Samus Aran: Difference between revisions

596 bytes removed ,  6 years ago
→‎Trivia: I can't think of a good way to fix this trivia point; let's just leave it on her Brawl page and not do the "2 out of x". Especially since team battle-locked costumes were removed in SSB4, so technically everyone has had a change.
(→‎Trivia: I can't think of a good way to fix this trivia point; let's just leave it on her Brawl page and not do the "2 out of x". Especially since team battle-locked costumes were removed in SSB4, so technically everyone has had a change.)
Line 227: Line 227:
==Trivia==
==Trivia==
*In ''SSB'' and ''Melee'', the [[announcer]] pronounces the first syllable of "Samus" as /sɑ/ (as in "saw"). However, in ''Brawl'', it's pronounced /sæ/ (as in "Sam"). This change in pronunciation is consistent with the way "Samus" is pronounced in ''Metroid Prime 3: Corruption'' and ''Metroid Other M''.
*In ''SSB'' and ''Melee'', the [[announcer]] pronounces the first syllable of "Samus" as /sɑ/ (as in "saw"). However, in ''Brawl'', it's pronounced /sæ/ (as in "Sam"). This change in pronunciation is consistent with the way "Samus" is pronounced in ''Metroid Prime 3: Corruption'' and ''Metroid Other M''.
*Samus and [[Peach]] are the only characters with a team-based costume color (from [[Team Battle]]) that changes between games. Only in ''SSB'' and ''Melee'', Samus wears her default costume when she is on the red team. However, in ''Brawl'', she does not use her default costume. In ''Brawl'', the normal Samus's default costume is orange and the Zero Suit's default costume is light blue. So, her pink costume is used instead. The normal Samus is used as the pink costume (and not the default costume) for the red team, so it matches both her normal and Zero Suit's colors which relate to red.
*Samus's floaty nature in the ''Smash Bros.'' series is an approximation of her physics in the first three ''Metroid'' games, which were all released prior to the original ''Super Smash Bros''. Later ''Metroid'' titles give her a significantly faster falling speed, but that has not carried over into ''Smash''.
*Samus's floaty nature in the ''Smash Bros.'' series is an approximation of her physics in the first three ''Metroid'' games, which were all released prior to the original ''Super Smash Bros''. Later ''Metroid'' titles give her a significantly faster falling speed, but that has not carried over into ''Smash''.
*Samus has the longest dodge duration in the ''Super Smash Bros.'' series.
*Samus has the longest dodge duration in the ''Super Smash Bros.'' series.