Debug menu (SSBM): Difference between revisions

→‎Stages: Added more info to the table, needs adventure mode stages and other misc stages incorporated. Will do later
m (→‎Stages: Started table formatting)
(→‎Stages: Added more info to the table, needs adventure mode stages and other misc stages incorporated. Will do later)
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! width=10%| Debug Name !! width=10%|Stage Name !! width=10%|In-Game Usage !! width=70%|Description
! width=10%| Debug Name !! width=10%|Stage Name !! width=10%|In-Game Usage !! width=70%|Description
|-
|-
| DUMMY ||  || None- Debug Mode Only || A [[Dummy|debug stage]] that crashes the game when trying to load it, although use of action replay codes can force the stage to load. The stage itself is totally black, with one invisible platform in the middle. The stage has no blast lines, so characters will fall forever.
| DUMMY ||  || None- Debug Menu Only || A [[Dummy|debug stage]] that crashes the game when trying to load it, although use of action replay codes can force the stage to load. The stage itself is totally black, with one invisible platform in the middle. The stage has no blast lines, so characters will fall forever.
|-
| TEST ||  || None- Debug Menu Only || A [[Test|debug stage]] that features oddly shaped platforms and a low resolution picture of a bar as the background. It is unusually long.
|-
<!--Should the playable stages have descriptions? If so, what's the content?-->
| IZUMI || [[Fountain of Dreams]] || Playable Stage ||
|-
| PSTADIUM || [[Pokemon Stadium|Pokémon Stadium]] || Playable Stage ||
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| CASTLE || [[Peach's Castle]] || Playable Stage ||
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| KONGO || [[Kongo_Jungle_(SSBM)|Kongo Jungle]] || Playable Stage ||
|-
| ZEBES || [[Brinstar]] || Playable Stage ||
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| CORNERIA || [[Corneria]] || Playable Stage ||
|-
| STORY || [[Yoshi's Story]] || Playable Stage ||
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| ONETT || [[Onett]] || Playable Stage ||
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| MUTE CITY || [[Mute_City_(SSBM)|Mute City]] || Playable Stage ||
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| RCRUISE || [[Rainbow Cruise]] || Playable Stage ||
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| GARDEN || [[Jungle Japes]] || Playable Stage ||
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| GREATBAY || [[Great Bay]] || Playable Stage ||
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| SHRINE || [[Temple]] || Playable Stage ||
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| KRAID || [[Brinstar Depths]] || Playable Stage ||
|-
| YOSTER || [[Yoshi's_Island_(SSBM)|Yoshi's Island]] || Playable Stage ||
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| GREENS || [[Yoshi's_Island_(SSBM)|Yoshi's Island]] || Playable Stage ||
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| FOURSIDE || [[Fourside]] || Playable Stage ||
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| INISHIE1 || [[Mushroom_Kingdom_(SSBM)|Mushroom Kingdom]] || Playable Stage ||
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| INISHIE2 || [[Mushroom Kingdom II]] || Playable Stage ||
|-
| AKANEIA ||  || None- Debug Menu Only || A [[AKANEIA|stage]] that crashes the game when trying to load it. There is no known code that can force it to load. It is believed to be a [[Fire Emblem]] stage because the music used to represent the Fire Emblem characters has the file name "akaneia.hps".
|-
| VENOM || [[Venom]] || Playable Stage ||
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| PURA || [[Poke Floats|Poké Floats]] || Playable Stage ||
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| BIGBLUE || [[Big Blue]] || Playable Stage ||
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| ICEMT || [[Icicle Mountain]] || Playable Stage ||
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| ICETOP ||  || None- Debug Menu Only || An [[IceTop#Unused_versions| unused stage]] that crashes when trying to load it, although use of action replay codes can force the stage to load. The stage is believed to have been the "top" of Icicle Mountain. However, forcing it to load reveals that it is now just a clone of Icicle Mountain without music.
|-
| FLATZONE || [[Flat Zone]] || Playable Stage ||
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| OLD PPP || Past Stages: [[Dream_Land_(SSB)|Dream Land]] || Playable Stage ||
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| OLD YOSH || Past Stages: [[Yoshi's_Island_(SSB)|Yoshi's Island]] || Playable Stage ||
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| OLD KONG || Past Stages: [[Kongo_Jungle_(SSB)|Kongo Jungle]] || Playable Stage ||
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| BATTLE || [[Battlefield_(SSBM)|Battlefield]] || Playable Stage ||
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| LAST || [[Final_Destination_(SSBM)|Final Destination]] || Playable Stage ||
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| T<CHAR> || [[Target Test]] || Target Test || The Target Test stages for each character. The match ends if all the targets break.
