Lucario (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
|name = Lucario
|image = [[File:Lucario SSBB.jpg|250px]]
|mod = Project M
|base = SSBB
|moveset1 = Lucario (SSBB)
|altcostume = Gi Lucario
}}
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REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
-->
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{{Infobox Character Mod
|name        = Lucario
|image        = [[Image:Lucario SSBB.jpg|250px]]
|mod          = Project M
|base        = ssbb
|moveset1    = Lucario (SSBB)
|altcostume  = Gi Lucario
}}
[[Image:17 - Gi-Cario.png|thumb|right|Lucario's Gi Costume in Project M 3.5]]
'''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined.  
'''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined.  


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==Attributes==
==Attributes==
In ''Brawl'', Lucario's [[Aura|aura]] system increased the damage and knockback of its attacks as its own damage climbed. In ''Project M'', however, this system has been discarded in favor of giving the Steel/Fighting-type Pokémon two mechanics similar to those found in traditional fighting games, while some of its moves were altered to be reminiscent of the shotoclone, a popular fighting game archetype.
[[File:17 - Gi-Cario.png|thumb|right|Lucario's Gi Costume in Project M 3.5]]
In ''Brawl'', Lucario's [[aura]] system increased the damage and knockback of its attacks as its own damage climbed. In ''Project M'', however, this system has been discarded in favor of giving the Steel/Fighting-type Pokémon two mechanics similar to those found in traditional fighting games, while some of its moves were altered to be reminiscent of the shotoclone, a popular fighting game archetype.


Lucario's moves deal the damage and knockback of its ''Brawl'' counterpart when at only 88% damage, but thanks to their decreased, consistent knockback and Lucario's new [http://i.imgur.com/v2Z0W0B.png magic series], they are much more suitable for extensive combos. The magic series gives Lucario limited control over order-based [[interruptibility]], where each stage in the chain can be cancelled into anything further down. On the ground, this chain is neutral/dash attack → tilt → smash attack → special move, while in the air the chain is aerial → special move. While a stage cannot be cancelled into itself, Lucario's jab, tilts, and some of its aerials can reliably link into themselves. Additionally, some setups allow for the ground chain to be started again, such as up-smash into aerial side-special grab, which can set up a tech-chase and thus an opportunity to start the magic series over with a neutral or dash attack.
Lucario's moves deal the damage and knockback of its ''Brawl'' counterpart when at only 88% damage, but thanks to their decreased, consistent knockback and Lucario's new [http://i.imgur.com/v2Z0W0B.png magic series], they are much more suitable for extensive combos. The magic series gives Lucario limited control over order-based [[interruptibility]], where each stage in the chain can be cancelled into anything further down. On the ground, this chain is neutral/dash attack → tilt → smash attack → special move, while in the air the chain is aerial → special move. While a stage cannot be cancelled into itself, Lucario's jab, tilts, and some of its aerials can reliably link into themselves. Additionally, some setups allow for the ground chain to be started again, such as up-smash into aerial side-special grab, which can set up a tech-chase and thus an opportunity to start the magic series over with a neutral or dash attack.
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===Ground Attacks===
===Ground Attacks===
*{{nerf|Lucario has a new side tilt: a backhanded punch. It consists of one hitbox that deals 1%/3% less total damage than the previous forward tilt.}}
*{{nerf|Lucario has a new forward tilt: a backhanded punch. It consists of one hitbox that deals 1%/3% less total damage than the previous forward tilt.}}
*{{buff|Up tilt deals 1% more damage.}}
*{{buff|Up tilt deals 1% more damage.}}
*{{change|Down tilt deals 1% less damage, but now has a sweetspot that deals 1% more than ''Brawl''{{'}}s down tilt.}}
*{{change|Down tilt deals 1% less damage, but now has a sweetspot that deals 1% more than ''Brawl''{{'}}s down tilt.}}
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*{{buff|Up throw release point adjusted to be more in front and look less awkward, and knockback growth increased significantly.}}
*{{buff|Up throw release point adjusted to be more in front and look less awkward, and knockback growth increased significantly.}}
*{{buff|[[Double Team]] is reversible and preserves horizontal momentum on startup.}}
*{{buff|[[Double Team]] is reversible and preserves horizontal momentum on startup.}}
*{{buff|[[Double Team]] movement during dash increased and smoothed out to provide more momentum when canceled at any length, goes a slightly longer distance overall, and in the air transitions into fall better.}}
*{{buff|Double Team movement during dash increased and smoothed out to provide more momentum when canceled at any length, goes a slightly longer distance overall, and in the air transitions into fall better.}}
*{{nerf|Back air weak late hit removed.}}
*{{nerf|Back air weak late hit removed.}}
*{{nerf|Aerial super [[Force Palm]]s throw knockback growth reduced a bit.}}
*{{nerf|Aerial super [[Force Palm]]s throw knockback growth reduced a bit.}}
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*{{buff|[[Aura Sphere]] charge cancel now has its own animation which allows canceling into wait instead of into Shield, and the charge hits' hitlag is increased.}}
*{{buff|[[Aura Sphere]] charge cancel now has its own animation which allows canceling into wait instead of into Shield, and the charge hits' hitlag is increased.}}
*{{change|Super [[Force Palm]] and [[ExtremeSpeed]] are no longer activated with the C-Stick.}}
*{{change|Super [[Force Palm]] and [[ExtremeSpeed]] are no longer activated with the C-Stick.}}
*{{change|[[Force Palm]]s grab has more startup, but grab duration is slightly longer.}}
*{{change|Force Palm's grab has more startup, but grab duration is slightly longer.}}
*{{change|[[Force Palm]]s attack hitboxes adjusted in damage and knockback, with the closest being the strongest.}}
*{{change|Force Palm's attack hitboxes adjusted in damage and knockback, with the closest being the strongest.}}
*{{change|Grounded [[Force Palm]]s near instant interrupt removed, animation shortened, and the Normal version has less base knockback and more growth.}}
*{{change|Grounded [[Force Palm]]s near instant interrupt removed, animation shortened, and the Normal version has less base knockback and more growth.}}
*{{change|[[ExtremeSpeed]] hitboxes adjusted so that the final hit will actually come out before the animation ends, and has a hitbox when grabbing the edge.}}
*{{change|ExtremeSpeed hitboxes adjusted so that the final hit will actually come out before the animation ends, and has a hitbox when grabbing the edge.}}
*{{change|[[ExtremeSpeed]] uses weight dependent set knockback on multihits and super cancel instead of base knockback and no growth, and the multihits are not as SDIable.}}
*{{change|ExtremeSpeed uses weight dependent set knockback on multihits and super cancel instead of base knockback and no growth, and the multihits are not as SDIable.}}
*{{change|[[ExtremeSpeed]] and [[Double Team]] have priority over [[Force Palm]] for OHCs when inputting diagonally.}}
*{{change|ExtremeSpeed and [[Double Team]] have priority over [[Force Palm]] for OHCs when inputting diagonally.}}
*{{change|[[Double Team]] startup increased significantly, but is intangible when it begins to move instead of partially into the dash.}}
*{{change|Double Team startup increased significantly, but is intangible when it begins to move instead of partially into the dash.}}


