77
edits
MHStarCraft (talk | contribs) (So I'm guessing this is compromise?) |
mNo edit summary |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
A punch-punch-kick natural combo. The first punch can [[jab lock]] into a guaranteed {{Mvsub|Mario|SSBB|forward smash}}, but is hard to [[jab cancel]] into something else. By contrast, the second punch | A punch-punch-kick natural combo. The first punch can [[jab lock]] into a guaranteed {{Mvsub|Mario|SSBB|forward smash}}, but is hard to [[jab cancel]] into something else. By contrast, the second punch has the potential to jab cancel into a {{mvsub|Mario|SSBB|forward tilt}} or {{Mvsub|Mario|SSBB|down smash}}, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential. | ||
For technical data of each individual hit, see: | For technical data of each individual hit, see: | ||
Line 10: | Line 10: | ||
===Post-hit data=== | ===Post-hit data=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!{{rollover|Minimum launch speed|Launch speed on Mario at 0%|y}}!!{{rollover|Launch speed scaling|How much launch speed increases per percent on Mario|y}}!!{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}!!{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}!!{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}} | |||
|- | |- | ||
|1643||13.417||306.10%||339.64%||386.23% | |||
|} | |} | ||
Line 49: | Line 48: | ||
|- | |- | ||
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=39}} | {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Blank|c=39}} | ||
{{FrameStripEnd}} | |||
===Latest=== | ===Latest=== | ||
Line 89: | Line 88: | ||
|- | |- | ||
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=39}} | {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=39}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|continuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|continuable=y|interruptible=y}} | ||
{{MvSubNavMario|g=SSBB}} | |||
[[Category:Natural combos]] | [[Category:Natural combos]] | ||
[[Category:Neutral attacks | [[Category:Neutral attacks (SSBB)]] | ||
[[Category:Mario (SSBB)]] | [[Category:Mario (SSBB)]] |
edits