Shadow Moses Island: Difference between revisions

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manual of style
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Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''.
Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''.


==Stage Description==
==Stage description==
The stage features giant watchtowers as destructible walls, as well as a spotlight that generates the infamous "!" over a player's head and the also infamous "Discovery" sound if it shines on them (although it does not affect the players, and it is not meant to be a threat). The stage also features a random Metal Gear that will occasionally appear in the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[GEKKO]]s. They do not interact with or affect the gameplay, and they do not attack other opponents. When the stage's watchtowers are broken down, the edges of the stage are exposed, making it more difficult for lighter characters to stay alive. They have two sections each; if the bottom section is destroyed, the top section will collapse as well, but the bottom section can stand without the top. After about a minute or two, a broken watchtower (if the entirely is shattered, not just the top) will resurrect, forcing all edge-bound characters back into the center. However, though generally unknown, most characters can get over the towers by jumping multiple times as a watchtower is resurrected. The walls can also be bypassed by using a [[Warp Star]] near the sides and tilting past them. The characters will remain trapped (and largely unreachable) until the towers are destroyed again.
The stage features giant watchtowers as destructible walls, as well as a spotlight that generates the infamous "!" over a player's head and the also infamous "Discovery" sound if it shines on them (although it does not affect the players, and it is not meant to be a threat). The stage also features a random Metal Gear that will occasionally appear in the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[GEKKO]]s. They do not interact with or affect the gameplay, and they do not attack other opponents. When the stage's watchtowers are broken down, the edges of the stage are exposed, making it more difficult for lighter characters to stay alive. They have two sections each; if the bottom section is destroyed, the top section will collapse as well, but the bottom section can stand without the top. After about a minute or two, a broken watchtower (if the entirely is shattered, not just the top) will resurrect, forcing all edge-bound characters back into the center. However, though generally unknown, most characters can get over the towers by jumping multiple times as a watchtower is resurrected. The walls can also be bypassed by using a [[Warp Star]] near the sides and tilting past them. The characters will remain trapped (and largely unreachable) until the towers are destroyed again.


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The destructible walls on either side of the stage will be destroyed after they take 72% damage.
The destructible walls on either side of the stage will be destroyed after they take 72% damage.


==Tournament Legality==
==Tournament legality==
Shadow Moses Island is [[banned stage|banned]] in tournaments because of unfair advantages such as repeated abuse of [[chaingrab]]s against the watchtowers (more notably in the case of King Dedede's chaingrab - against any character with a [[weight]] of more than 87 ({{SSBB|Marth}}'s weight), he can infinitely chaingrab them against the wall and finish with an unavoidable up tilt for a KO), the difficulty of KOing horizontally (meaning that players would have to resort to Star KOs) and the removal of the bottom blast line, thus rendering spikes, edgehogs and similar techniques virtually useless.
Shadow Moses Island is [[banned stage|banned]] in tournaments because of unfair advantages such as repeated abuse of [[chaingrab]]s against the watchtowers (more notably in the case of King Dedede's chaingrab - against any character with a [[weight]] of more than 87 ({{SSBB|Marth}}'s weight), he can infinitely chaingrab them against the wall and finish with an unavoidable up tilt for a KO), the difficulty of KOing horizontally (meaning that players would have to resort to Star KOs) and the removal of the bottom blast line, thus rendering spikes, edgehogs and similar techniques virtually useless.


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*If {{SSBB|Jigglypuff}} uses all of its midair jumps and uses [[Rest]] where a wall was, once the wall regrows Jigglypuff will be inside it and able to go offscreen to the side.
*If {{SSBB|Jigglypuff}} uses all of its midair jumps and uses [[Rest]] where a wall was, once the wall regrows Jigglypuff will be inside it and able to go offscreen to the side.


==External Links==
==External links==
*[http://www.smashbros.com/wii/en_us/stages/stage13.html Shadow Moses Island on the Dojo]
*[http://www.smashbros.com/wii/en_us/stages/stage13.html Shadow Moses Island on the Dojo]


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