526
edits
(How did we miss this) Tag: Mobile edit |
|||
Line 12: | Line 12: | ||
{{tabber|align=center|title1=Melee|tab1= | {{tabber|align=center|title1=Melee|tab1= | ||
{{cquote|''Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body.''|cite=Jigglypuff's trophy description in ''Melee''}} | {{cquote|''Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body.''|cite=Jigglypuff's trophy description in ''Melee''}} | ||
|title2= | |title2=Wii U|tab2= | ||
{{cquote|''Use it while touching a foe to unleash its hidden power.''|cite={{Forwiiu}}'s Quick Guide}} | {{cquote|''Use it while touching a foe to unleash its hidden power.''|cite={{Forwiiu}}'s Quick Guide}} | ||
|title3=Ultimate|tab3= | |title3=Ultimate|tab3= | ||
Line 18: | Line 18: | ||
'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the original ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all games of the ''Smash'' series. | '''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the original ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all games of the ''Smash'' series. | ||
==Overview== | ==Overview== | ||
Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Unlike the [[asleep|sleep]] state caused by other moves, Jigglypuff cannot wake up faster via [[button mashing]]. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[ping]] sound being heard. This attack is nearly infamously known for having high [[knockback]], zero startup lag (as it hits on frame 1), very small range, and a long vulnerability period. Jigglypuff gains [[intangibility]] for about 25 frames at the start of the move, approximately the time it takes to close its eyes; however, this is unlikely to protect the user in case of a miss due to the move's extreme ending lag. | Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Unlike the [[asleep|sleep]] state caused by other moves, Jigglypuff cannot wake up faster via [[button mashing]]. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[ping]] sound being heard. This attack is nearly infamously known for having high [[knockback]], zero startup lag (as it hits on frame 1), very small range, and a long vulnerability period. Jigglypuff gains [[intangibility]] for about 25 frames at the start of the move, approximately the time it takes to close its eyes; however, this is unlikely to protect the user in case of a miss due to the move's extreme ending lag. |
edits