Lucas (SSB4): Difference between revisions

Taiheita hasn't been active since Sumabato 21. It's been 4 months of inactivity.
(Taiheita hasn't been active since Sumabato 21. It's been 4 months of inactivity.)
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However, Lucas' overall damage output, knockback, and range were all reduced. When coupled with the loss of several of his more advanced techniques from ''Brawl'', it is it questionable whether his buffs or nerfs are more prevalent. Lucas also retains slow ground mobility and a [[recovery]] that is occasionally susceptible to [[gimp]]s and [[edgeguarding]].  
However, Lucas' overall damage output, knockback, and range were all reduced. When coupled with the loss of several of his more advanced techniques from ''Brawl'', it is it questionable whether his buffs or nerfs are more prevalent. Lucas also retains slow ground mobility and a [[recovery]] that is occasionally susceptible to [[gimp]]s and [[edgeguarding]].  


Initially, Lucas was poorly regarded when he was first released, but the buffs he received from game updates have allowed him to achieve decent results. This has been most evident with the efforts of {{Sm|Taiheita}}, who has many notable placings, such as 17th in singles and 1st in doubles with Lucas at [[Super Smash Con 2016]], along with several high placings at [[Sumabato]] and [[Umebura]] tournaments.
Initially, Lucas was poorly regarded when he was first released, but the buffs he received from game updates have allowed him to achieve decent results. This has been most evident with the efforts of {{Sm|Taiheita}}, who has many notable placings, such as 17th in singles and 1st in doubles with Lucas at [[Super Smash Con 2016]], along with several high placings at [[Sumabato]] and [[Umebura]] tournaments. However, Taiheita's inactivity since his last Umebura tournament led many Smashers to question about Lucas in the long run.


==Attributes==
==Attributes==
360

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