Helpless: Difference between revisions

4,086 bytes added ,  5 years ago
Included a column for the list of games the move exists in, and tweaked some links.
(Included a column for the list of games the move exists in, and tweaked some links.)
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{|class="wikitable sortable" align="center"
{|class="wikitable sortable" align="center"
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!Character!!Move!!Type!!Notes
!Character!!Move!!Type!!Games!!Notes
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||All||[[Air dodge]]|||||''Melee'' only.
||All||[[Air dodge]]|||||{{GameIcon|SSBM}}||''Melee'' only.
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|[[Pichu]]||[[Agility]]||Up Special||
|[[Pichu]]||[[Agility]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBU}}||
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|[[Shulk]]||[[Air Slash]]||Up Special||
|[[Shulk]]||[[Air Slash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Mii Swordfighter]]||[[Airborne Assault]]||Side Special||In ''Ultimate'', a half-second window is granted after the move's usage to execute other actions before the helplessness is inflicted.
|[[Mii Swordfighter]]||[[Airborne Assault]]||Side Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''Ultimate'', a half-second window is granted after the move's usage to execute other actions before the helplessness is inflicted.
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|[[Mii Gunner]]||[[Arm Rocket]]||Up Special||
|[[Mii Gunner]]||[[Arm Rocket]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Villager]], {{SSBU|Isabelle}}||{{b|Balloon Trip|move}}||Up Special||Can happen sooner if balloons are popped by opponents. Villager's helpless animation is based on that of the "defeated" animation from ''Balloon Fighter''.
|[[Villager]], [[Isabelle]]||{{b|Balloon Trip|move}}||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Can happen sooner if balloons are popped by opponents. Villager's helpless animation is based on that of the "defeated" animation from ''Balloon Fighter''.
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|[[Ice Climbers]]||[[Belay]]||Up Special||
|[[Ice Climbers]]||[[Belay]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}||
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|[[Roy]]||[[Blazer]]||Up Special||
|[[Roy]]||[[Blazer]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Zero Suit Samus]]||[[Boost Kick]]||Up Special||
|[[Zero Suit Samus]]||[[Boost Kick]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|{{SSB4|Sheik}}||[[Burst Grenade]]||Side Special|| Does not cause helplessness in ''Ultimate''.
|[[Sheik]]||[[Burst Grenade]]||Side Special||{{GameIcon|SSB4}}||Does not cause helplessness in ''Ultimate''.
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|[[Mii Gunner]]||[[Cannon Uppercut]] (SSB4)/[[Cannon Jump Kick]] (SSBU)||Up Special||Functionally identical to one another, with only the animations being any different.
|[[Mii Gunner]]||[[Cannon Uppercut]] (SSB4)/[[Cannon Jump Kick]] (SSBU)||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Functionally identical to one another, with only the animations being any different.
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|[[Cloud]]||[[Climhazzard]]||Up Special||If the follow-up attack is executed, Cloud will fall rapidly; normally, he will plummet until he either hits solid ground, grabs [[Ledge|the edge of a stage]], or bypasses the lower [[blast line]]. However, in exceptionally tall stages (such as a [[custom stage]] or [[Smash Run]]), Cloud ''will'' enter helplessness during this falling attack, after one full second.
|[[Cloud]]||[[Climhazzard]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the follow-up attack is executed, Cloud will fall rapidly; normally, he will plummet until he either hits solid ground, grabs [[Ledge|the edge of a stage]], or bypasses the lower [[blast line]]. However, in exceptionally tall stages (such as a [[custom stage]] or [[Smash Run]]), Cloud ''will'' enter helplessness during this falling attack, after one full second.
|-  
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|[[Wario]]||[[Corkscrew]]||Up Special||
|[[Wario]]||[[Corkscrew]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|{{SSBU|Incineroar}}||[[Cross Chop]]||Up Special||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move.
|[[Incineroar]]||[[Cross Chop]]||Up Special||{{GameIcon|SSBU}}||Incineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move.
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|{{SSBU|Daisy}}||[[Daisy Parasol]]||Up Special||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Daisy is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal.
|[[Daisy]]||[[Daisy Parasol]]||Up Special||{{GameIcon|SSBU}}||Daisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Daisy is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal.
