Z button: Difference between revisions

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The '''Z button''' refers to the long, purple button at the top right corner of a [[GameCube]] controller; the rectangular, gray trigger located on the back of a [[Nintendo 64]] controller; or the rectangular, white button on the back of the [[Nunchuk]]. It can also collectively refer to the '''ZL''' and '''ZR''' buttons, two circular white buttons on the top of the [[Classic Controller]]. ZL and ZR are also buttons on the [[Wii U GamePad]], [[Wii U Pro Controller]], and [[New Nintendo 3DS]]. There is no Z button on the [[Wii Remote]]. On the [[GameCube controller|GameCube]] and Classic controllers, the purpose of the Z button is to [[grab]] opponents, and holding it past the grab will [[shield]] the character. In ''[[Super Smash Bros. Melee]]'', it's also used for grabbing items in midair. On the Nunchuk and [[Nintendo 64 controller]]s, the Z button is used to [[shield]].
The '''Z button''' refers to the long, purple button at the top right corner of a [[GameCube]] controller; the rectangular, gray trigger located on the back of a [[Nintendo 64]] controller; or the rectangular, white button on the back of the [[Nunchuk]]. It can also collectively refer to the '''ZL''' and '''ZR''' buttons, two circular white buttons on the top of the [[Classic Controller]]. ZL and ZR are also buttons on the [[Wii U GamePad]], [[Wii U Pro Controller]], and [[New Nintendo 3DS]]. There is no Z button on the [[Wii Remote]]. On the [[GameCube controller|GameCube]] and Classic controllers, the purpose of the Z button is to [[grab]] opponents, and holding it past the grab will [[shield]] the character. In ''[[Super Smash Bros. Melee]]'', it's also used for grabbing items in midair. On the Nunchuk and [[Nintendo 64 controller]]s, the Z button is used to [[shield]].


In ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}}, the Z, ZL and ZR buttons can all be [[Controls|customized]] on their own to do other functions, while in {{for3ds}}, ZL and ZR are coded to do the same functions as the [[R]] and [[L]] buttons, respectively. Prior to [[version]] 1.0.5 of the game, these buttons' functions were reversed, so ZL would trigger the same actions as L and ZR would trigger the same actions as R, though their functions outside of battle (such as in menus) remain the same as in current versions. On the [[character selection screen]] in ''Smash 3DS'', the ZR button is also used to scan [[amiibo]] to the lower screen and register them for battles.
In ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}}, the Z, ZL and ZR buttons can all be [[Controls|customized]] on their own to do other functions, while in {{for3ds}}, ZL and ZR are coded to do the same functions as the [[R]] and [[L]] buttons, respectively. Prior to [[version]] 1.0.5 of the game, these buttons' functions were reversed, so ZL would trigger the same actions as L and ZR would trigger the same actions as R, though their functions outside of battle (such as in menus) were the same as in current versions. On the [[character selection screen]] in ''Smash 3DS'', the ZR button is also used to scan [[amiibo]] to the lower screen and register them for battles.


In terms of ''Brawl''{{'}}s programming, the Z button on the GameCube controller is considered to be both a shield button and a standard [[attack]] button at the same time. This is known because nowhere in [[character]] movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions ([[natural combo]] continuations, [[smash attack|smash]] charging) and shield-based functions ([[air dodging]]). This may be the case for the other games as well.
In terms of ''Brawl''{{'}}s programming, the Z button on the GameCube controller is considered to be both a shield button and a standard [[attack]] button at the same time. This is known because nowhere in [[character]] movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions ([[natural combo]] continuations, [[smash attack|smash]] charging) and shield-based functions ([[air dodging]]). This may be the case for the other games as well.
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