Captain Falcon (SSBM): Difference between revisions

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====Following Through====
====Following Through====
In this section, it is hoped to create a complete list of all options out of all Techniques in all situations.  Some options will be weaker than others, but all in all, Falcon does not have a weak move that holds no use, so each option listed here and mastered is another notch in Falcon's belt.
In this section, it is hoped to create a complete list of all options out of all Techniques in all situations.  Some options will be weaker than others, but all in all, Falcon does not have a weak move that holds no use, so each option listed here and mastered is another notch in Falcon's belt.
=====Options From Next to Opponent=====
Defined as within jab or grab range.
=====Options From Near Opponent=====
Defined as outside of grab range, but within the range of a D-tilt, F-tilt, or F-smash.
=====Options From "Danger Zone"=====
Some characters have the ability to hit from a further distance than C.F. can safely attack.  Additionally, C.F. has a small blind spot, where he cannot dash directly into his opponent, SHFFL an aerial, or full-jump towards the opponent without exposing himself.  Most pronounced against Marth, this is a weird spacing for C.F., because most of his attacks require a lead in with a dash or a forward-directioned short hop, and if the other player is fast enough they can simply hit you out of this. Generally the best option is to get out of this zone immediately.  Additionally, you could shield, dash attack, or dash and [[Jump-Cancel]] a grab.  You can also dash or [[wavedash]] forward into a sheild, which actually gives you much better options that what you had a moment ago, but is vulnerable to grabbing, and low hits.
=====Options From Afar=====
=====Avoiding Projectiles=====
=====Options From Grab=====
=====Options From Aerials=====
*Neutral-Aerial
*Up-Aerial
*Forward-Aerial (the Knee)
*Back-Aerial
*Down-Aerial (the Stomp)
=====Options From Tilts=====
=====Edgeguarding=====
Opponent is:
*High and Close
*High and Far
*Even with the ledge and Close
*Even with the ledge and Far
*Recovering Low
*Recovering from a [[Meteor-Cancel]]
*I got [[ledge-tech|ledge-teched]]!
**I got Ledge-tech-Wall-Jumped!
*Character specific:
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters (SSB)]]
[[Category:Characters (SSB)]]
[[Category:Characters (SSBM)]]
[[Category:Characters (SSBM)]]