Mario (SSBB)/Neutral attack: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
==Overview==
==Overview==
A punch-punch-kick natural combo. The first punch can [[jab lock]] into a guaranteed {{Mvsub|Mario|SSBB|forward smash}}, but is hard to [[jab cancel]] into something else. By contrast, the second punch is pretty good at jab cancelling into a {{mvsub|Mario|SSBB|forward tilt}} or {{Mvsub|Mario|SSBB|down smash}}, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.
A punch-punch-kick natural combo. The first punch can [[jab lock]] into a guaranteed {{Mvsub|Mario|SSBB|forward smash}}, but is hard to [[jab cancel]] into something else. By contrast, the second punch has the potential to jab cancel into a {{mvsub|Mario|SSBB|forward tilt}} or {{Mvsub|Mario|SSBB|down smash}}, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.


For technical data of each individual hit, see:
For technical data of each individual hit, see:
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===Post-hit data===
===Post-hit data===
{|class="wikitable"
{|class="wikitable"
!{{rollover|Minimum launch speed|Launch speed on Mario at 0%|y}}!!{{rollover|Launch speed scaling|How much launch speed increases per percent on Mario|y}}!!{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}!!{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}!!{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|-
! ||{{rollover|Minimum launch speed|Launch speed on Mario at 0%|y}}||{{rollover|Launch speed scaling|How much launch speed increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in launch speed on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|1643||13.417||306.10%||339.64%||386.23%
|-
|Entire jab combo||1643||13.417||306.10%||339.64%||386.23%
|}
|}


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===Latest===
===Latest===
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{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=18}}{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=39}}
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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|continuable=y|interruptible=y}}
{{MvSubNavMario|g=SSBB}}


[[Category:Natural combos]]
[[Category:Natural combos]]
[[Category:Neutral attacks]]
[[Category:Neutral attacks (SSBB)]]
[[Category:Normal attacks]]
[[Category:Mario (SSBB)]]
[[Category:Mario (SSBB)]]