Bowser (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Bowser
|name = Bowser
|image       = [[Image:Bowser SSBB.jpg|250px]]
|image = [[File:Bowser SSBB.jpg|250px]]
|symbol       = BowserSymbol
|symbol = BowserSymbol
|filetype     = png
|filetype = png
|mod         = Project M
|mod = Project M
|base         = ssbb
|base = SSBB
|altcostume   = {{s|supermariowiki|Dry Bowser}}
|altcostume = {{s|mariowiki|Dry Bowser}}
|moveset1     = Bowser (SSBM)
|moveset1 = Bowser (SSBM)
|moveset2     = Bowser (SSBB)
|moveset2 = Bowser (SSBB)
}}
}}
Hailing from the ''{{uv|Mario}}'' universe, '''Bowser''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset in ''Project M'' comes from a combination of his ''Brawl'' and ''Melee'' movesets, though with heavy buffs.  
Hailing from the {{uv|Mario}} universe, '''Bowser''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset in ''Project M'' comes from a combination of his ''Brawl'' and ''Melee'' movesets, though with heavy buffs.  


Bowser is currently ranked 41st out of 41 characters on the [[Project M#Tier list|official]] [[tier list]], ranking himself as the worst character on the tier list, a marginal drop from his ''Melee'' placement of 25th out of 26 and a somewhat larger drop from his ''Brawl'' placement of 33rd out of 38.  
Bowser is currently ranked 41st out of 41 characters on the [[Project M#Tier list|official]] [[tier list]], ranking himself as the worst character on the tier list, a marginal drop from his ''Melee'' placement of 25th out of 26 and a somewhat larger drop from his ''Brawl'' placement of 33rd out of 38.  


==Attributes==
==Attributes==
[[Image:PMBowserAlt.png|thumb|Bowser's alternate costume.]]
[[File:PMBowserAlt.png|thumb|Bowser's alternate costume.]]
In ''Project M'', Bowser keeps most of his characteristics from ''Brawl'' and ''Melee''. He is both the largest and heaviest character, but still has a somewhat high dash speed for his size, and his powerful attacks are offset somewhat by lag or awkward animations. His only recovery move, Whirling Fortress, maintains its strong horizontal capabilities while still being weak vertically. However, in ''Project M'', Bowser's offense has been greatly buffed, giving him better damage, [[armor]], additional shield damage, and less lag on many of his moves, making him excellent at dealing burst damage and, consequently, a terrifyingly dangerous force when he's in control of the match. Bowser's armor mechanic allows him to absorb the knockback and flinch effects from attacks of various strengths while performing certain moves, as well as during his dash, crouch, and crawl. As a result, Bowser can nullify what would otherwise be a potentially combo starting move, or simply plow straight through an attack intended to stop Bowser from advancing. Additionally, the damage buffs on his attacks now allow Bowser to outprioritize stronger attacks if his armored moves aren't appropriate. Even though he is a slower character, Bowser has high speed in some areas: besides his above-average [[dash]]ing speed, [[Bowser Bomb]] can be cancelled before Bowser reaches its peak, allowing for quick follow-ups into the air that are impossible to achieve with his normal jumps.  
In ''Project M'', Bowser keeps most of his characteristics from ''Brawl'' and ''Melee''. He is both the largest and heaviest character, but still has a somewhat high dash speed for his size, and his powerful attacks are offset somewhat by lag or awkward animations. His only recovery move, Whirling Fortress, maintains its strong horizontal capabilities while still being weak vertically. However, in ''Project M'', Bowser's offense has been greatly buffed, giving him better damage, [[armor]], additional shield damage, and less lag on many of his moves, making him excellent at dealing burst damage and, consequently, a terrifyingly dangerous force when he's in control of the match. Bowser's armor mechanic allows him to absorb the knockback and flinch effects from attacks of various strengths while performing certain moves, as well as during his dash, crouch, and crawl. As a result, Bowser can nullify what would otherwise be a potentially combo starting move, or simply plow straight through an attack intended to stop Bowser from advancing. Additionally, the damage buffs on his attacks now allow Bowser to outprioritize stronger attacks if his armored moves aren't appropriate. Even though he is a slower character, Bowser has high speed in some areas: besides his above-average [[dash]]ing speed, [[Bowser Bomb]] can be cancelled before Bowser reaches its peak, allowing for quick follow-ups into the air that are impossible to achieve with his normal jumps.  


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==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
Likely as result of his poor competitive dominance in the previous games, Bowser has been heavily buffed in the transition to Project M. Many of his attacks are both quicker and more powerful. He has received widespread armor of varying levels depending on the move, and in addition some of his favorable traits from ''Melee'' such as the [[Koopa Klaw]] and [[Fortress Hogging]] return.
Likely as result of his poor competitive dominance in the previous games, Bowser has been heavily buffed in the transition to ''Project M''. Many of his attacks are both quicker and more powerful. He has received widespread armor of varying levels depending on the move, and in addition some of his favorable traits from ''Melee'' such as the [[Koopa Klaw]] and [[Fortress Hogging]] return.


While his tournament viability is only moderate, his results are better than ever before.  
While his tournament viability is only moderate, his results are better than ever before.  
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[[File:PMDryGigaBowser.png|thumb|Giga Bowser's alternate costume.]]
[[File:PMDryGigaBowser.png|thumb|Giga Bowser's alternate costume.]]