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|[[Ganondorf]]||[[Dark Dive]]||Up Special||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again.
|[[Ganondorf]]||[[Dark Dive]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again.
|-
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|[[Meta Knight]]||[[Dimensional Cape]]||Down Special||
|[[Meta Knight]]||[[Dimensional Cape]]||Down Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Zelda]]||[[Din's Fire]]||Side Special|| Does not cause helplessness in ''Ultimate''.
|[[Zelda]]||[[Din's Fire]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}||Does not cause helplessness in ''Ultimate''.
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|[[Marth]], [[Lucina]]||[[Dolphin Slash]]||Up Special||
|[[Marth]], [[Lucina]]||[[Dolphin Slash]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Corrin]]||[[Draconic Ascent]]||Up Special||
|[[Corrin]]||[[Draconic Ascent]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Meta Knight]]||[[Drill Rush]]||Side Special||
|[[Meta Knight]]||[[Drill Rush]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Duck Hunt]]||[[Duck Jump]]||Up Special||
|[[Duck Hunt]]||[[Duck Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Yoshi]]||[[Egg Roll]]||Side Special||Does not cause helplessness in ''SSB4'' and ''Ultimate''.
|[[Yoshi]]||[[Egg Roll]]||Side Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' and ''Ultimate''.
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|[[Olimar]]||[[End of Day]]||Final Smash||Being ejected from the crashing spaceship puts Olimar into a state that is not exactly helplessness (it uses his [[tumble|tumbling]] animation, lacks the black overlay, and unlike helplessness, prevents his Pikmin from chasing him), but it is essentially the same, as the player can only move to the left and right, and cannot attack or air dodge.
|[[Olimar]]||[[End of Day]]||Final Smash||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Being ejected from the crashing spaceship puts Olimar into a state that is not exactly helplessness (it uses his [[tumble|tumbling]] animation, lacks the black overlay, and unlike helplessness, prevents his Pikmin from chasing him), but it is essentially the same, as the player can only move to the left and right, and cannot attack or air dodge.
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|[[Lucario]]||[[ExtremeSpeed]]||Up Special||If Lucario hits a wall during the move, it will [[wall cling]] instead of becoming helpless. However, it cannot use the move again.
|[[Lucario]]||[[ExtremeSpeed]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If Lucario hits a wall during the move, it will [[wall cling]] instead of becoming helpless. However, it cannot use the move again.
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|[[Falco]]||[[Falco Phantasm]]||Side Special||Does not cause helplessness in ''SSB4'' or ''Ultimate''.
|[[Falco]]||[[Falco Phantasm]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' or ''Ultimate''.
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|[[Captain Falcon]]||[[Falcon Dive]]||Up Special||Like Dark Dive, if the move connects with an opponent, Captain Falcon does not become helpless and can use the move again.
|[[Captain Falcon]]||[[Falcon Dive]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Like Dark Dive, if the move connects with an opponent, Captain Falcon does not become helpless and can use the move again.
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|[[Zelda]]||[[Farore's Wind]]||Up Special||
|[[Zelda]]||[[Farore's Wind]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Kirby]]||[[Final Cutter]]||Up Special||Normally, the move does not end until Kirby lands on the ground, grabs the edge of a stage, or bypasses the lower [[blast line]]. However, if the platform Kirby has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
|[[Kirby]]||[[Final Cutter]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until Kirby lands on the ground, grabs the edge of a stage, or bypasses the lower [[blast line]]. However, if the platform Kirby has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
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|{{SSBM|Mr. Game & Watch}}||[[Fire]]||Up Special||Only causes helplessness in ''Melee''.
|[[Mr. Game & Watch]]||[[Fire]]||Up Special||{{GameIcon|SSBM}}||Only causes helplessness in ''Melee''.
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|[[Falco]]||[[Fire Bird]]||Up Special||
|[[Falco]]||[[Fire Bird]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Fox]]||[[Fire Fox]]||Up Special||
|[[Fox]]||[[Fire Fox]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Wolf]]||[[Fire Wolf]]||Up Special||
|[[Wolf]]||[[Fire Wolf]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}||
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|[[Ganondorf]]||[[Flame Choke]]||Side Special||If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground or bypasses the lower blast line.
|[[Ganondorf]]||[[Flame Choke]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||If the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground or bypasses the lower blast line.