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| TSEAK|| [[Target Test]] || None- Debug Menu Only || An unused Target Test stage, presumably for Sheik. It has only 3 targets.
|}
|}
*'''TEST''' is a [[Test|debug stage]] that features oddly shaped platforms and a low resolution picture of a bar as the background. It is unusually long.
*'''IZUMI''' is [[Fountain of Dreams]].
*'''PSTADIUM''' is [[Pokemon Stadium|Pokémon Stadium]].
*'''CASTLE''' is [[Peach's Castle]].
*'''KONGO''' is [[Kongo_Jungle_(SSBM)|Kongo Jungle]].
*'''ZEBES''' is [[Brinstar]].
*'''CORNERIA''' is [[Corneria]].
*'''STORY''' is [[Yoshi's Story]].
*'''ONETT''' is [[Onett]].
*'''MUTECITY''' is [[Mute_City_(SSBM)|Mute City]].
*'''RCRUISE''' is [[Rainbow Cruise]].
*'''GARDEN''' is [[Jungle Japes]].
*'''GREATBAY''' is [[Great Bay]].
*'''SHRINE''' is [[Temple]].
*'''KRAID''' is [[Brinstar Depths]].
*'''YOSTER''' is [[Yoshi's_Island_(SSBM)|Yoshi's Island]].
*'''GREENS''' is [[Green Greens]].
*'''FOURSIDE''' is [[Fourside]].
*'''INISHIE1''' is [[Mushroom_Kingdom_(SSBM)|Mushroom Kingdom]].
*'''INISHIE2''' is [[Mushroom Kingdom II]].
*'''AKANEIA''' is a [[AKANEIA|stage]] that crashes the game when trying to load it. There is no known code that can force it to load. It is believed to be a [[Fire Emblem]] stage because the music used to represent the Fire Emblem characters has the file name "akaneia.hps".
*'''VENOM''' is [[Venom]].
*'''PURA''' is [[Poke Floats|Poké Floats]].
*'''BIGBLUE''' is [[Big Blue]].
*'''ICEMT''' is [[Icicle Mountain]].
*'''ICETOP''' is a [[IceTop#Unused_versions| stage]] that crashes when trying to load it, although use of action replay codes can force the stage to load. The stage is believed to have been the "top" of Icicle Mountain. However, forcing it to load reveals that it is now just a clone of Icicle Mountain without music.
*'''FLATZONE''' is [[Flat Zone]].
*'''OLD PPP''' is the past stage [[Dream_Land_(SSB)|Dream Land]].
*'''OLD YOSH''' is the past stage [[Yoshi's_Island_(SSB)|Yoshi's Island]].
*'''OLD KONG''' is the past stage [[Kongo_Jungle_(SSB)|Kongo Jungle]].
*'''BATTLE''' is [[Battlefield_(SSBM)|Battlefield]].
*'''LAST''' is [[Final_Destination_(SSBM)|Final Destination]].
*'''T<CHAR>''' are the [[Target Test]] stages for each character. The match ends if all the targets break. See [[#Characters|here]] for character code names.
**'''TSEAK''' is an unused Target Test stage, presumably for Sheik. It has only 3 targets.
*'''1-1KINOKO''' is the side-scrolling [[Adventure_Mode#Part_1:_Reach_the_Flagpole|Mushroom Kingdom]] stage used in Adventure Mode. The game will freeze when the player gets to the Yoshi fight section of the stage, but there are codes to prevent this. Touching the flagpole ends the match.
*'''1-1KINOKO''' is the side-scrolling [[Adventure_Mode#Part_1:_Reach_the_Flagpole|Mushroom Kingdom]] stage used in Adventure Mode. The game will freeze when the player gets to the Yoshi fight section of the stage, but there are codes to prevent this. Touching the flagpole ends the match.
*'''1-2CASTLE''' is [[Adventure_Mode#Part_2:_Team_Mario_and_Peach_Battle|Princess Peach's Castle]], used in Adventure Mode. It plays Rainbow Cruise music.
*'''1-2CASTLE''' is [[Adventure_Mode#Part_2:_Team_Mario_and_Peach_Battle|Princess Peach's Castle]], used in Adventure Mode. It plays Rainbow Cruise music.
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