=50
|r=420000
|xpos=0
|ypos=240000
|zpos=0
|trip=0
|ff=60000
|sdi=60000
|rawflags=00110001100000110000010010000000
|rehit=0
|rawflags2=00001000010011111111111111000011
}}
|}
===Throw===
{{BrawlThrowTableHeader}}
{{BrawlThrowTableRow
|id=0
|damage=1%
|af=3
|angle=50
|bk=60
|ks=110
|fkv=0
|bn=0
|noff=false
|ff=1.0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{BrawlThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=0
|ks=100
|fkv=100
|bn=0
|noff=false
|ff=1.0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
==Timing==
==Timing==
{{technical data}}
{{technical data}}
6,830

edits