Lucas (SSB4): Difference between revisions

842 bytes removed ,  6 years ago
AFD cleanup
m (→‎Trivia: Bayonetta for April fools.)
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|nsdefdmg=9%-22%
|nsdefdmg=9%-22%
|nsdefdesc=Emits a [[wikibound:PK Freeze|snowflake-shaped blast of PSI energy]] from his head that [[Frozen|freezes]] opponents. The direction of the blast's path can be controlled, it can be made stronger by holding the special button and it can be concluded at a deceptively fast speed. However, it renders Lucas [[helpless]] if used in the air.
|nsdefdesc=Emits a [[wikibound:PK Freeze|snowflake-shaped blast of PSI energy]] from his head that [[Frozen|freezes]] opponents. The direction of the blast's path can be controlled, it can be made stronger by holding the special button and it can be concluded at a deceptively fast speed. However, it renders Lucas [[helpless]] if used in the air.
|nsc1name=PK Trash
|nsc1name=N/A
|nsc2name=PK Hate
|nsc2name=N/A
|nsc1dmg= 999%
|nsc1dmg= 
|nsc2dmg= %-20
|nsc2dmg= 
|nsc1desc= Does 999% Damage but you can barely kill your opponent
|nsc1desc= 
|nsc2desc= Makes your opponent recover instead of hurting them
|nsc2desc= 
|ssdefname=PK Fire
|ssdefname=PK Fire
|ssdefdmg=3% (lightning), 6% (fire)
|ssdefdmg=3% (lightning), 6% (fire)
|ssdefdesc=Thrusts both of his hands forward to release a [[wikibound:PK Fire|lightning bolt-shaped PSI projectile]] from his hands. Unlike Ness' PK Fire, Lucas' version results in a brief, fiery explosion of PSI energy that launches the opponent backward, rather than a long-lasting pillar of fiery PSI energy. It is further differentiated from Ness' version in that it flies straight ahead regardless of whether it is used on the ground or in the air, as well as causing a minimal amount of recoil both on the ground and in the air, making it more effective as a spacing tool than Ness' PK Fire.
|ssdefdesc=Thrusts both of his hands forward to release a [[wikibound:PK Fire|lightning bolt-shaped PSI projectile]] from his hands. Unlike Ness' PK Fire, Lucas' version results in a brief, fiery explosion of PSI energy that launches the opponent backward, rather than a long-lasting pillar of fiery PSI energy. It is further differentiated from Ness' version in that it flies straight ahead regardless of whether it is used on the ground or in the air, as well as causing a minimal amount of recoil both on the ground and in the air, making it more effective as a spacing tool than Ness' PK Fire.
|ssc1name=PK Mess
|ssc1name=N/A
|ssc2name=PK Paralysis
|ssc2name=N/A
|ssc1dmg= 1%
|ssc1dmg= 
|ssc2dmg= 4%
|ssc2dmg= 
|ssc1desc= Makes your Opponent hit guaranteed and it is an untechable spike
|ssc1desc= 
|ssc2desc= Traps your opponent forever
|ssc2desc= 
|usdefname=PK Thunder
|usdefname=PK Thunder
|usdefdmg=2.5% (projectile head), 0.8% (projectile tail, rapid hits), 8% (PKT2 initial), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 last)
|usdefdmg=2.5% (projectile head), 0.8% (projectile tail, rapid hits), 8% (PKT2 initial), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 last)
|usdefdesc=Emits a [[wikibound:PK Thunder|streaming, electrical PSI projectile]] from his head. Like Ness' PK Thunder, it can be directed into Lucas to launch him at a high speed. Unlike Ness' version, it does not disappear after hitting an opponent and instead hits multiple times, giving it damage racking potential. This effect also applies PK Thunder 2, with Lucas hitting an opponent multiple times upon colliding with them.
|usdefdesc=Emits a [[wikibound:PK Thunder|streaming, electrical PSI projectile]] from his head. Like Ness' PK Thunder, it can be directed into Lucas to launch him at a high speed. Unlike Ness' version, it does not disappear after hitting an opponent and instead hits multiple times, giving it damage racking potential. This effect also applies PK Thunder 2, with Lucas hitting an opponent multiple times upon colliding with them.