===v2.6b===
===v2.6b===
*{{buff|Aerial [[Force Palm]] grab collisions adjusted to cover slightly more vertical area.}}
*{{buff|Aerial Force Palm grab collisions adjusted to cover slightly more vertical area.}}
*{{buff|[[Double Team]] can be interrupted sooner on the ground.}}
*{{buff|Double Team can be interrupted sooner on the ground.}}
*{{change|Forward tilt animation improvements, and provides more forward momentum when canceled early.}}
*{{change|Forward tilt animation improvements, and provides more forward momentum when canceled early.}}
*{{change|Aura Sphere charge ball startup begins hitting slightly later and is held closer in at the start to not interfere with knockback as easily when canceled into during hitlag.}}
*{{change|Aura Sphere charge ball startup begins hitting slightly later and is held closer in at the start to not interfere with knockback as easily when canceled into during hitlag.}}
*{{bugfix|Fixed a glitch with aerial [[Force Palm]] used directly out of hitstun where Lucario would fall after grabbing an enemy.}}
*{{bugfix|Fixed a glitch with aerial Force Palm used directly out of hitstun where Lucario would fall after grabbing an enemy.}}
*{{change|[[ExtremeSpeed]] cancel end animation transitions better into fall.}}
*{{change|ExtremeSpeed cancel end animation transitions better into fall.}}


