1P Game: Difference between revisions

1 byte removed ,  4 years ago
no edit summary
No edit summary
No edit summary
Line 3: Line 3:
The '''1P Game''' (also known as '''1 Player Game''', '''1P Game Mode''', or sometimes '''Classic Mode''') is the only single-player campaign mode available to play in ''[[Super Smash Bros.]]'' In the mode, players progress through a series of eleven stages, culminating in a final battle with the game's [[boss]], {{SSB|Master Hand}}. In addition, there are three optional bonus stages–one after every third match–where the player has one [[stock]] to complete the stage before time runs out. Clearing each stage, including the bonus stages, gives the player [[bonus points]] that contribute to a total [[score]]. The mode has a static nature in which the player faces the same characters on the same [[stage]]s in a fixed order during each playthrough. Players may choose their character, the [[difficulty]], and number of lives before the playthrough.
The '''1P Game''' (also known as '''1 Player Game''', '''1P Game Mode''', or sometimes '''Classic Mode''') is the only single-player campaign mode available to play in ''[[Super Smash Bros.]]'' In the mode, players progress through a series of eleven stages, culminating in a final battle with the game's [[boss]], {{SSB|Master Hand}}. In addition, there are three optional bonus stages–one after every third match–where the player has one [[stock]] to complete the stage before time runs out. Clearing each stage, including the bonus stages, gives the player [[bonus points]] that contribute to a total [[score]]. The mode has a static nature in which the player faces the same characters on the same [[stage]]s in a fixed order during each playthrough. Players may choose their character, the [[difficulty]], and number of lives before the playthrough.


The 1P Game did not return proper in ''[[Super Smash Bros. Melee]]''. In ''Melee'', aspect of fighting a series of opponents en route to [[Master Hand]] (and depending with the new boss introduced in Melee [[Crazy Hand]]), however, was included in the redone {{SSBM|Classic Mode}}. However, this mode in Melee featured randomized opponents and a more streamlined structure, alongside other improvements. Additionally, some fights from the 1P Game reappeared as fights in [[Adventure]] mode in ''Melee'' (including the [[Yoshi Team]], [[Giant Donkey Kong]], the [[Kirby Team]], and [[Metal Mario]]). In this regard, the Adventure mode can be seen as an enhanced remake of the 1P Game. In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route may be a reference to this mode.  
The 1P Game did not return proper in ''[[Super Smash Bros. Melee]]''. In ''Melee'', aspect of fighting a series of opponents en route to [[Master Hand]] (and depending with the new boss introduced in Melee [[Crazy Hand]]), was instead included in the redone {{SSBM|Classic Mode}}. However, this mode in Melee featured randomized opponents and a more streamlined structure, alongside other improvements. Additionally, some fights from the 1P Game reappeared as fights in [[Adventure]] mode in ''Melee'' (including the [[Yoshi Team]], [[Giant Donkey Kong]], the [[Kirby Team]], and [[Metal Mario]]). In this regard, the Adventure mode can be seen as an enhanced remake of the 1P Game. In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route may be a reference to this mode.  


Each stage, excluding bonus stages, has 5 minutes for the player to KO their opponent(s). However, the player is able to disable this time limit.   
Each stage, excluding bonus stages, has 5 minutes for the player to KO their opponent(s). However, the player is able to disable this time limit.   
Anonymous user