Display title | Talk:Priority |
Default sort key | Priority |
Page length (in bytes) | 29,740 |
Namespace | Talk |
Page ID | 3055 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | No extra protection (infinite) |
Move | No extra protection (infinite) |
Page creator | MaskedMarth (talk | contribs) |
Date of page creation | 02:49, November 20, 2008 |
Latest editor | SacredFire37 (talk | contribs) |
Date of latest edit | 00:03, March 28, 2021 |
Total number of edits | 72 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Except the example is untrue. Try it sometime - the jab clanks with the forward smash. In Melee, "priority" should properly refer to these ideas: Anybody who tells you high-priority attacks go through others due to their "power" or any specific "priority" stat is mistaken. I don... |