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|[[Charizard]]||[[Fly]]||Up Special||
|[[Charizard]]||[[Fly]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Fox]]||[[Fox Illusion]]||Side Special||Does not cause helplessness in ''SSB4'' or ''Ultimate''.
|[[Fox]]||[[Fox Illusion]]||Side Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4'' or ''Ultimate''.
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|{{SSBM|Ganondorf}}||[[Gerudo Dragon]]||Side Special||''Melee'' only.
|[[Ganondorf]]||[[Gerudo Dragon]]||Side Special||{{GameIcon|SSBM}}||''Melee'' only.
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|[[Donkey Kong]]||[[Giant Punch]]||Neutral Special||Does not cause helplessness in ''SSB'' or ''Ultimate''.
|[[Donkey Kong]]||[[Giant Punch]]||Neutral Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}||Does not cause helplessness in ''SSB'' or ''Ultimate''.
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|{{SSBB|Meta Knight}}, {{SSBB|Charizard}}, {{SSBB|Pit}}||[[Gliding]]||||If the user has used all their double jumps, they are put into helplessness once the glide ends (either by stalling or by attacking). ''Brawl'' only.
|[[Meta Knight]], [[Charizard]], [[Pit]]||[[Gliding]]||||{{GameIcon|SSBB}}||If the user has used all their double jumps, they are put into helplessness once the glide ends (either by stalling or by attacking). ''Brawl'' only.
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|{{SSBM|Samus}}||[[Grapple Beam]]||Grab aerial||''Melee'' only.
|[[Samus]]||[[Grapple Beam]]||Grab aerial||{{GameIcon|SSBM}}||''Melee'' only.
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|{{SSB4|Mii Brawler}}||[[Headache Maker]]||Side Special||
|[[Mii Brawler]]||[[Headache Maker]]||Side Special||{{GameIcon|SSB4}}||
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|[[Wii Fit Trainer]]||[[Header]]||Side Special||Only causes helplessness if the user airdodges during the move.
|[[Wii Fit Trainer]]||[[Header]]||Side Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Only causes helplessness if the user airdodges during the move.
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|[[Mii Brawler]]||[[Helicopter Kick]]||Up Special||
|[[Mii Brawler]]||[[Helicopter Kick]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Mii Swordfighter]]||[[Hero's Spin]]||Up Special||
|[[Mii Swordfighter]]||[[Hero's Spin]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|{{SSBM|Link}}, {{SSBM|Young Link}}||[[Hookshot]]||Grab aerial||''Melee'' only.
|[[Link]], [[Young Link]]||[[Hookshot]]||Grab aerial||{{GameIcon|SSBM}}||''Melee'' only.
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|[[Greninja]]||[[Hydro Pump]]||Up Special||
|[[Greninja]]||[[Hydro Pump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|{{SSB4|Little Mac}}||[[Jolt Haymaker]]||Side Special|||Does not cause helplessness in ''Ultimate''.
|[[Little Mac]]||[[Jolt Haymaker]]||Side Special||{{GameIcon|SSB4}}||Does not cause helplessness in ''Ultimate''.
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|{{SSB4|Palutena}}||[[Jump Glide]]||Up Special||Attacking while under the move's effect cancels the glide and triggers helplessness.
|[[Palutena]]||[[Jump Glide]]||Up Special||{{GameIcon|SSB4}}||Attacking while under the move's effect cancels the glide and triggers helplessness.
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|[[Rosalina]]||[[Launch Star]]||Up Special||
|[[Rosalina|Rosalina & Luma]]||[[Launch Star]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Villager]]||[[Lloid Rocket]]||Side Special||Villager only enters helplessness if he rides then jumps off of the Lloid Rocket, does not hit an opponent during the ride, or if Lloid is destroyed. Based on defeated animation of Balloon Fighter.
|[[Villager]]||[[Lloid Rocket]]||Side Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Villager only enters helplessness if he rides then jumps off of the Lloid Rocket, does not hit an opponent during the ride, or if Lloid is destroyed. Based on defeated animation of Balloon Fighter.
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|[[Mii Gunner]]||[[Lunar Launch]]||Up Special||
|[[Mii Gunner]]||[[Lunar Launch]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Meta Knight]]||[[Mach Tornado]]||Neutral Special||
|[[Meta Knight]]||[[Mach Tornado]]||Neutral Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Robin]]||[[Nosferatu]]||Down Special||Robin only enters helplessness after Nosferatu finishes dealing damage to an opponent in mid-air or over a temporary platform that is no longer active.
|[[Robin]]||[[Nosferatu]]||Down Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Robin only enters helplessness after Nosferatu finishes dealing damage to an opponent in mid-air or over a temporary platform that is no longer active.
