Captain Falcon (SSBM): Difference between revisions

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**{{buff|However, this also removes the chances of his opponents being able to SDI out of the stronger hit.}}
**{{buff|However, this also removes the chances of his opponents being able to SDI out of the stronger hit.}}
*{{buff|Captain Falcon has a new down tilt: a leg sweep. It has significantly more combo ability than the previous down tilt.}}
*{{buff|Captain Falcon has a new down tilt: a leg sweep. It has significantly more combo ability than the previous down tilt.}}
*{{buff|Captain Falcon has a new forward smash: an advancing elbow thrust in a single move. It has slightly less reach, slightly more start-up (frame 16 → 18), and deals less knockback. Its duration was also lowered by half (16-23 → 18-21).}}
*{{nerf|Captain Falcon has a new forward smash: an advancing elbow thrust in a single move. It has slightly less reach, slightly more start-up (frame 16 → 18), and deals less knockback. Its duration was also lowered by half (16-23 → 18-21).}}
*{{buff|Captain Falcon has a new up smash: a jumping-spinning double kick aimed vertically upward, has significantly more knockback and is no longer the weakest up smash, now being the 7th most powerful up smash in ''Melee'' if both kicks connect. Compared with his old up smash, it also has less ending lag (IASA 44 → 40).}}
*{{buff|Captain Falcon has a new up smash: a jumping-spinning double kick aimed vertically upward, has significantly more knockback and is no longer the weakest up smash, now being the 7th most powerful up smash in ''Melee'' if both kicks connect. Compared with his old up smash, it also has less ending lag (IASA 44 → 40).}}
*{{nerf|New up smash can no longer combo reliably, and has drastically less utility. It also has significantly more startup lag.}}
*{{nerf|New up smash can no longer combo reliably, and has drastically less utility. It also has significantly more startup lag.}}