===v3.0===
===v3.0===
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*{{buff|Up throw has slightly less endlag.}}
*{{buff|Up throw has slightly less endlag.}}
*{{buff|Down throw has slightly less total duration.}}
*{{buff|Down throw has slightly less total duration.}}
*{{buff|[[Double Team]] has less startup and is invincible slightly longer. Same total duration.}}
*{{buff|Double Team has less startup and is invincible slightly longer. Same total duration.}}
*{{nerf|Wallcling can no longer be activated out of [[ExtremeSpeed]] ending.}}
*{{nerf|Wallcling can no longer be activated out of ExtremeSpeed ending.}}
*{{change|Fully charge Aura Sphere travels slightly slower.}}
*{{change|Fully charge Aura Sphere travels slightly slower.}}
*{{change|Aura Sphere charging scales travel speed slightly more quickly.}}
*{{change|Aura Sphere charging scales travel speed slightly more quickly.}}
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*{{change|Lucario has gained a crawling tilt}}
*{{change|Lucario has gained a crawling tilt}}
*{{nerf|He once again has Aura charges carried over between stocks}}
*{{nerf|He once again has Aura charges carried over between stocks}}
*{{nerf|Powered and non-powered aerial [[Force Palm]]'s angles were decreased}}
*{{nerf|Powered and non-powered aerial Force Palm's angles were decreased}}
*{{nerf|[[Double Team]]'s invincibility frames end 3 frames earlier (28 to 25), and does not refresh on hit}}
*{{nerf|Double Team's invincibility frames end 3 frames earlier (28 to 25), and does not refresh on hit}}


===v3.6===
===v3.6===
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===Notable players===
===Notable players===
====Active====
====Active====
*{{Sm|Fearless|USA}} - Ranked 2nd on the Houston Project M Power Rankings and 36th on the [[PMRank 2017]]. Placed 4th at [[Frozen Phoenix 2017]] and 5th at [[Blacklisted 3]].
*{{Sm|Fearless|USA}} - Ranked 2nd on the Houston ''Project M'' Power Rankings and 36th on the [[PMRank 2017]]. Placed 4th at [[Frozen Phoenix 2017]] and 5th at [[Blacklisted 3]].
*{{Sm|Rongunshu|Canada}} - Considered one of, if not the best Lucario player post [[Frozen Phoenix 2018]], [[Smash 'N' Splash 4]], and [[The Even Bigger Balc]] by several notable members of the PMDT. Currently Ranked 2nd on the Ontario Project M Power Rankings.
*{{Sm|Rongunshu|Canada}} - Considered one of, if not the best Lucario player post [[Frozen Phoenix 2018]], [[Smash 'N' Splash 4]], and [[The Even Bigger Balc]] by several notable members of the PMDT. Currently Ranked 2nd on the Ontario ''Project M'' Power Rankings.
*{{Sm|Poilu|France}} - Ranked 1st on the French Project M Power Rankings. One of the best Project M players in Europe.
*{{Sm|Poilu|France}} - Ranked 1st on the French ''Project M'' Power Rankings. One of the best ''Project M'' players in Europe.


====Inactive====
====Inactive====
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*{{Sm|Risky|USA}}
*{{Sm|Risky|USA}}
*{{Sm|Searing Arrow|USA}} - Placed 7th at [[Super Smash Con 2015]].
*{{Sm|Searing Arrow|USA}} - Placed 7th at [[Super Smash Con 2015]].
*{{Sm|Stauffy|USA}} - Formerly ranked as high as 8th on the SoCal Project M Power Rankings.
*{{Sm|Stauffy|USA}} - Formerly ranked as high as 8th on the SoCal ''Project M'' Power Rankings.


==Alternate costumes==
==Alternate costumes==
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{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=6|[[Image:Lucario Palette (PM).png|frame|center|Lucario's alternate costumes in PM]]
|colspan=6|[[File:Lucario Palette (PM).png|frame|center|Lucario's alternate costumes in PM]]
|-
|-
|[[File:LucarioHeadSSBB.png]]
|[[File:LucarioHeadSSBB.png]]
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**Its alternate costume loosely resembles the character's attire, despite it being meant to reference the [[bulbapedia:Black Belt (Trainer class)|Black Belt]] class from the Pokémon series.
**Its alternate costume loosely resembles the character's attire, despite it being meant to reference the [[bulbapedia:Black Belt (Trainer class)|Black Belt]] class from the Pokémon series.
**Additionally, Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[Hadouken]], its new up-smash is an uppercut reminiscent of the [[Shoryuken]], and its neutral aerial is a spinning kick which looks like the [[Tatsumaki Senpukyaku]].
**Additionally, Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[Hadouken]], its new up-smash is an uppercut reminiscent of the [[Shoryuken]], and its neutral aerial is a spinning kick which looks like the [[Tatsumaki Senpukyaku]].
**Coincidentally, {{SSB4|Ryu}} makes an appearance in ''[[Super Smash Bros. 4]]'', using all of the aforementioned ''Street Fighter'' moves.
**Coincidentally, [[Ryu]] makes an appearance in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', using all of the aforementioned ''Street Fighter'' moves.
 




{{Project M}}
{{Project M}}
[[Category:Lucario]]
[[Category:Lucario]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
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