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|[[Mii Brawler]]||[[Onslaught]]||Side Special||
|[[Mii Brawler]]||[[Onslaught]]||Side Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness.
|[[Pac-Man]]<br>All||[[Pac-Jump]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||All jumps trigger helplessness for [[Pac-Man]]. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness.
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|[[Peach]]||[[Peach Parasol]]||Up Special||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The [[Parasol]] item allows any character to do this in ''Melee''.
|[[Peach]]||[[Peach Parasol]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Peach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. The [[Parasol]] item allows any character to do this in ''Melee''.
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|{{SSBB|Olimar}}||[[Pikmin Chain]]||Up Special||Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. ''Brawl'' only.
|[[Olimar]]||[[Pikmin Chain]]||Up Special||{{GameIcon|SSBB}}||Normally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless. ''Brawl'' only.
|-
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|{{SSBU|Piranha Plant}}||[[Piranhacopter]]||Up Special||
|[[Piranha Plant]]||[[Piranhacopter]]||Up Special||{{GameIcon|SSBU}}||
|-
|-
|{{SSB4|Mii Brawler}}||[[Piston Punch]]||Up Special||Only available in ''SSB4''.
|[[Mii Brawler]]||[[Piston Punch]]||Up Special||{{GameIcon|SSB4}}||Only available in ''SSB4''.
|-
|-
|[[Ness]]||[[PK Flash]]||Neutral Special||Does not cause helplessness in ''Ultimate''.
|[[Ness]]||[[PK Flash]]||Neutral Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}||Does not cause helplessness in ''Ultimate''.
|-
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|[[Lucas]], {{SSB4|Ness}}||[[PK Freeze]]||Neutral Special||Does not cause helplessness in ''Ultimate''. Ness's variant is accessible via ''SSB4'' customs only.
|[[Lucas]], [[Ness]]||[[PK Freeze]]||Neutral Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Does not cause helplessness in ''Ultimate''. Ness's variant is accessible via ''SSB4'' customs only.
|-
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|[[Lucas]], [[Ness]]||[[PK Thunder]]||Up Special||
|[[Lucas]], [[Ness]]||[[PK Thunder]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
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|[[Pit]], [[Dark Pit]]||[[Power of Flight]]||Up Special||
|[[Pit]], [[Dark Pit]]||[[Power of Flight]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
|-
|{{SSBU|King K. Rool}}||[[Propellerpack]]||Up Special||
|[[King K. Rool]]||[[Propellerpack]]||Up Special||{{GameIcon|SSBU}}||
|-
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|[[Pikachu]]||[[Quick Attack]]||Up Special||
|[[Pikachu]]||[[Quick Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
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|[[Ike]]||[[Quick Draw]]||Side Special||In ''SSB4'' and ''Ultimate'', a half-second window is granted after the move's usage to execute [[Aether]]. Otherwise, Ike will be sent into a helpless state.
|[[Ike]]||[[Quick Draw]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''SSB4'' and ''Ultimate'', a half-second window is granted after the move's usage to execute [[Aether]]. Otherwise, Ike will be sent into a helpless state.
|-
|-
|[[Captain Falcon]]||[[Raptor Boost]]||Side Special||
|[[Captain Falcon]]||[[Raptor Boost]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
|-
|[[Little Mac]]||[[Rising Uppercut]]||Up Special||
|[[Little Mac]]||[[Rising Uppercut]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
|-
|{{SSB4|Palutena}}||[[Rocket Jump]]||Up Special||
|[[Palutena]]||[[Rocket Jump]]||Up Special||{{GameIcon|SSB4}}||
|-
|-
|[[Diddy Kong]]||[[Rocketbarrel Boost]]||Up Special||
|[[Diddy Kong]]||[[Rocketbarrel Boost]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
|-
|{{SSBB|Diddy Kong}}||[[Rocketbarrel Barrage]]||Final Smash||Does not cause helplessness in ''SSB4''.
|[[Diddy Kong]]||[[Rocketbarrel Barrage]]||Final Smash||{{GameIcon|SSBB}}||Does not cause helplessness in ''SSB4''.
