Page history
June 22, 2010
April 17, 2010
explicitly states NOT FINAL SMASHES, and Snake's forward smash is disjointed hitbox. down smash arguable, take to talk page if you disagree
−270
→Number of Projectiles per Character
+1
April 16, 2010
→Number of Projectiles per Character
→Number of Projectiles per Character
+170
→Number of Projectiles per Character: all it needs to do is have a seperate hitbox from snake's body to be a projectile.
→Number of Projectiles per Character: all it needs to do is have a seperate hitbox from snake's body to be a projectile.
+99
January 18, 2010
no edit summary
+128
→Number of Projectiles per Character
→Number of Projectiles per Character
+2
→Number of Projectiles per Character
+107
→Number of Projectiles per Character
+3,471
November 15, 2009
October 19, 2009
June 30, 2009
June 16, 2009
June 12, 2009
June 11, 2009
June 10, 2009
June 7, 2009
May 29, 2009
same as before. if you want to list "almost" projectiles, make a separate table.
−152
no edit summary
m−12
it says right there not a projectile. Why is it listed?
−143
Undid revision 273280 by Hatake91 (Talk) disjoined hitbox
−163
They seem like projectiles enough to me, they just can't be reflected.
m+163
→Number of Projectiles per Character: The Olimar (SSBB) article states that all of Olimar's smashes are not projectiles.
−163
May 24, 2009
May 22, 2009
May 10, 2009
no edit summary
m+84
HOW MANY TIMES MUST I FIX THIS!?!?
+27
→Number of Projectiles per Character
+45
→Number of Projectiles per Character
−25
April 29, 2009
→Number of Projectiles per Character
−1
→Number of Projectiles per Character
+1
→Number of Projectiles per Character
+9
April 25, 2009
Again, the Spring Jump counts as a projectile if used in the air. Undid revision 266322 by 66.30.186.61 (Talk)
+25
→Number of Projectiles per Character
−25
April 24, 2009
Didn't you read what Miles said? Undid revision 266055 by 208.70.96.205 (Talk)
+25
→Number of Projectiles per Character
−25
April 23, 2009
Undid revision by 208.70.96.205: Sonic's b-up creates a spring that falls beneath him if used in midair, and it damages opponents.
+25
→Number of Projectiles per Character
+7
→Number of Projectiles per Character
+1
→Number of Projectiles per Character
−25
→Number of Projectiles per Character
+1
April 22, 2009
no edit summary
m+12
→Number of Projectiles per Character
+81
→Number of Projectiles per Character
−9
→Number of Projectiles per Character
−31
→Number of Projectiles per Character
+40
→Number of Projectiles per Character
−2