Lucas (SSB4): Difference between revisions

→‎In competitive play: Taiheita went inactive since Sumabato. It's been 4-Months since he went active. Gackt and taranito grew in perfomance in Japan.
(Taiheita hasn't been active since Sumabato 21. It's been 4 months of inactivity.)
(→‎In competitive play: Taiheita went inactive since Sumabato. It's been 4-Months since he went active. Gackt and taranito grew in perfomance in Japan.)
Line 317: Line 317:
During his release, Lucas was considered to have improved from Brawl due to the changes to the game physics benefitting him. However, it would very soon become clear Lucas had lost most of his benefits from ''Brawl'', and would go on to be considered among his previous game's placement. Following the buffs to his attacks, as well as decent tournament representation and results (the latter point being largely due to {{Sm|Taiheita}}), he would be ranked 36th in the first ''4BR''' [[tier list]], as a low-tier character. However, players would prove that Lucas' buffs had indeed benefitted him a lot and that he was now a capable character with reliable combo potential and KO power. Due to receiving notable results from Taiheita in 17th place at [[Super Smash Con 2016]], Lucas rose up in the second tier list to 33rd, officially putting him in the mid-tier.
During his release, Lucas was considered to have improved from Brawl due to the changes to the game physics benefitting him. However, it would very soon become clear Lucas had lost most of his benefits from ''Brawl'', and would go on to be considered among his previous game's placement. Following the buffs to his attacks, as well as decent tournament representation and results (the latter point being largely due to {{Sm|Taiheita}}), he would be ranked 36th in the first ''4BR''' [[tier list]], as a low-tier character. However, players would prove that Lucas' buffs had indeed benefitted him a lot and that he was now a capable character with reliable combo potential and KO power. Due to receiving notable results from Taiheita in 17th place at [[Super Smash Con 2016]], Lucas rose up in the second tier list to 33rd, officially putting him in the mid-tier.


He would then see a very slight rise to 32nd on the third and current tier list, and then to 28th on the fourth tier list, now tied with Ness for the bottom of high tier. While not having as much tournament representation as other mid-tiered characters, his results have been good enough to secure his current placement. Despite this, Lucas' current placement is still debatable, as it is unknown whether he will rise or fall in the current metagame because of his current results not being as strong in America as they are in Japan.
He would then see a very slight rise to 32nd on the third and current tier list, and then to 28th on the fourth tier list, now tied with Ness for the bottom of high tier. While not having as much tournament representation as other mid-tiered characters, his results have been good enough to secure his current placement. Despite this, Lucas' current placement is still debatable, as it is unknown whether he will rise or fall in the current metagame because of his current results not being as strong in America as they are in Japan. Currently, Lucas's results and representation began to show a series of decline in Japan ever since Taiheita's inactivity. Since Taiheita's last tournament, many Japanese Lucas players couldn't achieve any commendable results that would equally match Taiheita's results. Also, while the Lucas meta in Japan began a decline, his EarthBound counterpart, Ness, began to rise in Japan. {{Sm|Gackt}} and {{Sm|taranito}} recently grew in performance and they've acheived above average placings such as Gackt's 17th placing in [[The Big House 7]] and taranito's 17th placing in [[EVO Japan 2018]] while defeating many top players such as {{Sm|Abadango}}, {{Sm|komorikiri}}, {{Sm|ANTi}}, {{Sm|T}}, {{Sm|Rain}}, and many others. From this, Lucas's placement, while respectable among the Smash community, became a fair topic of debate because of his declining results in Japan.


==Trophies==
==Trophies==
360

edits