List of regional version differences (SSB): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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|Donkey Kong || *Very slightly heavier; weight changed from .84 to .83.<br>*Spinning Kong has more vertical lift from 676.32 to 809.72.
|Donkey Kong || *Very slightly heavier; weight changed from .84 to .83.<br>*Spinning Kong has more vertical lift from 676.32 to 809.72.
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|Link || *Walks slower.<br>*Faster falling speed.
|Link || *Walks slower.<br>*Faster falling speed.<br>*Slightly larger shield.<br>*Some of his attacks deals less damage and have some other changes applied to them:<br>**Up tilt deals 5% less damage, is much easier to attack while vulnerable after shielding, and has a more sideways knockback.<br>**Up smash deals 1% less damage in the first and second hit.<br>**Down aerial deals 2% less damage.<br>**Spin Attack deals 1% less damage in the second hit and travels less distance in the air.<br>**Bombs deals 1% less damage when thrown down and 2% less damage when thrown any other way, but has more knockback at any percentage.<br>*Neutral aerial has more knockback and more diagonal angle.<br>*Back aerial's first hit strikes 1 frame slower, and second hit has a more diagonal angle.<br>*Boomerang travels less distance and only causes knockback past 100% damage.
<br.>*Slightly larger shield.*Some of his attacks deals less damage and have some other changes applied to them:<br>**Up tilt deals 5% less damage, is much easier to attack while vulnerable after shielding, and has a more sideways knockback.<br>**Up smash deals 1% less damage in the first and second hit.<br>**Down aerial deals 2% less damage.<br>**Spin Attack deals 1% less damage in the second hit and travels less distance in the air.<br>**Bombs deals 1% less damage when thrown down and 2% less damage when thrown any other way, but has more knockback at any percentage.<br>*Neutral aerial has more knockback and more diagonal angle.<br>*Back aerial's first hit strikes 1 frame slower, and second hit has a more diagonal angle.<br>*Boomerang travels less distance and only causes knockback past 100% damage.
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|Samus || *Up smash deals more knockback.<br>*Up special invincibility frames reduced from 11 to 4.
|Samus || *Up smash deals more knockback.<br>*Up special invincibility frames reduced from 11 to 4.
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