Combo: Difference between revisions

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* Any sequence of attacks that cannot be [[DI]]'d out of if performed perfectly
* Any sequence of attacks that cannot be [[DI]]'d out of if performed perfectly
* Any sequence of attacks
* Any sequence of attacks
* An [[edgeguard]] that consists of attacking a [[recovery|recover]]ing opponent continuously
* A single attack that consists of multiple hits (see [[natural combo]])
* A single attack that consists of multiple hits (see [[natural combo]])
* Any sequence of attacks that prevent the opponent from landing (possibly by tech) or ledge-grabbing
* Any sequence of attacks that prevent the opponent from landing (possibly by tech) or ledge-grabbing
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