|usc1name=PK Firefox
|usc1name=N/A
|usc2name=NessK Thunder
|usc2name=N/A
|usc1dmg= 20%
|usc1dmg= 
|usc2dmg= 35%
|usc2dmg= 
|usc1desc= Emits Lucas in a Fire Pillar
|usc1desc= 
|usc2desc= Makes Lucas have a unarguably worser but much strong recovery
|usc2desc= 
|dsdefname=PSI Magnet
|dsdefname=PSI Magnet
|dsdefdmg=8% (ending), heals 2.5× the damage of absorbed projectiles (maximum 30% healed damage)
|dsdefdmg=8% (ending), heals 2.5× the damage of absorbed projectiles (maximum 30% healed damage)
|dsdefdesc=Thrusts his arm forward to emit a [[wikibound:PSI Magnet|glowing orb of PSI energy]] around his outstretched hand. Any energy-based projectiles it absorbs will heal him, although it no longer absorbs energy projectiles that are launched directly at his back like it did in ''Brawl''. Unlike Ness' PSI Magnet, Lucas' version can be used offensively, due to it dealing damage and [[semi-spike]] knockback to opponents inside of it when it dissipates.
|dsdefdesc=Thrusts his arm forward to emit a [[wikibound:PSI Magnet|glowing orb of PSI energy]] around his outstretched hand. Any energy-based projectiles it absorbs will heal him, although it no longer absorbs energy projectiles that are launched directly at his back like it did in ''Brawl''. Unlike Ness' PSI Magnet, Lucas' version can be used offensively, due to it dealing damage and [[semi-spike]] knockback to opponents inside of it when it dissipates.
|dsc1name=Magnet Pull
|dsc1name=N/A
|dsc2name=Counter
|dsc2name=N/A
|dsc1dmg= 5
|dsc1dmg= 
|dsc2dmg= 3
|dsc2dmg= 
|dsc1desc= Allows you to Magnet Pull like Brawl
|dsc1desc= 
|dsc2desc= Allows you to Counter and ko your opponent at 0%.
|dsc2desc= 
|fsname=PK Starstorm
|fsname=PK Starstorm
|fsdmg=8% (per hit)
|fsdmg=8% (per hit)
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==Trivia==  
==Trivia==  
*Lucas cries when you use the mom taunt as Bayonetta.
*A few aspects regarding Lucas' status in ''SSB4'' tied in to a number of significant dates for the ''EarthBound'' series:
*A few aspects regarding Lucas' status in ''SSB4'' tied in to a number of significant dates for the ''EarthBound'' series:
**He was confirmed in the same month that his origin game, ''{{s|wikibound|Mother 3}}'', was first released.
**He was confirmed in the same month that his origin game, ''{{s|wikibound|Mother 3}}'', was first released.
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*Lucas is the only [[starter character]] and [[newcomer]] from ''Brawl'' to be available as [[downloadable content]].
*Lucas is the only [[starter character]] and [[newcomer]] from ''Brawl'' to be available as [[downloadable content]].
**He is also the only DLC character with a tether grab.
**He is also the only DLC character with a tether grab.
**He is also the only character to be initially unplayable in the next installment but then regained playable status due to DLC.
*Lucas and Wario are the only characters not be a [[starter character]] who was previously a starter since Wario has to be unlocked and Lucas has to purchased as DLC.
**Coincidentally as they are both Brawl newcomers.
*As Lucas' down throw technically does not [[bury]] opponents and instead forces them into a unique position, if the character being thrown flinches lightly, they will snap back to their original position. In {{forwiiu}}, the skirts of {{SSB4|Peach}}'s, {{SSB4|Zelda}}'s and [[Rosalina & Luma (SSB4)|Rosalina]]'s dresses cannot keep up with the velocity change and will stay up. This technical oversight leads to [https://www.youtube.com/watch?v=uIdHuVTJ7S4 odd results]. However, this oversight does not occur in {{for3ds}}.
*As Lucas' down throw technically does not [[bury]] opponents and instead forces them into a unique position, if the character being thrown flinches lightly, they will snap back to their original position. In {{forwiiu}}, the skirts of {{SSB4|Peach}}'s, {{SSB4|Zelda}}'s and [[Rosalina & Luma (SSB4)|Rosalina]]'s dresses cannot keep up with the velocity change and will stay up. This technical oversight leads to [https://www.youtube.com/watch?v=uIdHuVTJ7S4 odd results]. However, this oversight does not occur in {{for3ds}}.
*Lucas' amiibo description on the official amiibo website is a combination of his Classic Mode trophy descriptions from ''Brawl'' and ''SSB4''.
*Lucas' amiibo description on the official amiibo website is a combination of his Classic Mode trophy descriptions from ''Brawl'' and ''SSB4''.
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