Mario (SSB4)/Neutral attack/Hit 3: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioJab3.gif|270px|right|thumbnail|Hitbox visualization of Mario's third jab.]]
{{technical data|Missing timing values, also check for accuracy.}}
{{competitive expertise}}
[[File:MarioJab3.gif|270px|thumb|Hitbox visualization of Mario's third jab.]]
 
==Overview==
The third and final hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]] and has base knockback, sending the opponent back even at low percentages.
The third and final hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]] and has base knockback, sending the opponent back even at low percentages.
==Frame Data==
All measurements are in [[Frame|frames]].
{| class="wikitable"
|-
! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag
|-
| 0-2 || 7 || 2 || 26
|}


==Hitbox Properties==
==Hitbox Properties==
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}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hitbox
|8-9
|-
!Interruptible
|?
|-
!Animation length
|35
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y}}


==References==
==References==
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