3D Land: Difference between revisions

13 bytes added ,  1 month ago
m
Removed without reason. Don't need to mention the game again as it is covered in the prior paragraph
Tag: Mobile edit
m (Removed without reason. Don't need to mention the game again as it is covered in the prior paragraph)
Tags: Undo Mobile edit Advanced mobile edit
Line 65: Line 65:
[[File:SM3DL World 1-1.png|thumb|left|World 1-1 in ''Super Mario 3D Land''.]]
[[File:SM3DL World 1-1.png|thumb|left|World 1-1 in ''Super Mario 3D Land''.]]
[[File:SM3DL World 8-2.png|thumb|left|World 8-2 in ''Super Mario 3D Land''.]]
[[File:SM3DL World 8-2.png|thumb|left|World 8-2 in ''Super Mario 3D Land''.]]
This stage as a whole is based on the [[Nintendo 3DS]] game '' Super Mario 3D Land'', with each part of the level referencing levels from the game.
This stage as a whole is based on the [[Nintendo 3DS]] game ''Super Mario 3D Land'', with each part of the level referencing levels from the game.


The castle area is roughly based around World 1-1 in
The castle area is roughly based around {{iw|mariowiki|World 1-1|Super Mario 3D Land}} with changes to layout of the platforms and the platforms themselves. The area is also a lot closer to {{s|mariowiki|Peach's Castle}} than it was in ''Super Mario 3D Land'', and the {{s|mariowiki|Tail Tree}} is notably absent. {{iw|mariowiki|Flip Panel|platform}}s originate from {{iw|mariowiki|World 2-1|Super Mario 3D Land}}, and while there they are usually activated by stepping on a switch on the ground, here they activate automatically. {{s|mariowiki|Note Block}}s also appear in the game, originating from ''Super Mario Bros. 3'', and bouncing Mario and Luigi as they do fighters in ''Smash''; this block is two blocks long, as was often the case in ''Super Mario 3D Land''.
Super Mario 3D Land with changes to layout of the platforms and the platforms themselves. The area is also a lot closer to {{s|mariowiki|Peach's Castle}} than it was in ''Super Mario 3D Land'', and the {{s|mariowiki|Tail Tree}} is notably absent. {{iw|mariowiki|Flip Panel|platform}}s originate from {{iw|mariowiki|World 2-1|Super Mario 3D Land}}, and while there they are usually activated by stepping on a switch on the ground, here they activate automatically. {{s|mariowiki|Note Block}}s also appear in the game, originating from ''Super Mario Bros. 3'', and bouncing Mario and Luigi as they do fighters in ''Smash''; this block is two blocks long, as was often the case in ''Super Mario 3D Land''.


The valley area's closest resemblance is {{iw|mariowiki|World 8-2|Super Mario 3D Land}}, in that both levels have steep rock cliffs with grass on top (some of the grass appears as orange in ''Ultimate''); however, the resemblance ends there, as the level in ''Super Mario 3D Land'' did not have moving platforms (other than ones that move in a circular pattern), or gray rocks protruding from the cliff sides. The cliff walls are also more red than they are in original game. Other than World 8-2, there are no levels that resemble the valley area.
The valley area's closest resemblance is {{iw|mariowiki|World 8-2|Super Mario 3D Land}}, in that both levels have steep rock cliffs with grass on top (some of the grass appears as orange in ''Ultimate''); however, the resemblance ends there, as the level in ''Super Mario 3D Land'' did not have moving platforms (other than ones that move in a circular pattern), or gray rocks protruding from the cliff sides. The cliff walls are also more red than they are in original game. Other than World 8-2, there are no levels that resemble the valley area.
30,473

edits