Stamina Mode: Difference between revisions

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In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are KO'd, though characters can still be knocked off the stage through conventional means. However, [[knockback]] is not affected by the amount of damage the player has taken. From ''Melee'' to ''SSB4'', characters in Stamina only have a single life, but in ''Ultimate'', the mode can be used with [[stock]]s; when a character reaches 0 HP, they will be [[Instant KO|instantly KO'd]] and [[revival platform|respawn]] for as long as they have stocks remaining. When a character is defeated, the game will temporarily slow down, and the character will let out one of their [[KO]] cries, which varies based on the game. If the victim is hit by a very weak attack when they are KO'd (or defeated by a damage-over-time status effect like [[flower]]), they will perform a unique animation of them dramatically crumpling to the ground, usually falling backwards or on their knees; otherwise, the victim will simply [[tumble]] down onto any solid ground.
In Stamina, every hit to the player depletes some [[HP]] from them. Once a character reaches 0 HP, they are KO'd, though characters can still be knocked off the stage through conventional means. However, [[knockback]] is not affected by the amount of damage the player has taken. From ''Melee'' to ''SSB4'', characters in Stamina only have a single life, but in ''Ultimate'', the mode can be used with [[stock]]s; when a character reaches 0 HP, they will be [[Instant KO|instantly KO'd]] and [[revival platform|respawn]] for as long as they have stocks remaining. When a character is defeated, the game will temporarily slow down, and the character will let out one of their [[KO]] cries, which varies based on the game. If the victim is hit by a very weak attack when they are KO'd (or defeated by a damage-over-time status effect like [[flower]]), they will perform a unique animation of them dramatically crumpling to the ground, usually falling backwards or on their knees; otherwise, the victim will simply [[tumble]] down onto any solid ground.


Defeated fighters will always stay in their prone position and flash red; they cannot be controlled by the user and will always enter a state of tumbling when hit, and can be knocked off the stage and KO'd with a [[blast KO]] as usual. Any helper characters, such as [[Pikmin (species)|Pikmin]], will still stay next to the knocked out combatant, with the exception of [[Luma]], who will be KO'd alongside [[Rosalina]]. In ''Ultimate'', defeated fighters will explode after a brief moment, removing them from the battlefield.
Defeated fighters will always stay in their prone position and flash red; they cannot be controlled by the user and will always enter a state of tumbling when hit, and can be knocked off the stage and KO'd with a [[blast KO]] as usual. Any helper characters, such as [[Pikmin (species)|Pikmin]], will still stay next to the knocked out combatant, with the exception of [[Luma]], who will be KO'd alongside [[Rosalina]], and the partner [[Ice Climbers|Ice Climber]] in ''Ultimate'', who will be KO'd alongside the leader. In ''Ultimate'', defeated fighters will explode after a brief moment, removing them from the battlefield.


[[Healing]] items and moves cannot heal a fighter's HP past their starting amount.
[[Healing]] items and moves cannot heal a fighter's HP past their starting amount.
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