Giant Punch: Difference between revisions

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From ''Melee'' onward, the move becomes markedly weaker if used in midair, and also causes Donkey Kong to become [[helpless]], making it very risky and much less rewarding to use in aerial combat compared to its utility on the ground.
From ''Melee'' onward, the move becomes markedly weaker if used in midair, and also causes Donkey Kong to become [[helpless]], making it very risky and much less rewarding to use in aerial combat compared to its utility on the ground.


Aesthetically, the move has been through a few changes. In ''Smash 64'', Donkey Kong has his right hand directly behind him while his fist winds up. From ''Melee'' onward, Donkey Kong uses his left arm for the attack, while also winding up his arm beside himself. The move was the slowest in ''Smash 64'' with some notable recovery, though the animation for both the actual attack's startup and its recovery has been sped up in later games.
Aesthetically, the move has been through a few changes. In ''Smash 64'', Donkey Kong has his right hand directly behind him while his fist winds up. From ''Melee'' to ''Smash 4'', Donkey Kong uses his left arm for the attack, while also winding up his arm beside himself. However, in ''Ultimate'' DK now faces the screen regardless of what side he's facing, which means he can now use either arm to use his Giant Punch. This move was the slowest in ''Smash 64'' with some notable recovery, though the animation for both the actual attack's startup and its recovery has been sped up in later games.


== Stages ==
== Stages ==
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