[[Giga Bowser (Final Smash)|Giga Bowser]] remains Bowser's [[Final Smash]] in ''Project M''. However, by holding a shield button at the character selection screen, it is possible for Bowser to start and participate as Giga Bowser permanently during the match, similar to how {{SSBB|Zero Suit Samus}} was playable in ''Brawl''. Starting from v3.0, Giga Bowser can now receive knockback in addition to damage, as well as now being vulnerable to status ailments like [[sleep]]ing or getting [[buried]], though his moveset has been improved to compensate for this, and he still cannot be [[grab]]bed. In 3.6, he gained the ability to pick up items and use the majority of them. Giga Bowser's main flaw is that he is extremely prone to combos because of his size and weight. His duration when summoned via Final Smash was also increased to almost twice as long. In addition to receiving most of Bowser's changes, some changes to Giga Bowser include:
{{b|Giga Bowser|Final Smash}} remains Bowser's [[Final Smash]] in ''Project M''. However, by holding a shield button at the character selection screen, it is possible for Bowser to start and participate as Giga Bowser permanently during the match, similar to how {{SSBB|Zero Suit Samus}} was playable in ''Brawl''. Starting from v3.0, Giga Bowser can now receive knockback in addition to damage, as well as now being vulnerable to status ailments like [[sleep]]ing or getting [[buried]], though his moveset has been improved to compensate for this, and he still cannot be [[grab]]bed. In 3.6, he gained the ability to pick up items and use the majority of them. Giga Bowser's main flaw is that he is extremely prone to combos because of his size and weight. His duration when summoned via Final Smash was also increased to almost twice as long. In addition to receiving most of Bowser's changes, some changes to Giga Bowser include:


*{{buff|[[Dashing]] now produces hitboxes in front of Giga Bowser's feet, which repeatedly inflict 3% damage while weakly pushing enemies forward. His heavy landing also produces a 6% damage hitbox that sends any close grounded opponents straight up.}}
*{{buff|[[Dashing]] now produces hitboxes in front of Giga Bowser's feet, which repeatedly inflict 3% damage while weakly pushing enemies forward. His heavy landing also produces a 6% damage hitbox that sends any close grounded opponents straight up.}}
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*{{nerf|Late hitbox of up tilt deals less damage.}}
*{{nerf|Late hitbox of up tilt deals less damage.}}
*{{nerf|Second hit of down tilt deals less damage.}}
*{{nerf|Second hit of down tilt deals less damage.}}
*{{nerf|Up Smash deals less damage when jumping.}}
*{{nerf|Up smash deals less damage when jumping.}}
*{{nerf|Down smash deals less damage.}}
*{{nerf|Down smash deals less damage.}}
*{{change|Up Smash hit stats have been altered.}}
*{{change|Up smash hit stats have been altered.}}


===v3.6===
===v3.6===
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==Alternate costumes==
==Alternate costumes==
{{s|supermariowiki|Dry Bowser}} appears in ''Project M'' as Bowser's alternate costume. In the game ''{{s|mariowiki|New Super Mario Bros.}}'', Bowser falls to his apparent doom in a pit of lava, only to emerge and be fought later on in his skeletal form, Dry Bowser. He is an undead skeleton of Bowser (similar to how {{s|supermariowiki|Dry Bones}} are apparent skeletons of [[supermariowiki:Koopa (species)|Koopa]]s) with an orange tuft of hair and his shell intact, though badly burnt. As of v3.5, Bowser's eyes gain an orange glow during certain attack animations as Dry Bowser. However, Bowser's moveset, and sounds remain the same while playing as Dry Bowser.
{{s|mariowiki|Dry Bowser}} appears in ''Project M'' as Bowser's alternate costume. In the game ''{{s|mariowiki|New Super Mario Bros.}}'', Bowser falls to his apparent doom in a pit of lava, only to emerge and be fought later on in his skeletal form, Dry Bowser. He is an undead skeleton of Bowser (similar to how {{s|mariowiki|Dry Bones}} are apparent skeletons of [[supermariowiki:Koopa (species)|Koopa]]s) with an orange tuft of hair and his shell intact, though badly burnt. As of v3.5, Bowser's eyes gain an orange glow during certain attack animations as Dry Bowser. However, Bowser's moveset, and sounds remain the same while playing as Dry Bowser.


Giga Bowser now additionally uses recolors correspondent to those of the regular Bowser, including a Giga Dry Bowser alt costume. Disregarding size, shell and tail, the latter costume looks exactly the same as the regular Dry Bowser, though with a more pronounced muzzle and additional spikes protruding from his chest and nose.
Giga Bowser now additionally uses recolors correspondent to those of the regular Bowser, including a Giga Dry Bowser alt costume. Disregarding size, shell and tail, the latter costume looks exactly the same as the regular Dry Bowser, though with a more pronounced muzzle and additional spikes protruding from his chest and nose.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:Bowser Palette (PM).png|frame|center|Bowser's alternate costumes in PM]]
|colspan=8|[[File:Bowser Palette (PM).png|frame|center|Bowser's alternate costumes in PM]]
|-
|-
|[[Image:BowserHeadSSBB.png]]
|[[File:BowserHeadSSBB.png]]
|[[Image:BowserHeadBlackSSBB.png]]
|[[File:BowserHeadBlackSSBB.png]]
|[[Image:BowserHeadRedSSBB.png]]
|[[File:BowserHeadRedSSBB.png]]
|[[Image:BowserHeadBlueSSBB.png]]
|[[File:BowserHeadBlueSSBB.png]]
|[[Image:BowserHeadWhiteSSBB.png]]
|[[File:BowserHeadWhiteSSBB.png]]
|[[Image:BowserHeadBrownSSBB.png]]
|[[File:BowserHeadBrownSSBB.png]]
|[[Image:BowserHeadDryPM.png]]
|[[File:BowserHeadDryPM.png]]
|}
|}


{{Project M}}
{{Project M}}
[[Category:Bowser]]
[[Category:Bowser]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
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