|-
|-
|{{SSBM|Jigglypuff}}||[[Rollout]]||Neutral Special||Only causes helplessness in ''Melee'', as in the later games, Jigglypuff will keep rolling and won't be able to move if it hits while mid-air (making it ''literally'' helpless until it lands or takes knockback).
|[[Jigglypuff]]||[[Rollout]]||Neutral Special||{{GameIcon|SSBM}}||Only causes helplessness in ''Melee'', as in the later games, Jigglypuff will keep rolling and won't be able to move if it hits while mid-air (making it ''literally'' helpless until it lands or takes knockback).
|-
|-
|[[Samus]], {{SSBU|Dark Samus}}||[[Screw Attack]]||Up Special||
|[[Samus]], [[Dark Samus]]||[[Screw Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
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|All||[[Screw Attack (item)]]||Item||When this item is thrown at opponents (''Melee'' only), they will involuntarily execute a Screw Attack and thus become helpless.
|All||[[Screw Attack (item)]]||Item||{{GameIcon|SSBM}}||When this item is thrown at opponents (''Melee'' only), they will involuntarily execute a Screw Attack and thus become helpless.
|-
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|[[Ryu]]||[[Shin Shoryuken]]||Final Smash||Ryu becomes helpless after he executes the final attack, whether it connects or not.
|[[Ryu]]||[[Shin Shoryuken]]||Final Smash||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Ryu becomes helpless after he executes the final attack, whether it connects or not.
|-
|-
|[[Meta Knight]]||[[Shuttle Loop]]||Up Special||In ''Brawl'', while the initial execution of the move does not make Meta Knight helpless, he does become helpless if the glide ends. In ''SSB4'' and ''Ultimate'', gliding does not exist and Meta Knight is made helpless after the move concludes.
|[[Meta Knight]]||[[Shuttle Loop]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||In ''Brawl'', while the initial execution of the move does not make Meta Knight helpless, he does become helpless if the glide ends. In ''SSB4'' and ''Ultimate'', gliding does not exist and Meta Knight is made helpless after the move concludes.
|-
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|[[Ryu]], {{SSBU|Ken}}||[[Shoryuken]]||Up Special||The helpless animation starts after Ryu/Ken falls below his starting point. Before that, Shoryuken is unique in that it allows none of the usual maneuvering after executing it (making Ryu/Ken ''literally'' helpless).
|[[Ryu]], [[Ken]]||[[Shoryuken]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||The helpless animation starts after Ryu/Ken falls below his starting point. Before that, Shoryuken is unique in that it allows none of the usual maneuvering after executing it (making Ryu/Ken ''literally'' helpless).
|-
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|[[Mii Swordfighter]]||[[Skyward Slash Dash]]||Up Special||
|[[Mii Swordfighter]]||[[Skyward Slash Dash]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
|-
|-
|{{SSBU|Mii Brawler}}||[[Soaring Axe Kick]]||Up special||The move did not cause helplessness in ''SSB4''. In ''Ultimate'', helplessness is only inflicted if the downward attack is not executed.
|[[Mii Brawler]]||[[Soaring Axe Kick]]||Up special||{{GameIcon|SSBU}}||The move did not cause helplessness in ''SSB4''. In ''Ultimate'', helplessness is only inflicted if the downward attack is not executed.
|-
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|[[Link]], [[Young Link]], [[Toon Link]]||[[Spin Attack]]||Up Special||Normally, Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used if in the air. However, if he stands on a platform while using a grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless.  
|[[Link]], [[Young Link]], [[Toon Link]]||[[Spin Attack]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used if in the air. However, if he stands on a platform while using a grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless.  
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|[[Donkey Kong]]||[[Spinning Kong]]||Up Special||
|[[Donkey Kong]]||[[Spinning Kong]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Ice Climbers]]||[[Squall Hammer]]||Side Special||
|[[Ice Climbers]]||[[Squall Hammer]]||Side Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}||
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|[[King Dedede]]||[[Super Dedede Jump]]||Up Special||Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless.
|[[King Dedede]]||[[Super Dedede Jump]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Normally, the move does not end until King Dedede lands on the ground. However, if the platform King Dedede has landed on disappears while he is still in the landing animation (such as falling off a conveyor belt), he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless.
