Perfect shield: Difference between revisions

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[[File:Peach Powershield Laser.gif|right|thumb|220px|In ''Melee'', anytime during the first 2 frames of activation, powershielding will reflect any projectile, even ones that have already been powershielded. ]]
[[File:Peach Powershield Laser.gif|right|thumb|220px|In ''Melee'', anytime during the first 2 frames of activation, powershielding will reflect any projectile, even ones that have already been powershielded. ]]
A '''powershield''' ({{ja|ジャストシールド|Jasuto shīrudo}}, '''Just shield''') (officially called '''perfect shield''' in ''Brawl'', ''SSB4'' and ''Ultimate'') is a technique where one activates a full [[shield]] such that it connects with an incoming [[attack]] on the first few frames. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use the shield. If done correctly, the [[character]] takes no [[shield damage]] (or [[shieldstun]] if a projectile was powershielded) and may immediately perform a counterattack while the attacker is stuck in [[hitlag]]. The powershield technique in ''[[Melee]]'', ''[[Brawl]]'', ''[[SSB4]]'' and ''[[Ultimate]]'' is comparable to a parry in traditional fighting games, as it results in little to no knockback and freezes the opponent for a couple frames.
A '''powershield''' ({{ja|ジャストシールド|Jasuto shīrudo}}, '''Just shield''') (officially called '''perfect shield''' in ''Brawl'' onward) is a technique where one activates a full [[shield]] such that it connects with an incoming [[attack]] on the first few frames. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use the shield. If done correctly, the [[character]] takes no [[shield damage]] (or [[shieldstun]] if a projectile was powershielded) and may immediately perform a counterattack while the attacker is stuck in [[hitlag]]. The powershield technique in ''[[Melee]]'', ''[[Brawl]]'', ''[[SSB4]]'' and ''[[Ultimate]]'' is comparable to a parry in traditional fighting games, as it results in little to no knockback and freezes the opponent for a couple frames.


Powershielding is done by quickly and fully depressing a shield button four frames before an attack connects. If done correctly, there will be a significant flash on the shield and a distinctive "chlink" sound (with the exception of ''SSB4'', where a softer sound plays instead). Because it is technically a shield, it is ineffective against [[grab]]s. In ''Melee'', powershielding can [[reflect]] [[projectile]]s during the first two frames, although they deal half their usual damage (unlike other reflectors, which increase their damage), and [[Poké Ball]]s reflected in this way retain the ownership of the character that threw them. In ''Brawl'' and ''SSB4'', powershielding merely redirects projectiles at an angle without changing their ownership.
Powershielding up through ''SSB4'' is done by quickly and fully depressing a shield button four frames before an attack connects. If done correctly, there will be a significant flash on the shield and a distinctive "chlink" sound (with the exception of ''SSB4'', where a softer sound plays instead). Because it is technically a shield, it is ineffective against [[grab]]s. In ''Melee'', powershielding can [[reflect]] [[projectile]]s during the first two frames, although they deal half their usual damage (unlike other reflectors, which increase their damage), and [[Poké Ball]]s reflected in this way retain the ownership of the character that threw them. In ''Brawl'' and ''SSB4'', powershielding merely redirects projectiles at an angle without changing their ownership.
 
In ''Ultimate'' the method has been reversed; after a shield has already been raised, powershielding is done by releasing the shield button immediately before an attack connects. If performed correctly the defending character will flash. ''Both'' characters will enter [[hitlag]], but the defending character is still able to recover much quicker for a counterattack.


[[CPU]] players, especially level 9s, use this technique a lot to reflect projectiles in ''Melee'' and against any incoming attack in ''Brawl'' and ''SSB4''. Human players don't use it as much simply because of the reaction times and precision usually required, and as such, it often comes as a surprise and can momentarily disrupt a match. However, it has been made easier to take advantage of in ''Brawl'' and ''SSB4'' than in ''Melee'' due to the ability to drop one's shield twice as fast. At high level play, powershielding in ''Melee'' can be used to reflect a wave of incoming projectiles such as Falco's laser, to punish [[camping]].  
[[CPU]] players, especially level 9s, use this technique a lot to reflect projectiles in ''Melee'' and against any incoming attack in ''Brawl'' and ''SSB4''. Human players don't use it as much simply because of the reaction times and precision usually required, and as such, it often comes as a surprise and can momentarily disrupt a match. However, it has been made easier to take advantage of in ''Brawl'' and ''SSB4'' than in ''Melee'' due to the ability to drop one's shield twice as fast. At high level play, powershielding in ''Melee'' can be used to reflect a wave of incoming projectiles such as Falco's laser, to punish [[camping]].  
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