Green Missile: Difference between revisions

→‎Overview: confirmed in the tips section for Luigi under "overzealous green missle" that misfires are 1/10 once again.
(→‎Overview: confirmed in the tips section for Luigi under "overzealous green missle" that misfires are 1/10 once again.)
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The move can be charged for about three seconds, and once let go, Luigi is launched sideways like a rocket, the distance and [[damage]] being based on how long the move is charged. At full charge, the move can reliably KO under 150%; yet, it is not often used to KO due to being extremely predictable and taking too long to charge. Despite this, it still remains a very powerful KO move, potentially rivaling the [[Super Jump Punch]].
The move can be charged for about three seconds, and once let go, Luigi is launched sideways like a rocket, the distance and [[damage]] being based on how long the move is charged. At full charge, the move can reliably KO under 150%; yet, it is not often used to KO due to being extremely predictable and taking too long to charge. Despite this, it still remains a very powerful KO move, potentially rivaling the [[Super Jump Punch]].


The move also has a small chance to "misfire". A misfire's distance and damage will not be affected by how much it is charged, with both being greater than even a fully charged regular Green Missile. The probability of misfiring is {{fractions|1|8}} for  ''[[Melee]]'' and ''[[Brawl]]'' and {{fractions|1|10}} for ''[[SSB4]]''. When one occurs, the move's animation will have a noticeable fire/rocket effect; in ''Melee'', Luigi's eyes will close as if he was struck, as opposed to being half-way open/closed during a normal Green Missile.
The move also has a small chance to "misfire". A misfire's distance and damage will not be affected by how much it is charged, with both being greater than even a fully charged regular Green Missile. The probability of misfiring is {{fractions|1|8}} for  ''[[Melee]]'' and ''[[Brawl]]'' and {{fractions|1|10}} for ''[[SSB4]]'' and ''[[Ultimate]]''. When one occurs, the move's animation will have a noticeable fire/rocket effect; in ''Melee'', Luigi's eyes will close as if he was struck, as opposed to being half-way open/closed during a normal Green Missile.


A misfire can allow Luigi to cover horizontal distances significantly farther than normal; however, as implied by the name, a misfire is not always beneficial. For example, if the move is aimed at an opponent who dodges and the move misfires, Luigi will likely travel horizontally a long distance off the stage even if the move was uncharged, making it very hard for him to get back on (as well as leaving him exposed to [[edgeguarding]]). In ''Melee'', the spontaneous misfire fires Luigi extremely far, nearly three times the distance of an uncharged Green Missile and longer than {{SSBM|Final Destination}}, potentially causing an [[SD]]. This has been toned down from ''Brawl'' onwards to about twice the regular distance, lowering the chance of an SD occurring.
A misfire can allow Luigi to cover horizontal distances significantly farther than normal; however, as implied by the name, a misfire is not always beneficial. For example, if the move is aimed at an opponent who dodges and the move misfires, Luigi will likely travel horizontally a long distance off the stage even if the move was uncharged, making it very hard for him to get back on (as well as leaving him exposed to [[edgeguarding]]). In ''Melee'', the spontaneous misfire fires Luigi extremely far, nearly three times the distance of an uncharged Green Missile and longer than {{SSBM|Final Destination}}, potentially causing an [[SD]]. This has been toned down from ''Brawl'' onwards to about twice the regular distance, lowering the chance of an SD occurring.
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