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|[[Wii Fit Trainer]]||[[Super Hoop]]||Up Special||
|[[Wii Fit Trainer]]||[[Super Hoop]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|{{SSBU|Inkling}}||[[Super Jump]]||Up Special||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge.
|[[Inkling]]||[[Super Jump]]||Up Special||{{GameIcon|SSBU}}||Despite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge.
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|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3''.
|[[Mario]], [[Luigi]], [[Dr. Mario]]||[[Super Jump Punch]]||Up Special||{{GameIcon|SSB64}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Their helpless animations are based on the Mario Bros.' death sprite in games such as ''Super Mario Bros.'' and ''Super Mario Bros. 3''.
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|{{SSBU|Mii Brawler}}||[[Suplex]]||Side special||Only available in ''Ultimate''.
|[[Mii Brawler]]||[[Suplex]]||Side special||{{GameIcon|SSBU}}||Only available in ''Ultimate''.
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|[[Mewtwo]]||[[Teleport]]||Up Special||
|[[Mewtwo]]||[[Teleport]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|{{SSBU|Mii Brawler}}||[[Thrust Uppercut]]||Up special||Only available in ''Ultimate''. Replaces Piston Punch from ''SSB4''.
|[[Mii Brawler]]||[[Thrust Uppercut]]||Up special||{{GameIcon|SSBU}}||Only available in ''Ultimate''. Replaces Piston Punch from ''SSB4''.
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|{{SSB4|Mii Brawler}}||[[Ultimate Uppercut]]||Neutral Special||Only available in ''SSB4''.
|[[Mii Brawler]]||[[Ultimate Uppercut]]||Neutral Special||{{GameIcon|SSB4}}||Only available in ''SSB4''.
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|{{SSBU|Simon}}, {{SSBU|Richter}}||[[Uppercut]]||Up Special||
|[[Simon]], [[Richter]]||[[Uppercut]]||Up Special||{{GameIcon|SSBU}}||
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|[[Sheik]]||[[Vanish]]||Up Special||
|[[Sheik]]||[[Vanish]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|{{SSBB|Ivysaur}}||[[Vine Whip]]||Up Special||Does not cause helplessness in ''Ultimate''.
|[[Ivysaur]]||[[Vine Whip]]||Up Special||{{GameIcon|SSBB}}||Does not cause helplessness in ''Ultimate''.
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|[[Palutena]]||[[Warp]]||Up Special||
|[[Palutena]]||[[Warp]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|[[Squirtle]]||[[Waterfall]]||Up Special||
|[[Squirtle]]||[[Waterfall]]||Up Special||{{GameIcon|SSBB}}{{GameIcon|SSBU}}||
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|[[Bowser]]||[[Whirling Fortress]]||Up Special||
|[[Bowser]]||[[Whirling Fortress]]||Up Special||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|{{SSBU|Ridley}}||[[Wing Blitz]]||Up Special||
|[[Ridley]]||[[Wing Blitz]]||Up Special||{{GameIcon|SSBU}}||
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|[[Captain Olimar]]||[[Winged Pikmin]]||Up Special||
|[[Olimar]]||[[Winged Pikmin]]||Up Special||{{GameIcon|SSB4}}{{GameIcon|SSBU}}||
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|{{SSBB|Pit}}||[[Wings of Icarus]]||Up Special||Pit can also avoid becoming helpless by using an [[aerial attack]] when using this move. ''Brawl'' only.
|[[Pit]]||[[Wings of Icarus]]||Up Special||{{GameIcon|SSBB}}||Pit can also avoid becoming helpless by using an [[aerial attack]] when using this move. ''Brawl'' only.
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|{{SSBU|Joker}}||[[Grappling Hook|Wings of Rebellion]]||Up Special||Can only access this move if Arsene is summoned via Joker's Rebellion Gauge.
|[[Joker]]||[[Grappling Hook|Wings of Rebellion]]||Up Special||{{GameIcon|SSBU}}||Can only access this move if Arsene is summoned via Joker's Rebellion Gauge.
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|[[Wolf]], {{SSB4|Fox}}||[[Wolf Flash]]||Side Special||Fox's variant is accessible via ''SSB4'' customs only, and doesn't cause helplessness for him.
|[[Wolf]], [[Fox]]||[[Wolf Flash]]||Side Special||{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Fox's variant is accessible via ''SSB4'' customs only, and doesn't cause helplessness for him.
|}
|}


166

edits